User:DAID/Sandbox: Difference between revisions

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(→‎Magically Opening Treasure Boxes: 125 death log WITHOUT glyph traps)
(→‎125: bleep)
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Boxes that are enruned, mithril, or with a [[Traps#Glyph|glyph trap]] will be impervious to this approach. While the former two will be readily apparent, the latter will require more consideration.
Boxes that are enruned, mithril, or with a [[Traps#Glyph|glyph trap]] will be impervious to this approach. While the former two will be readily apparent, the latter will require more consideration.


==125==

Backfire log (to be cleaned up), showing that backfire can happen without Glyph traps, but does occur with multiple clouds (somewhat contrary to http://forum.gsplayers.com/archive/index.php/t-9753.html)

<div {{log}}>
>drop my box

Your maoral box flickers in and out of existence for a moment but then stabilizes. It seems heavier.

You think that you can safely drop a rotting maoral box now that it is in a solid state again. Maybe you should try again.
>drop my box

You drop a rotting maoral box.
>prep 125

cast box

You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>You gesture at a rotting maoral box.
You notice a small cloud form over a rotting maoral box.
Cast Roundtime 3 Seconds.
>drop my coff

Your fel coffer flickers in and out of existence for a moment but then stabilizes. It seems heavier.

You think that you can safely drop a badly damaged fel coffer now that it is in a solid state again. Maybe you should try again.
>prep 125

>You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Call Lightning spell...
Your spell is ready.
>cast coff

You gesture at a badly damaged fel coffer.
You notice a small cloud form over a badly damaged fel coffer.
Cast Roundtime 3 Seconds.

[Vornavis, West Road]
The road here was once extremely well maintained, and looks to be more like a city street than a wilderness road. Cobblestones pave the road that runs up to the remains of a broken and ruined tower to the east, and into the distance in the west. You also see a churning cloud, a churning cloud, a rotting maoral box, the Kaldonis disk and a large doorway leading into the ruined tower.
Obvious paths: west
>unsh

You pull your rosewood runestaff out of its troll-leg backsheath accompanied by a wet squishy sound.
>You notice the storm cloud begin to churn rapidly!
>You notice the storm cloud begin to churn rapidly!
>The storm cloud begins to build into a thunderhead!
>The storm cloud begins to build into a thunderhead!
>You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>You hear the rumbling of thunder as the cloud turns an ominous dark hue!
>Suddenly a lightning bolt explodes from the small thundercloud and strikes a badly damaged fel coffer with a brilliant flash with some of the bolt hitting you!
... 60 points of damage!
Terrifying electrical arc destroys spinal column one vertebra at a time!
The dull golden nimbus fades from around you.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
The light blue glow leaves you.
The powerful look leaves you.
The air calms down around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The very powerful look leaves you.
The white light leaves you.
The brilliant luminescence fades from around you.
The deep blue glow leaves you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 16 mins...
The fel coffer is vaporized!
DEAD>You are very dead.
</div>
==Additional Information==
==Additional Information==



Revision as of 19:41, 31 March 2013

Welcome to my playground!

Right now, I am working on a draft of a page on magically opening boxes. Although most of the information already exists, it is scattered around, and most guides elsewhere on opening boxes focus primarily on manually disarming traps and picking locks. If I can present enough consolidated information here, it might be worthy of a page.

Magically Opening Treasure Boxes

Accessing treasure inside boxes is possible by purely magical means without any skill in Picking Locks or Disarming Traps. One may wish to do this for profit, entertainment, and/or small amounts of experience, and if done properly it can be perfectly safe. It is also one means to access the contents of a treasure box with a fused lock in which an acid vial trap was set off. When Unlock (407) is employed, this activity is colloquially known as popping boxes.

Relevant Spells

As the basic prerequisite for this work is only knowing spells in either the Minor Spiritual Circle and/or Minor Elemental Circle, at least one of which is accessible by every profession (pending the release of Savants), it may be accomplished by anyone so inclined. Pures will tend to learn the relevant spells incidentally as part of their normal training path, and as such this activity tends to be more of a hobby than something to which characters are dedicated.

The primary spells:

Subsidiary spells:

Exclusion List

Boxes that are enruned, mithril, or with a glyph trap will be impervious to this approach. While the former two will be readily apparent, the latter will require more consideration.

Additional Information