User:GS4-XERAPHINA/Town shops template testing: Difference between revisions

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Current setup requires a lot of extra side add-ons to make it work based on how the wares would look in line. New set up tweaks the way the sentence is broken down, and also allows for a secondary type (like the shop in Solhaven that sells coffee and tobacco. It also allows for a specialty entry for apparel and food shops that have a narrower focus on what is offered like shoes or beverages.
Current setup requires a lot of extra side add-ons to make it work based on how the wares would look in line. New set up tweaks the way the sentence is broken down, and also allows for a secondary type (like the shop in Solhaven that sells coffee and tobacco. It also allows for a specialty entry for apparel and food shops that have a narrower focus on what is offered like shoes or beverages.

==Breakdown of Shop Types==
Based on how they are set up currently
* Alchemist
** There are also some magic shops that are floating that sell a more focused type of items like imbeds. Should these be folded into one category?
* Armor shops
* Boutiques
** Boutique as a word has a somewhat narrow definition. I suggest changing to apparel with those shops that may be focused to note a specialty
* Cleric shops
* Cobbling shops
** These should be folded under an "apparel" shop category
* Fishing shops
* Fletching shops
* Florists
** Only two of these. Would probably benefit from being folded under specialty shops category until five or more exist.
* Food shops
** Over 128. Further breakdown recommended as this is a very general category for food.
* General stores
* Herb shops
* Instrument shops
* Jewelry shops
* Locksmith shops
* Magic shops
** There are five, but these are general magic shops that sell things like imbeds or wands, but not the full complement of items like alchemists. Should these two be folded together?
* Merchant shop
** These are generic shops, likely wandering shops and shouldn't actually be in the same category as town shops.
* Ship shops
** These are OSA specific shops.
* Specialty shops
** This category should be a catchall for shops with a wares type of 5 or less total shops.
* Tobacco shops
* Weapon shops

==Food Shops Breakdown==
Suggested breakdown for subcategories for food shops.
* Inns - ability to CHECK IN as defining feature
* Restaurants - Tables to sit and/or order at
* Shop - Does not fall under the above two options
----
* Prepared food - Food that is already prepared and ready to eat
* Beverages - alcoholic and non-alcoholic drinks
----
* Groceries - items used to make foods and utilizes the cooking system. This should likely include butcher and fish shops, as well.
* Brewing - Coffee/tea brewing

Revision as of 13:37, 25 March 2024

GS4-XERAPHINA/Town shops template testing is a shop in Ta'Vaalor that sells . It can be found in the Ravelin.

[{{{roomname}}}]
{{{desc}}}

Inventory

"armor" is not in the list (inn, shop, eatery) of allowed values for the "Shop type" property.

Current setup requires a lot of extra side add-ons to make it work based on how the wares would look in line. New set up tweaks the way the sentence is broken down, and also allows for a secondary type (like the shop in Solhaven that sells coffee and tobacco. It also allows for a specialty entry for apparel and food shops that have a narrower focus on what is offered like shoes or beverages.

Breakdown of Shop Types

Based on how they are set up currently

  • Alchemist
    • There are also some magic shops that are floating that sell a more focused type of items like imbeds. Should these be folded into one category?
  • Armor shops
  • Boutiques
    • Boutique as a word has a somewhat narrow definition. I suggest changing to apparel with those shops that may be focused to note a specialty
  • Cleric shops
  • Cobbling shops
    • These should be folded under an "apparel" shop category
  • Fishing shops
  • Fletching shops
  • Florists
    • Only two of these. Would probably benefit from being folded under specialty shops category until five or more exist.
  • Food shops
    • Over 128. Further breakdown recommended as this is a very general category for food.
  • General stores
  • Herb shops
  • Instrument shops
  • Jewelry shops
  • Locksmith shops
  • Magic shops
    • There are five, but these are general magic shops that sell things like imbeds or wands, but not the full complement of items like alchemists. Should these two be folded together?
  • Merchant shop
    • These are generic shops, likely wandering shops and shouldn't actually be in the same category as town shops.
  • Ship shops
    • These are OSA specific shops.
  • Specialty shops
    • This category should be a catchall for shops with a wares type of 5 or less total shops.
  • Tobacco shops
  • Weapon shops

Food Shops Breakdown

Suggested breakdown for subcategories for food shops.

  • Inns - ability to CHECK IN as defining feature
  • Restaurants - Tables to sit and/or order at
  • Shop - Does not fall under the above two options

  • Prepared food - Food that is already prepared and ready to eat
  • Beverages - alcoholic and non-alcoholic drinks

  • Groceries - items used to make foods and utilizes the cooking system. This should likely include butcher and fish shops, as well.
  • Brewing - Coffee/tea brewing