Verb:AIM: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
Line 17: Line 17:
</pre>
</pre>


Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye.
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.


== Skills ==
== Skills ==

Revision as of 16:32, 25 April 2022

AIM
Type System
System Combat

AIM can be used to target a body location when using AMBUSH for melee weapons, FIRE for ranged weapons, and unarmed combat (JAB, PUNCH, KICK, GRAPPLE). It will also cause Limb Disruption (708) to automatically target a specific limb if one is specified via AIM.

Usage

Aim:

>aim
USAGE: AIM {location}    Sets your default aiming preference
       AIM CLEAR         Clears your default aiming preference
       AIM RANDOM        Same as AIM CLEAR
       AIM LIST          Produces a list of aimable locations

You're currently attempting to aim at the neck of your target on each firing or ambush.

Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.

Skills

The ability to hit an aimed location depends on skill training and other factors. For melee attacks, Combat Maneuvers and Ambush skills are needed. For ranged attacks, Perception is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), Spell Aiming is used for targeting limbs.

Resources