Verb:STOP: Difference between revisions

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STOP makes a character stop doing something. It also can be used for roleplay.
The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, [[Breeze]] being an example; others use different verbs ([[610]] uses dismiss). Some spells that are mostly defensive in nature cannot be stopped, such as [[102]].


<pre{{log2}}>
[[Category:Verbs]]
Usage:
STOP {Spell ID#} - Dispel a worn spell that you can cast
STOP {Mnemonic} - Dispel a worn spell that you can cast
STOP [[SING]]ING - Stops all current songs
STOP [[PLAY]]ING - Stops playing instrument
STOP PLAYING {style} - Stops playing instrument using style
STOP [[SNEAK]]ING - Stop sneaking around.
STOP BREEZE - Stop a [[Breeze (612)]] that you have cast.
STOP DIVINE WRATH - Stops [[Divine Wrath (335)]].
STOP [[WATCH]]ING - Stop watching a player.
STOP [[PROTECT]]ING - Stop protecting a player.
STOP [[GUARD]]ING - Stop guarding a player.
STOP [[STALK]]ING - Stop silently following your target.
STOP [[MEDITATE|MEDITATING]] - Stop meditating.
STOP STANCE - Stop maintaining any [[Martial Stance]] that you currently hold.
STOP GRASP - Stop [[Grasp of the Grave (709)]] and remove the remaining hands from the room.
STOP {Target} - Roleplaying verb against a player, creature, or self target.
STOP LIST - Provides a list of activities you can currently STOP doing.


>''stop {self}''
{{stub}}
You stop dead in your tracks.

>''stop {target}''
You abruptly lift your hand, your palm facing directly toward {target}.
</pre>
:<small>''Note: STOP GRASP is inaccurate in game and the description has been corrected here.''</small>
=== STOP Spell ===
The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, [[Breeze (612)]] being an example; others use different verbs ([[Tangle Weed (610)]] uses [[DISMISS]]). [[Minor Sanctuary (213)]] can by stopped by anyone who has incanted it via scroll, blessed gem, or other method.

[[Category:Verbs]]
{{DEFAULTSORT:STOP}}

Latest revision as of 13:32, 2 July 2023

STOP makes a character stop doing something. It also can be used for roleplay.

Usage:
    STOP {Spell ID#}     - Dispel a worn spell that you can cast
    STOP {Mnemonic}      - Dispel a worn spell that you can cast
    STOP SINGING         - Stops all current songs
    STOP PLAYING         - Stops playing instrument
    STOP PLAYING {style} - Stops playing instrument using style
    STOP SNEAKING        - Stop sneaking around.
    STOP BREEZE          - Stop a Breeze (612) that you have cast.
    STOP DIVINE WRATH    - Stops Divine Wrath (335).
    STOP WATCHING        - Stop watching a player.
    STOP PROTECTING      - Stop protecting a player.
    STOP GUARDING        - Stop guarding a player.
    STOP STALKING        - Stop silently following your target.
    STOP MEDITATING      - Stop meditating.
    STOP STANCE          - Stop maintaining any Martial Stance that you currently hold.
    STOP GRASP           - Stop Grasp of the Grave (709) and remove the remaining hands from the room.
    STOP {Target}        - Roleplaying verb against a player, creature, or self target.
    STOP LIST            - Provides a list of activities you can currently STOP doing.

>stop {self}
You stop dead in your tracks.

>stop {target}
You abruptly lift your hand, your palm facing directly toward {target}.
Note: STOP GRASP is inaccurate in game and the description has been corrected here.

STOP Spell

The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, Breeze (612) being an example; others use different verbs (Tangle Weed (610) uses DISMISS). Minor Sanctuary (213) can by stopped by anyone who has incanted it via scroll, blessed gem, or other method.