Breeze will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments.
Breeze can by ended prematurely by using STOP BREEZE or STOP 612.
Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell.
Training in Spiritual Lore, Summoning will allow the Breeze to temporarily hinder the movements of any creatures in the area for a few seconds. This percent chance is calculated on a per-target basis.
Spiritual Lore, Summoning ranks 4 8 13 18 24 30 40 60 80 100 Chance to hinder movement 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
- Not all thresholds shown
- Ranger Base Spell Circle: Breeze, on Play.net