White alloy: Difference between revisions

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|use=Weapon, Armor, Shield
|use=Weapon, Armor, Shield
|rarity=Extremely Rare
|rarity=Extremely Rare
|special=Non-Corporeal Undead Bane
|special=Non-Corporeal Undead Bane, [[Sanctified]]
|color=Bright White
|color=Bright White
|dye=No
|dye=No

Revision as of 06:56, 27 December 2021

White alloy
Use Weapon, Armor, Shield
Bonus +20
ST/DU ?/?
Rarity Extremely Rare
Weight Modifier Unknown
Special Properties Non-Corporeal Undead Bane, Sanctified
Primary Color Bright White
Dyeable No


White alloy was originally the failed attempt to create a cheap permanently blessed material. However, it was recently discovered that, when properly blended, this alloy is anathema to the cursed shades and undead spirits that haunt Elanthia. Undead spirits struck by a white alloy weapon take extra damage and are temporarily anchored to the mortal plane when slain. Undead spirits recoil from white alloy armor and shields, making it harder for them to damage those bearing such equipment.

White alloy is considered a magical metal and can be used to craft weapons, armor, and shields. However, it is unsuitable for bows, staves, claidhmores, and katanas. It has a natural enchantment of +20. It can not be dyed.

In addition to that, it's non-corporeal undead bane, which means its +8 damage weighting and doesn't require a bless to hit non-corporeal undead. When it does hit non-corporeal undead, it anchors their spirit, preventing them from instantly decaying. It does require a bless to hit corporeal undead.

Resources

Archived Information

White alloy is an extremely rare metal. Its innate material property is similar to undead bane but only for non-corporeal undead creatures, being damage weighted against them. It does NOT make the non-corporeal undead become corporeal. It does help with searching them however.

In the I.C.E. source books, white alloy was a combination of iron, carbon, and titanium. White alloy by itself had no magical properties.