Blood Burst (701)
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Blood Burst causes the victim's jugular to burst, applying Major Bleed to the target. The amount of bleed damage scaling with the warding margin. Like other applications of Major Bleed, applications of Blood Burst can stack Major Bleed on a target. Targets that do not bleed (undead, elemental, golem/construct, etc.) will not be affected. This spell is modified by training in Sorcerous Lore, Necromancy.
This spell is commonly found in polished bloodwood wands.
Usage
Lore Benefit
Training in Sorcerous Lore, Necromancy allows the caster to transfer a portion of the blood loss directly to herself. Blood is returned to the caster upon each tick of the major bleed. Only one rank of Necromancy is required to activate this effect, though it becomes more effective with more training. A caster fully doubled in Necromancy at level 100 will transfer 50% (round down) of the blood loss. As long as the creature continues to bleed, and the caster is missing blood, the caster can receive a blood infusion. If the caster is at full health, this returned health is instead stored as a blood shield on the caster.
Blood shield has 25% chance to activate on hit, providing 2d20 damage padding for that hit. The amount of damage padding applied is removed from the blood shield reserve. Blood shield has a maximum reserve of 100 stored blood and last for 5 minutes, with this duration refreshed on every new infusion to the blood shield. Blood shield reserve is displayed in the buff window.
Alchemy Recipe
A polished bloodwood wand |
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Resources
- Sorcerer Base Spell Circle: Blood Burst, on Play.net