Arcane Decoy (1701)

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Arcane Decoy (1701)
Base Duration 900 seconds
Added Duration + 10 seconds per MIU/AS rank
Span Refreshable
Defensive Magic  
Subtype Dispel Bait 
Availability Self-cast 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility

Arcane Decoy is a spell that will always be the first spell dispelled versus magical dispels. This includes, but is not limited to, the effects of the Spirit Dispel (119), Elemental Dispel (417), Spiritual Abolition (230), and Elemental Disjunction (530) spells.

As a side effect, Elemental Detection (405) will always detect and list this spell before any others.

Arcane Decoy will make it more difficult for a Bard to target a specific spell when using Song of Unravelling (1013). Using the untargeted version of the spellsong will result in Arcane Decoy being targeted first.

Certain area effects, such as those in Darkstone Castle, are not subject to this spell.[1]

This spell can commonly be found in dull gold coins available through the treasure system.


A brilliant, rapidly shifting aura swirls around you.
The brilliant, rapidly shifting aura around you shimmers and flickers briefly before fading.