EGShop:Professional Courtesy

The official GemStone IV encyclopedia.
Jump to: navigation, search

2017 Inventory

a massive ebon oilcloth pavilion, [Map Room 33], Lich #26512, go ebon pavilion (Cliff Trail)

PC Entry

[Professional Courtesy] RNUM: 26513
The sheer size of this pavilion is staggering, its peaked canopy held aloft by a structured series of wooden support beams and poles. Strings of multi-hued paper lanterns are draped overhead, the soft light filtering through the shades taking on a variety of jewel-toned hues. From the apex of the center peak of the pavilion hangs a spoked directional guide, with each wrought iron arrow supporting a small sign.
Obvious exits: out
  Grey - Rogues
 Green - Rangers
  Gold - Bards
Purple - Empaths
 White - Clerics
Silver - Paladins
 Brown - Monks
 Black - Sorcerers
  Blue - Wizards
   Red - Warriors

All enhancives are non-crumbly and Adventure Guild rechargeable.

Prices in Ebon Gate seashells. This shop was initially released in silvers and later changed upon discovering the error. All enhancives were limited to a release of 20 per item.

Grey Portal Rogues

[Rogues]
The somber stone walls of this chamber are all muted shades of grey with little to break up the continuity of color aside from black iron sconces with silvery glass shades. An elaborate glass-covered display of daggers hangs across one wall, while detailed sketches of various lock types are framed and mounted on the opposite wall. Ebon carpet covers the floor from wall to wall.
Obvious exits: out
The items in this room can ONLY be used or worn by ROGUES.
The lockpick has all the properties normal to vaalin picks, with an added enhancive to Lockpicking Bonus.  It has 25 charges.
The wrist cuff is imbedded with Disarm Lore, with 20 charges, and has an added enhancive to Disarm Bonus, with 25 charges.
The gloves are imbedded with Lock Lore, with 20 charges, and has an added enhancive to Lockpicking Bonus, with 25 charges.
The jacket has an added enhancive to Stalking and Hiding Bonus.

On the glaes-topped black iron table you see:

a twisted silver vaalin lockpick with an ebonwood handle +4 Picking Locks Bonus enhancive (25 charges) 125

On the ebonwood mannequin you see:

an ebon-scaled suede wrist cuff +4 Disarming Traps Bonus enhancive (25 charges)
Disarm Lore spell (20 charges)
wrist-worn
functional
130
a pair of trim leather gloves with suede backing +4 Picking Locks Bonus enhancive (25 charges)
Lock Lore spell (20 charges)
hand-worn
functional
126
a hip-length ebon suede jacket with silver-scaled shoulder caps +4 Stalking and Hiding Bonus enhancive Pocketed: Significant (100-119)
any number of items
94

Green Portal Rangers

[Rangers]
Painted in various shades of green, the walls are patterned with an elaborate leaf design and set at intervals with oil lamps covered by avian-styled shades. A collection of rare hides and pelts are scattered about, and tapestries woven to depict various herbs and plants are draped from the ceiling. A massive white bear skin occupies the heart of the room, its fur pristine and plush.
Obvious exits: out
The items in this room can ONLY be used or worn by RANGERS.
The finger tab has an added enhancive to Ranged Bonus and has 25 charges.
The bowman bracer has an added enhancive to Dexterity and has 25 charges.
The brush and comb are for use with companions.

On the glass-topped faenor table you see:

a wide boar-bristled brush For Animal Companions 15
a fine-toothed carved ivory comb

On the evergreen mannequin you see:

a dark-stitched suede finger tab +4 Ranged Bonus enhancive (25 charges) ~100?
an embossed leather bowman bracer laced with suede +4 Dexterity enhancive (25 charges) ~100?

Gold Portal Bards

[Bards]
Crimson walls enclose this room, each strewn with musical notes stamped in gold and silver pigments. Framed beneath glass are time-darkened parchment music sheets, and a variety of finely crafted instruments are mounted in between. Underfoot, a rug woven of scarlet and gild-hued threads cushions every step.
Obvious exits: out
The items in this room can ONLY be used or worn by BARDS.
The music stands are quite fancy, but not as fancy as the one being auctioned.
The cape and case both offer a small enhancive to Mental Lore, Manipulation and Mental Lore, Telepathy.

On the glass-topped gold table you see:

an intricate gold music stand chased with electrum 20
a silver filigree music stand inset with azure sapphires 20

On the golden mannequin you see:

a buffed leather instrument case with a toggle clasp +2 Mental Lore, Manipulation and +2 Telepathy enhancive
Pocketed: Fairly small (8-11), a couple of items
shoulder/back-worn
functional
131
a long dark satin circle cape with a shoulder-pinned clasp +2 Mental Lore, Manipulation and +2 Telepathy enhancive
Pocketed: Significant (100-119), any number of items
cloak-worn
functional
131

Purple Portal Empaths

[Empaths]
Over a base of silver, strokes in various hues of purple adorn the walls, adding texture to the simple color scheme. White-shaded glass lamps illuminate displays of various fabrics used in bandage-making, while etchings depicting various segments of internal anatomy are framed and propped on slender stands for inspection. From a censer dangling from one of the sconces, smoky tendrils of lavender and sandalwood waft into the air.
Obvious exits: out
The items in this room can ONLY be used or worn by EMPATHS.
The potion case is bespelled to hold ONLY potions and is zested.  It also has an added enhancive to Spell Aiming Bonus.  It has 25 charges.
The first aid kit is zested and has a small added enhancive to Health Recovery.  It has 25 charges.
The cloak is zested and has small added enhancives to Mental Lore, Manipulation, and Mental Lore, Transformation.  It has 25 charges.
The mask will cast a glamour on your features when dead.

On the glass-topped ora table you see:

a tri-fold suede first aid kit with an oak toggle +2 Health Recovery enhancive
Pocketed: Medium (20-39), any number of items
belt-worn
functional
141
a hard leather-covered potion case with a latch hook clasp +4 Spell Aiming bonus enhancive
Pocketed: Medium (20-39), any number of items
belt-worn
functional
125

On the violet mannequin you see:

a lavender satin cloak shoulder-pinned with a silver brooch +2 Mental Lore, Manipulation and +2 Transformation enhancive
Pocketed: Significant (100-119), any number of items
cloak-worn
functional
131
an onyx-eyed ivory death mask Death mask 50

White Portal Clerics

[Clerics]
The stark white of the walls is softened by the artistic renderings of the symbols from both of the pantheons as well as the other spirits known to Elanthia. Orbs of radiant golden light hover near the ceiling, shedding pools of illumination on various statues and figures standing at the edge of the chamber. Snowy carpeting with a high pile covers the floor from wall to wall.
Obvious exits: out
The items in this room can ONLY be used or worn by CLERICS.
The electrum symbol has an added enhancive to Spiritual Lore, Religion.  It has 25 charges.
The faenor sigil has an added enhancive to Spiritual Lore, Blessings.  It has 25 charges.
The gold wire fetish has an added enhancive to Spiritual Lore, Summoning.  It has 25 charges.
The coral symbol on the mannequin is a holy item attuned to the followers of Ghezresh.

On the glass-topped vaalin table you see:

an intricate electrum symbol encasing an opalescent crystal +3 Spiritual Lore, Religion enhancive 131
a twisted dark faenor sigil set with silver crystalline shards +3 Spiritual Lore, Blessings enhancive
a woven gold wire fetish threaded with blue crystal beads +3 Spiritual Lore, Summoning

On the niveous mannequin you see:

a black coral chelioboros symbol set with indigo lapis shards Holy item attuned to Ghezresh neck-worn 20

Silver Portal Paladin

[Paladins]
The matte argent-hued walls enclosing this area are fixed with a score of jewel-toned pennons embroidered with the symbols of the Arkati, each exquisitely detailed and finely tailored. Interspersed between are ornamental weapons and armor, all polished and gleaming in the light of the lamps overhead. About the edge of the room are formal statues of the Arakti from both pantheons, their postures stiff and straight.
Obvious exits: out
The items in this room can ONLY be used or worn by PALADINS.
The gauntlets have an added enhancive to Spiritual Lore, Blessings and 25 charges.
The shield has an added enhancive to Shield Use Bonus and 25 charges.
The flamberge is zested and has an added enhancive to Two-Handed Weapon Use Bonus.  It has 25 charges.
The longsword is zested and has an added enhancive to Edged Use Bonus.  It has 25 charges.

On the glass-topped silver table you see:

a ripple-bladed dark vaalorn flamberge hilted with ivory +3 Two-Handed Weapons bonus enhancive, +18 enchant flamberge ~130?
an onyx-hilted mithglin longsword with a square pommel +4 Edged Weapons bonus enhancive, +15 enchant longsword ~125?

On the silver mannequin you see:

a pair of leather-lined polished golden gauntlets +3 Spiritual Lore, Blessings bonus enhancive
Pocketed: VSA (<2-4), one item
arm-worn
functional
~125?
a silver-banded grey ora tower shield with sturdy arm straps +4 Shield Use bonus enhancive, +10 enchant tower shield ~90?

Brown Portal Monks

[Monks]
Like the color of freshly turned earth, the walls of this chamber are a deep brown hue dry-brushed with swaths of bronze and copper. Illustrations framed in gilt-leafed oak show the evolution of unarmed combat, with everything from stances to armor to weaponry diagrammed in detail. Pairs of handwoven hemp rugs are aligned against each wall, while a circular one sits at the center.
Obvious exits: out
The items in this room can ONLY be used or worn by MONKS.
The boots are zested and have an added enhancive to Brawling Bonus and Dodge Bonus.  They have 25 charges.
The hand-wraps are zested and have an added enhancive to Brawling Bonus and Dodge Bonus.  They have 25 charges.
The robes are zested and have an added enhancive to Brawling Bonus and Mental Lore, Transformation.  They have 25 charges.
The fist-scythe has a small added enhancive to Mental Lore, Transformation, and Dodging.  It has 25 charges.

On the glass-topped oak table you see:

a matte bronze vultite fist-scythe with an ironwood handle +2 Mental Lore, Transformation and +2 Dodging bonus enhancive, +20 enchant fist-scythe 120

On the sepia mannequin you see:

a pair of strap-bound dark leather boots with bronze toe caps +2 Brawling and +2 Dodging bonus enhancive, +20 enchant UAC boots 129
some linen-padded dark leather hand-wraps tied off at the cuff +3 Brawling and +2 Dodging bonus enhancive, +20 enchant UAC gloves 130
some thigh-length cotton robes belted with a wide linen sash Anfelt Scripts
+2 Brawling Bonus and +3 Mental Lore, Transformation enhancive, +20 enchant
AsG: 1 154

Black Portal Sorcerers

[Sorcerers]
From wall to wall and floor to ceiling, this chamber is an unforgiving shade of black, and the effect would be disorienting were it not for the mock figures of various demons crafted from a variety of leathers and skins. Beneath clear shades, viridian flames dance atop onyx-hued candles that are mounted along the walls, and the air is perpetually haunted by the scents of wormwood and chalk. The ceiling overhead bears whorling portals of various hues painted in a remarkably realistic style.
Obvious exits: out
The items in this room can ONLY be used or worn by SORCERERS.
The harness has an added enhancive to Sorcerous Lore, Demonology.  It has 25 charges.
The shroud has an added enhancive to Sorcerous Lore, Necromancy.  It has 25 charges.
The gloves are zested and have an added enhancive to Spell Aiming Bonus.  They have 25 charges.
The tome is used with Planar Shift.

On the glass-topped black walnut table you see:

an onyx-hued stretched skin-covered tome stitched with sinew Planar Shift (740) rune book 25

On the ebony mannequin you see:

some trim ink black silk gloves with sigils on the cuffs +4 Spell Aiming bonus enhancive
Pocketed: VSA (<2-4), one item of very small size
hand-worn
functional
125
a matte black linen shroud with a deeply hooded cowl +3 Sorcerous Lore, Necromancy bonus enhancive
Pocketed: Significant (100-119), any number of items
cloak-worn
functional
131
an ebon serpent skin staff harness with a supple leather strap +3 Sorcerous Lore, Demonology bonus enhancive
Pocketed: Slightly large (40-49), any number of items
shoulder/back-worn
functional
125

Blue Portal Wizards

[Wizards]
In the hue of a flawless sapphire, the walls are textured beneath the paint, with barely visible spirals traversing their lengths like coiling breezes frozen in time. Tiny flames dance above the wicks of the azure candles perched on the many-armed silver sconces that dot the perimeter of the chamber, and in each of the four corners is an elemental orb nestled in a mithglin cradle. Within the orbs, sands shift, water burbles, fire hisses, and air gusts with haunting howls.
Obvious exits: out
The items in this room can ONLY be used or worn by WIZARDS.
The pale linden raven talisman will summon a pink-eyed albino raven.  It has 20 charges.
The sleek fel wolf talisman will summon an auburn-eyed soot grey wolf.  It has 20 charges.
The scarred ash lemur talisman will summon a scraggly dark red-eyed lemur.  It has 20 charges.
The gloves respond to elemental attunement when provoked in certain ways and have an added enhancive to Spell Aiming Bonus.  They have 25 charges.

On the glass-topped mithglin table you see:

The talismans were originally broken and must be fixed before they can be used. ASSIST and ask for a referral to get this done. [1]

a scarred ash lemur talisman on a silver chain a scraggly dark red-eyed lemur Familiar talisman
(20 charges)
25
a sleek fel wolf talisman on a leather cord an auburn-eyed soot grey wolf
a pale linden raven talisman on a vaalin chain a pink-eyed albino raven

On the cobalt mannequin you see:

a pair of marbinus casting gloves with sigils along the knuckles Wavedancer gloves, +4 Spell Aiming bonus enhancive
Pocketed: VSA (<2-4), one item of very small size
hand-worn
functional
150

Red Portal Warriors

[Warriors]
Splashes of paint in hues ranging from crimson to scarlet to claret adorn the walls, creating a chaotic display of riotous color. Suits of armor of all classes stand on displays at the perimeter of the chamber, each detailed to reveal their vulnerabilities and illustrated as how best to exploit them. On the walls, grand displays of weapons are housed in massive cases enclosed in glass.
Obvious exits: out
The items in this room can ONLY be used or worn by WARRIORS.

The halberd is zested and has a very small added enhancive to Strength and to Polearm Weapon Bonus.  It has 25 charges.

The claidhmore is zested and has a very small added enhancive to Strength and to Two-Handed Weapon Bonus.  It has 25 charges.

The bastard sword is zested and has a very small added enhancive to Strength and to Two-Handed Weapon Bonus.  It has 25 charges.

The belt is zested and has a very small added enhancive to Strength and Physical Fitness Bonus.  It has 25 charges.

On the glass-topped maoral table you see:

an ebony-hafted mithglin halberd with a cobalt-edged blade Siolan weapon halberd, +15 enchant, +1 Strength bonus and +2 Polearm Weapons bonus enhancive 116
A spiral-hafted invar claidhmore claidhmore, +2 enchant, +1 Strength bonus and +3 Two-Handed Weapons bonus enhancive 174
a silver-edged black imflass bastard sword with an onyx pommel bastard sword, +12 enchant, +1 Strength bonus and +2 Two-Handed Weapons bonus enhancive 123

On the crimson mannequin you see:

a studded wide leather belt with a square buckle +3 Physical Fitness bonus and +1 Strength bonus enhancive
Pocketed: VSA (<2-4)
one item of very small size
waist-worn
functional
122