Icemulian Collective for the Improvement of Civilian Life and Entertainment (ICICLE)

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The Icemulian Collective for the Improvement of Civilian Life and Entertainment, commonly known as ICICLE, is a group originally formed by Deputy Mayor Hibbits of Icemule, of citizens and non-citizens who are concerned with the welfare of Icemule. The group was formed on Eorgaen 4, 5117 (December 4, 2017). Citizen and non-citizen members were selected by a random drawing of those interested, who had previously signed up.

ICICLE was granted official MHO status on Charlatos 9, 5118 (March 9, 2018).

ICICLE received their permanent structure on Lormesta 19, 5124 (January 19, 2024).

[Commerce Burrow, Sylvan Hollow] RNUM: 2428
A cobblestone circle marks the entrance to an ornate white marble structure. Sparkling clean windows mark either side of the entrance, over which the words "Clovertooth Hall" are deeply engraved. The circle is empty but for a few bleary-eyed clerks and visitors doing after-hours business with the government of Icemule Trace. You also see a gilded rectangular sign with icicles formed upon it, a towering motionless shadow and a copper-edged modwir podium.
Obvious exits: north
~ Icemulian Collective for the Improvement of Civilian Life, Etc. ~
                       Founded Eorgaen 5117

Members:

Dirvy (Chairwoman)
Laralana (Vice Chairwoman)
Arnylon
Arshwikk
Brokkrsten
Enestrie
Jalodg
Joness
Selaesia
Zailon
Hibbits (ex-officio)

Current Officers

as of Lormesta 26, 5124

ICICLE's Official Map, designed and uploaded by Dirvy Britbane.
  • Chairwoman : Dirvy Britbane
  • Vice Chairwoman : Laralana Lane
  • Strategist : Arshwikk Aralock
  • Town Planner : Brokkrsten Vindonnus
  • Assistant Town Planner : Vacant
  • Intercessor : Vacant
  • Public Liaison : Darq Achlys
  • Surveyor : Jalodg Calahann
  • Historian : Zailon Britbane Faendryl

Charter

Statement of Purpose

ICICLE’s purpose is to provide Icemule Trace with a safe and fair gambling establishment, to help enrich the lives of those who visit and live there, and to help maintain the integrity of our rich and diverse history.

Statement of Governing

  • ICICLE shall be a democratic Meeting Hall Organization based out of Icemule Trace, with all members voting on key issues; the Chair breaking all ties and controlling the agenda for issues to be brought before a vote.
  • All officer roles will be chosen by each individual member, with approval from the Chair.
  • Officer terms shall be for life. Should a position be vacated for longer than a year without notice, nominations by members will be accepted and the position shall be filled a vote by all members. Should a position be vacated under circumstances other than absence, nominations from members will be heard and the position shall be filled by a vote of all members within 2 weeks of the position being vacated.
  • If an ICICLE officer is seen unfit, uncooperative, unwilling to take their responsibilities within ICICLE seriously, or purposely refuses to adhere to the tenets of the charter, the officer’s continued membership and/or any disciplinary action may be put to a vote with the other officers of ICICLE. However, it is within the Chair’s authority to remove any officer who does not adhere to the responsibilities of an ICICLE officer position.
  • In the event the Chair position is vacated, the Vice Chair will step up to the vacant position (if they so desire) and a vote will be held to fill the Vice Chair position. In the event the Vice Chair position is vacated, nominations will be heard from members and a vote of all members will be held to fill this position.

Requirements for Joining

Proposed members for ICICLE must meet the following requirements:

  • They shall be an adventurer of 10 trains or greater.
  • A member does not have to be a citizen of Icemule Trace.

Membership Fees

There shall be no initiation or monthly fees associated with membership.

Membership Privileges

  • All members shall have access to all PRO Halls and ICICLE's headquarters.
  • Members will be involved in all decisions concerning ICICLE.

Contributions

  • Member contributions to ICICLE will be considered donations to the endowment.
  • Outside donations to ICICLE will be considered donations to general (slush) funds.
  • Allocation of funds generated by fundraising events will be decided by a vote of all members of ICICLE.
  • General funds will be deposited into the Icemule Trace account of the Chair, and can be drawn upon by the Chair or Vice Chair for expenses, entertainment (parties), prizes, etc. Members can use general funds for prizes or events, upon approval from the Chair and Vice Chair.
  • Members are not required to contribute to the endowment or general funds.
  • Member contributions do not entitle a member to special privileges.
  • All contributions must be reported to the Vice Chair so that an accurate account of all funds can be recorded, and possible discrepancies in the accounts may be found and clarified.
  • Members may contribute items and equipment for general use/prizes.

Meetings

  • Member meetings will be held as needed.
  • Special meetings and public meetings will be held as needed.
  • The Chair shall preside over all member and public meetings. In the Chair’s absence, the Vice Chair shall preside. Special meetings may be presided over by a member, if a member’s expertise is needed for the meeting.
  • Notices of meetings will be posted on the official ICICLE Discord channel in a timely fashion.

ICICLE's Abridged History

Towards the end of 5117, unbeknownst to everyone at the time, then Mayor of Icemule, Nihala Winterberry, had come across a strange arcane tome locked away in Clovertooth Hall. She studied this tome until it led to her mysterious sickness. Deputy Mayor Hibbits Hoft then took over the day-to-day management of Icemule.

Efforts were made to diagnose and heal Mayor Nihala's illness, but to no avail. A citizen's attempt to read the tome was unsuccessful. Mayor Hibbits began acting suspiciously, and cries on the wind called for Hibbits, while figures moved in the shadows. Icemule was being invaded by all manner of creatures, nearly decimating our small, but fierce, group of protectors.

At the same time, an unknown group claiming to be the Far Market, arrived in Icemule. Word reached the townspeople that the Mayor had fallen, and rescuers were immediately dispatched to her cottage. As recovery efforts were made to revive Mayor Nihala, members of the Far Market stepped from the shadows. The leader of the Far Market explained there was a bounty and they were to retrieve the tome for their mysterious client. The leader gave Icemule days to decide if they were going to cooperate.

Because Icemule was struggling with their efforts to keep invasive creatures at bay, Deputy Mayor Hibbits formed a group of random citizens and non-citizens to help organize rescue efforts, as well as rebuild some of the damaged buildings around Icemule. He proclaimed it would be called ICICLE, which originally stood for the Icemulian Collective for the Improvement of Civilian Life, Etc.

The original founding members were Laralana, Arnylon, Arshwikk, Brokkrsten, Selaesia, Joness, Jalodg, Woulfgar, Brewyte and Dirvy. Later when Woulfgar and Brewyte stepped down, Enestrie and Zailon joined their ranks.

During their first official meeting, the group voted for Dirvy as the Chairperson, and plans were discussed for training and organizational needs. In the first year of ICICLE's formation, they were able to clear some land for a citizen's tent, renovated Flashfeet's Fine Fashions store and stocked it with some newer inventory, cleared a space for snowman building, and expanded Clovertooth Hall, prior to its fire and renovation.

Further projects were planned, including the citizen's lounge in Clovertooth Hall, a museum, a greenhouse that would be on the trail from Wehnimer's Landing to Icemule, a renovation of Wurt's Amulets, the implementation of an alarm and defense system for Icemule, and an embassy. But after Mayor Nihala's death, a new mayor took her place and renovation efforts were stopped shortly after.

Unable to fulfill their original purpose, ICICLE gravitated towards a new function, vowing to make Icemule the gaming and entertainment capital of Elanthia, that the founding Paradis halflings once hoped it would become. Because of this, ICICLE changed their name to the Icemulian Collective for the Improvement of Civilian Life and Entertainment. In this current function, they are able to offer the citizens and visitors of Icemule almost every type of gambling imaginable.

Completed Projects

Citizens Tent

[Icemule Trace, South Road] RNUM: 2410
The hoarse voices from the west are hard to understand. Either they are happy cries or anguished moans, or perhaps both. A group of enterprising youths approach you and ask for silvers, but continue along the road without pausing for your response. You also see a stone cottage, a tiny halfling tent sentinel and a large ice blue and white-striped tent that reads "Citizens Only" above the entrance.
Obvious exits: north, east, south, west
[Citizens' Tent, Reception] RNUM: 27031
Town citizens mill about the open space of the tent, weaving in between the support poles and engaging in idle chatter. A few individuals cluster near a large announcement board, gossiping loudly. The distinct smell of freshly baked tarts wafts from a snowflake-carved modwir refreshment cart in one corner of the room. Near the rear of the tent, an icicle-engraved fel box stocked with tinder rests next to an iron brazier. The atmosphere lends a potential respite from the cold just outside. You also see an ice blue curtain heading to the northeast, a snow white curtain heading to the southeast and a small silver-edged plaque.
Obvious exits: out
In the Common language, it reads:
+-------------------------------------+
|   Icemule Trace Citizen's Lounge    |
|      Designed by Brokkrsten         |
|    With Assistance from ICICLE      |
|  Dirvy, Chair / Laralana, Co-Chair  |
|    Commissioned by Hibbits Hoft     |
+-------------------------------------+

[Citizens' Tent, Meeting Area] RNUM: 27032
Thick, ornate rugs depicting a colorful history of Icemule Trace layer the floors of the softly lit room. A masterfully crafted spherical metal stove commands attention in the center of the area surrounded by some plush velvet pillows. A woven manroot stalk bench sits opposite the curtain leading back to the reception. An occasional shadow from the stove dances across the tent walls. You also see an artfully designed white metal lectern, a rhimar-lined wooden barrel and a snow white curtain heading to the northwest.
Obvious exits: none
[Citizens' Tent, Donations] RNUM: 27033
In this comparatively smaller room of the tent, several large containers with neatly printed labels line one tent wall. A modwir bin labeled "Warm Stuffses" with partitions for numerous articles of clothing sits beside a scuffed balenite footlocker labeled "Fighting Stuffses" large enough to hold several weapons and pieces of armor. Winterberry-stained handprints cover the outside of an off-white wicker basket labeled "Belly Stuffses," likely a space reserved for tarts and other snacks. You also see an ice blue curtain heading to the southwest.
Obvious exits: none

Flashfeet's Fine Fashions

[Flashfeet's Fine Fashions] RNUM: 3403
Warmed by a halfling-sized cast iron stove, this room features several mannequins in various outfits. A small sign hangs near the dressing room, which is flanked by elegant fur coats and leather jackets. Pristine white polar bear furs, silvery arctic wolverine pelts, and shimmering ivory snowcat skins adorn the walls. A freshly retouched mural of Icemule Trace hangs above a small wooden door leading deeper into the shop. You also see a party tent token booth.
Obvious exits: east, west, out
[Flashfeet's, Traveller's Togs] RNUM: 3404
A row of wooden pegs lines one oak-paneled wall, displaying thick, colorful caps and scarves. The remaining three walls are covered in rich tapestries suspended from thick mithril rods that hang from the ceiling and embroidered with scenes of local wildlife. The floor is covered with a lush, white rug made to resemble snow. A long, glass case that holds a variety of mittens and gloves occupies one corner of the shop. A young sylvan apprentice tidies the shawls on a nearby wooden rack. You also see a small sign.
Obvious exits: east, west
[Flashfeet's, Fine Footwear] RNUM: 3405
Pristine white walls accented with silvery swirls create the illusion of windblown snow. Several clear glass tables displaying slippers and shoes sit upon luxurious white carpet. Along the rear wall, two narrow glass shelves stand bearing several styles of boots. Positioned between the shelves is a small sign, with a smug-looking elven clerk close by. Off in one corner, a short stove filled with glowing embers offers limited amounts of warmth, making this room a bit colder than the rest.
Obvious exits: east
[Flashfeet's, Original Outfits] RNUM: 3406
Along the back wall of this room, an elegant gold-trimmed glass case bears several unique clothing designs, a small sign positioned neatly above it. On each adjacent wall, several wide shelves stand evenly spaced, their contents folded in neat stacks. Dancing light emanating from candelabras placed throughout the room illuminates the wares for sale. A stately oak desk rests atop an ornate rug in the center of the room. An older dwarven shopkeeper stands next to the desk, a welcoming smile on his face.
Obvious exits: east, west
[Flashfeet's, Pins and Pendants] RNUM: 3407
Soft, white velvet fabric has been draped over the tops of various intricately carved counters, creating a bright showroom. Shimmering silver tinsel snowflakes draw eyes to the glittering wares on display. Inside a series of carved jewelry cases, small, white podiums exhibit semi-precious gems set in an assortment of earrings, necklaces, and other trinkets. A lively human clerk keeps a watchful eye on cases and customers alike. You also see a small sign.
Obvious exits: west
[Flashfeet's, Sacks and Satchels]
Dark, rich, wooden floors contrast the jewel-toned tiles adorning the walls, reflecting a myriad of colors. Centered on each tile is a metal rod bearing all manner of satchels and sacks. Spaced evenly throughout the room, dark wooden tables have been neatly stacked with assorted pouches, cases, and kits. A jovial giantman clerk tends to a wide fieldstone fireplace along the back wall next to a basket of sticks. You also see a small sign and a small wooden door.
Obvious exits: out

Clovertooth Hall Expansion

Clovertooth Hall 5119.png
[Formal Dining Room]
Subdued light provides the room with a warm glow as beeswax candles flicker in balenite sconces that line the honey oak walls. A large umcor tapestry occupies one wall, while the others are adorned with smaller arras of varying cultural origins. A long mahogany dining table lined with silk-cushioned high-back chairs dominates the room. The scent of freshly baked bread wafts through a pair of white oak doors as they swing open for waitstaff delivering trays to a cherrywood sideboard. A neat rubbish canister is tucked away in one corner. You also see some opaque sliding glass doors and a gilded plaque.
Obvious exits: none
>look at tapestry

This hemp-backed tapestry stretches across the top half of the eastern oak wall.  Two male gnomes amidst a snowy landscape are painted on the contour-enhancing umcor with mineral and berry pigments.  They stand atop a hill shaking hands while beginning to walk away from each other.  The leftmost gnome wears a fine workshirt, holds a hammer, and steps towards an icy town.  The other, an aptol draped from his shoulders, dons a long bow and steps towards a frosty forest.  A blood red tiny thread links them.  You also notice a tiny snow owl in one corner.
There appears to be something written on it.
>read tapestry
In the Common language, it reads:

      Untitled

>look on sideboard

On the cherrywood sideboard:
food (2): a warm winterberry jam tart topped with vanilla ice cream, a piece of flourless coffee muffin with raspberry glaze.
other (23): a glass of apple and berry infused brandy, a piece of braided egg bread glazed with garlic butter, a small round loaf of acorn bread glazed with fennel butter, a warm double chocolate brownie with wine-infused cherries, a mug of rum-infused dark coffee, a shot of swirled pumpkin liquor topped with whipped cream, a bowl of whale blubber ice cream, a piece of grumbleberry cheesecake with a cookie crust, a honeysuckle biscuit served with apple blossom jelly, some fried oatcakes with grumbleberry jelly, a tall glass of chocolate-laced porter, some watermelon pistachio pudding, a platter of spicy grilled shrimp, a bowl of chunky potato soup, a bowl of chilled berry soup, some onion and savory tomato stew, some flatbread seasoned with thyme and sumac, a cattail flour torte topped with blackberry syrup, a mug of wild nettle tea, a chive and sausage-stuffed turnover, a glass of blue agave wine infused with snake venom, a piece of unsalted bread sprinkled with olive oil and vinegar, a mug of warm white spiced whiskey.
>read plaque
In the Common language, it reads:

Formal Dining Room and Kitchen Designed by 
               Dirvy Britbane
           Commissioned by ICICLE
             Dirvy, Chairwoman
          Laralana, Co-Chairwoman

[Clovertooth, Kitchen]
A pair of swinging white oak doors separates the kitchen and dining room, sealing off some of the noise from the bustling staff at work. A large fel cupboard occupies one corner, its doors ajar, revealing shelves stacked with fresh fruit and prepared desserts. The white marble counter is laden with cutting boards and a variety of knives and utensils. A red-faced halfling chef threatens his assistants with a rolling pin as they scurry about the kitchen preparing dishes for the guests in the dining room. You also see some extremely narrow spiral stairs leading down into the wine cellar.
Obvious exits: none
>look at chef

The halfling chef has dull blond hair with white streaks contrasting his bright red face with a matching bulbous nose.  He carries a thick, flour-dusted rolling pin which he is constantly thumping against his opposite palm.  His white apron is pristine except for a jelly stain on the right side.

Ambients:

A red-faced halfling  chef tastes one of the desserts on its way to the dining room before knocking it to the floor.  "Unacceptable!" he roars at a bleary-eyed young assistant.

A red-faced halfling chef pulls out a small metal flask and takes a long swig.  "Gods help me through this day," he comments to himself.

The chef eyes you warily before hollering sternly, "Get out of my kitchen!"

A red-faced halfling chef bellows, "Whose idea was it to play 'hide the secret ingredient'?!"  As he marches around the kitchen, the assistants scurry out of the way.

A red-faced halfling chef shouts at a pimply young assistant, "I should fire you just for being ugly!"  The girl runs through the oak doors, nearly in tears.

A red-faced halfling chef bangs his rolling pin loudly against a counter.  "Are you deaf?!" he shrieks to an assistant.  "I... need... more... WINTERBERRY!"

The chef stomps around authoritatively, a terrible grimace frozen upon his face.

"Clearly you need a lesson in Clovertooth Hall hospitality," the chef remarks angrily before taking a swing with his rolling pin at his sous chef.

The chef takes a sip of stew and makes a horrible face.  "This tastes like a dirty yeti ate some bad rolton!  Make it again!"

A red-faced halfling chef's face gets even redder as he screams, "We've got hungry patrons out there!"
[Wine Cellar]
Enclosed by stone walls, a cavernous room with arched ceilings opens at the foot of the spiral staircase. The cool, still air holds a faintly musty, earthen scent. Wooden wine barrels sit in stacks throughout the room. Built into the walls are latticed racks holding countless bottles of wine. Enormous, iron chandeliers cast a twinkling glow over the bottles, setting their rich, jewel tones alight. Despite a light coat of dust, each footfall upon the floor reverberates throughout the room.
Obvious exits: none
>read plaque
In the Common language, it reads:

Wine Cellar Designed by Laralana
    Commissioned by ICICLE
       Dirvy, Chairwoman
   Laralana, Co-Chairwoman

[Clovertooth, Second Floor Hall]
Large grainy cedar double doors occupy the entire eastern wall of this room with a large silver plaque placed just above them. A glance through the propped open doors yields a view of a spacious, modern auditorium, and voices from all along the westerly corridor echoing throughout the torchlit hallway seem to become diminished here. Occasionally, someone passes through a small rounded door off to the side. You also see a detailed scrimshaw portrait on a tundra giant's tooth.
Obvious exits: west
>read plaque
In the Common language, it reads:

Nihala's Auditorium and Backstage Area
             Designed by Selaesia
 Co-Commissioned by Mayor Tawariell Andrenae
          Co-Commissioned by ICICLE
              Dirvy, Chairwoman
          Laralana, Co-Chairwoman
                    5118

Public Meeting Notes

Resources