Mine carts are used to travel in and out of Zul Logoth, to and from Khazar's Hold to the west and Zhindel's Post to the east. Both Khazar's Hold and Zhindel's Post have gemshops and furriers for those who forget the 1000 silver fare. Each ride takes approximately four minutes and entry and exit is automatic once the fare is paid.
When escorting to Zul Logoth for the Adventurer's Guild, travelers are taken are far as the mining carts, but one does not have to buy a ticket or ride them.
[Kharag 'doth Dzulthu, Tunnels] The tunnel narrows as it approaches a set of metal rails. An endless procession of mining carts rotate along the rails, flying past at an exceptional rate of speed, and occasionally stopping to take on passengers. Several burly dwarves stand by, directing traffic and ensuring the carts move along. You also see a wooden gate and a wooden sign. Obvious exits: east, out >buy tick The dwarf carefully counts out the 1000 silvers and grunts, "You now have passage on one of the carts boarding shortly. If you're not here and ready to go, no refunds." > The dwarf announces, "Boarding now for Person." You hastily enter the mining cart. [Kharag 'doth Dzulthu, Tunnels] The smooth walls of the large mining cart, so high it's nearly impossible to see over the tops, are grimy from years of use. Spots of rust mark the metal, the rivets surrounded by clouds of deep red which drip down the panels. A metal bench is mounted around the cart's sidewalls to serve as rudimentary seating. Obvious exits: none > Swaying slightly, the cart begins rolling slowly down the track, the darkness seeping in from all sides as the tunnel walls close in. > Water splashes into the cart as it passes under a thin misty waterfall flowing over the track and into a narrow fissure. > The cart rocks precariously as it speeds along the track across a deep gorge. > A beam of light streaks down from a hole in the ceiling striking a multitude of gems imbedded in the walls of the tunnel. > The wind howls loudly as the cart careens uncontrollably down the track. > The cart's speed increases at alarming proportions as it plummets down a steep hill in the tunnel. > A rusted pickaxe leans lopsidedly against the rough stone wall, toppling over as the cart flies past. > The wall falls away on one side as the cart lurches and jolts along the edge of a precipice. > No light enters the tunnel here as the cart jolts and bumps along the track. > The cart speeds along the dark tunnel swaying from side to side. > Stalagmites jutting up from the tunnel floor scrape the sides of the cart as it slides past. > The rush of the wind howls through the tunnels as the cart speeds along the track. > The cart's speed increases at alarming proportions as it plummets down a steep hill in the tunnel. > Leaning against the rough rock walls, the skeletal remains of a humanoid can be seen as though relaxing after a hard day's labor on the tracks, pickaxe still clutched firmly in its bony hands. > The wind whips past the cart in a chaotic rush of noise as the cart speeds along the rickety track. > Lurching suddenly to one side, the cart barely makes a right turn, rocks and pebbles falling over the side of the precipice as the wheels scrape the track. > The tunnel darkens suddenly as the cart flies down the track, bumping and jolting along the way. > A loud cracking sound is heard as a stalactite suddenly breaks off from the ceiling barely missing the cart as it crashes to the ground. > A loud cracking sound is heard as a stalactite suddenly breaks off from the ceiling barely missing the cart as it crashes to the ground. > The cart shudders and sways, the wheels groaning loudly, as it begins to slow, finally jolting to a stop at the end of the track. You hastily exit the cart. [Kharag 'doth Dzulthu, Tunnels] Mica sparkles in the fissured granite walls of this small cavern. A single metal lantern hangs from an iron bracket mounted on one wall, barely illuminating the area. A carved stone arch funnels passengers out into Zul Logoth. Obvious exits: none