Rejuvenation (1607)/saved posts
First, the spell now functions on a 5-minute cooldown. Any attempts to cast Rejuvenation more than once in a 5-minute period will be unsuccessful.
Third, the progression of the skill-based effects on the spell has been shifted.
- The Spiritual Lore, Blessings bonus has changed from +1 health/stamina for each tier on the summation seed 1 scale, to +3 health/stamina for each tier (+3 at 1 rank to +57 at 190 ranks, as opposed to +1 at 1 rank to +19 at 190 ranks). More information on summation progressions can be found here: http://www.play.net/gs4/info/spells/lores.asp#Summation .
- Instead of a 150% mana cost reduced by 3% for each Spirit Mana Control rank, the mana cost is now 50% of the maximum health or stamina points restored, reduced by 1% for every 3 Spirit Mana Control ranks. The minimum cost for the spell is still 7 mana.
Finally, the spell will now impart the caster with an enhancement to both health and stamina regeneration, starting at 10% of his maximum stamina. This enhancement is reduced by 1% of his maximum stamina every 30 seconds, until the spell is no longer in cooldown.
The recently introduced cooldown mechanics of Rejuvenation have been revised. Now, when the spell is cast while its main effects are in cooldown, it will continue to restore the base number of health points (15) for the spell's base mana cost (7). No stamina will be restored and the number of health points gained in this manner will not increase with skill training.