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  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 15:19, 28 June 2023
  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 12:56, 1 January 2024

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  • |system = Combat ...bout the individual combat maneuvers, and use a specific combat maneuver. Combat Maneuvers is an extensive system and this verb is a very extensive verb to
    3 KB (402 words) - 14:11, 12 December 2022
  • ...ial stance combat maneuvers also terminate with a character's death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the {{bo ==List of Martial Stances==
    14 members (0 subcategories, 0 files) - 17:39, 18 July 2021
  • {{#section:Combat Maneuvers|introduction}} ...rgets. The number of targets is increased by training in [[Multi Opponent Combat]].
    86 members (0 subcategories, 0 files) - 16:20, 11 March 2022
  • ...ills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks. Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks
    5 KB (631 words) - 03:50, 20 June 2022
  • | enhancement = [[Combat Maneuvers]] ...every [[Paladin Base|Paladin spell]] rank beyond 11, capped at level. The Combat Maneuvers bonus granted by this spell also helps with [[aim]]ing weapons.<s
    4 KB (488 words) - 23:22, 19 January 2023
  • {{deprecated|combat maneuver}} |availablein = Combat Maneuvers
    2 KB (249 words) - 15:32, 25 July 2021
  • ...' are various "unsportsmanlike" [[maneuver]]s to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift ...[[Unarmed Specialist]] are not required to use a weapon with any cheapshot maneuver that would normally require one. These include [[Templeshot]], [[Kneebash]]
    5 KB (666 words) - 10:30, 10 May 2022
  • {{saved-post|category=Hunting and Combat|topic=Combat Maneuvers Discussion|author=GS4-COASE |date=3/29/2010 10:15:57 PM|subject=R ...means you can receive a -20 penalty right off the bat using a [[shield]] [[Combat Maneuvers|Cman]] if both are [[Spikes|spiked]].
    1 KB (232 words) - 11:56, 18 April 2017
  • ...part of a combat command or as a separate command that applies to the next combat action. ...mina is available. Equipment speeds can be found on the [[weapon speeds]] list.
    4 KB (526 words) - 12:56, 2 July 2023
  • |mechanics = Maneuver a target and attempt to disarm them. Applies [[Staggered]] for {{mono|(Suc ...ld]] disarm masters, characters who have trained all 5 ranks of the combat maneuver, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm oppon
    4 KB (515 words) - 20:50, 10 August 2021
  • | category = Hunting and Combat | topic = Combat Maneuvers Discussion
    1 KB (149 words) - 21:17, 18 June 2017
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warrior]]s, [[rogue]]s, and [[monk]]s. Feats may be gran ...EARN}}, and the lists of skills to learn can be viewed via{{boldmono| FEAT LIST}}. {{boldmono|FEAT HELP {Specialization} }}provides detailed information o
    19 members (0 subcategories, 0 files) - 14:28, 3 October 2021
  • |mechanics = Maneuver a target with your shield dealing moderate impact and moderate unbalance da ===Creatures that use this maneuver===
    2 KB (216 words) - 10:13, 3 March 2023
  • {{deprecated|Combat Maneuver}}{{Player System Manager |availablein = Combat Maneuvers
    2 KB (240 words) - 14:02, 3 October 2021
  • ...ng that is expected for this profession. This description is followed by a list of relevant skills using the formatting detailed below: ...For squares, it will be a short section. This description is followed by a list of relevant spells using the formatting detailed below:
    4 KB (665 words) - 15:15, 31 December 2014
  • |system = Combat {{boldmono|COMBATANT}} (colloquially: {{boldmono|COMBAT}}) is used to display various metrics regarding a character's defense, offe
    3 KB (348 words) - 22:54, 8 December 2022
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warriors]], [[rogues]], and [[paladins]]. Each rank in [[ ...RN}}, and the lists of skills to learn can be viewed via{{boldmono| SHIELD LIST}}. {{boldmono|SHIELD HELP {Specialization} }}provides detailed information
    34 members (0 subcategories, 0 files) - 01:22, 13 April 2022
  • ...spell itself make a combat check ([[AS]] vs [[DS]], [[CS]] vs [[TD]], or [[maneuver]]) whether hidden or not? If so, it is an [[Help:Style (spell templates)#At * Does it add directly to DS or TD of any kind? Does it add directly to "maneuver defense?" If so, it is a [[Help:Style (spell templates)#Defensive Spell|def
    5 KB (808 words) - 11:20, 30 March 2023
  • | family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (597 words) - 11:58, 3 April 2021
  • ...number. When [[Two Weapon Combat|wielding two weapons]], the [[Two Weapon Combat#Roundtime|combined base speed]] is a calculated based on each weapon's base ...KE (verb)|Quickstrike ability]] and [[Quickstrike (combat maneuver)|combat maneuver]] provide a flat decrease to roundtime at a cost to the user's stamina. A [
    5 KB (663 words) - 11:01, 5 January 2024
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