User:ULTHRIPE/Profession Page Template

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First, use the {{Profession}} template to add the sidebars with general information, and skill costs to the page.

1-3 plain text paragraphs (with wiki markup where applicable) outlining what this profession is about, how they are unique, and some of the related roleplaying aspects.

Stat Placement and Race Selection

2-5 plain text paragraphs about optimal selections for statistics and race, and why. Keep this as unbiased as possible, but feel free to include generalizations.

General Training Suggestions

Advice on specific training paths does not belong here! Please see the "Popular Archetypes" for this profession, or create a separate guide. Link to it at the bottom of the page.

1 plain text paragraph about the general course of training that is expected for this profession. This description is followed by a list of relevant skills using the formatting detailed below:

;[[Skill Name]]
:Sentences explaining how, when, and why to train this skill.

Looks like:

Spell Aiming
This is a Pure Mage's primary attack skill, and most War Mages also find it important as a backup form of attack. Proficiency in Spell Aiming factors directly into the AS of bolt spells, and should therefore be double trained each level for maximum chance to hit your targets.

Secondary Skills

1 plain text paragraph about additional skills that benefit characters of this profession, and ones that all characters are generally expected to have. Use the same formatting as general skills above.

Spell Training

1 plain text paragraph explaining the relevance, and plausibility of spell training as it relates to this profession. For squares, it will be a short section. This description is followed by a list of relevant spells using the formatting detailed below:

===[[Spell Circle)]]===
 Descriptive sentence about the circle.
 :*[[Spell Name (000)]]
 ::Description of how the spell works, why it is important, and what other factors affect its success.

Looks like:

Major Elemental

A cheap and powerful defensive spell that should be acquired as soon as possible. The color of the specks of light is based on one's Attunement.

Combat Maneuvers

1 plain text paragraph explaining the relevance, and plausibility of learning specific combat maneuvers as it relates to this profession. For pures, it will be a short section. This description is followed by a list of relevant maneuvers using the formatting detailed below.

;[[Combat Maneuver Name]]
:Description of this maneuver, how its used, any requirements, and why its important to the profession.

Looks like:

Silent Strike
A popular maneuver which is used to conceal an ambushed attack. Particularly useful because it allows a character to jump back into hiding without the need to HIDE again. Two ranks of Shadow Mastery are required to train in Silent Strike.

Class-Specific Verbs

A sentence describing the nature of certain profession-only abilities, followed by a list of verbs using this formatting:

;[[VERB (verb)]]
:Sentences explaining this verb, how its used, and why its important to the profession.

Looks like:

SENSE (verb)
Clerics are able to use this verb to inform them if an Arkati or Greater Spirit has a particularly strong presence in the area. Knowledge of the Minor Sanctuary (213) spell enables them to use it to determine if the room is currently under the effect of the spell. This verb is quite useful when using Prayer of Commune (330), and Tier 5 of the Holy Receptacle (325).

See Also

A simple bulleted list of links to other related articles on Krakiipedia. A link to the profession's guild should go here. Links to things like guides, and saved posts, would also belong.

External Links

A simple bulleted list of links to resources outside of Krakiipedia. This typically includes a link to the official play.net profession page, though any off-site resources are acceptable.

Finally, wrap up with navigation bars on the bottom. The specific profession navbar, such as {{Wizard}} goes first, and then the general professions one {{Professions}} below it.