Warding Sphere (310)

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Warding Sphere (310)
Mnemonic [WARDSPHR]
Base Duration 1200 sec
Added Duration 60 sec per Cleric Base rank
Span Stackable
Defensive Magic  
Subtype DS, TD 
Defensive Strength +10 (all) 
Target Defense +10 
Availability Group 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Prayer of Communion (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Warding Sphere generates a bonus to the defensive strength (DS) and target defense (TD) of the caster and their group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader.

The bonus is +10 base DS/TD + 1 DS/TD per Cleric Base ranks trained beyond 10. The bonus caps at +20 DS/TD, and the mana cost raises in kind.

Group Mechanics

While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.


A sphere of pure white light appears above you.
A wispy tendril of pure magic reaches out to encircle you and those nearby.

You feel more secure basking in the glow of divine protection.
You suddenly feel less protected.