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== Systems and Skills Affected By Agility == |
== Systems and Skills Affected By Agility == |
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*[[Dodging]]/[[Evade]] |
*[[Dodging]]/[[Evade]] |
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*[[Melee]] [[roundtime]] |
*[[Melee]] [[roundtime]] |
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*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
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== External Links == |
== External Links == |
Revision as of 23:12, 20 December 2012
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Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
External Links
- Stats: Agility, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |