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Sorcerer Base: Difference between revisions
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{{ sorcerer_base header | navigation = {{sorcerer_base_navigation }} }} |
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{{spellcircle | |
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circle_type = [[Elemental]]/[[Spiritual]] Hybrid | |
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available_to = [[Sorcerer]]s |
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|circlenumber = 7 |
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|spell1 = Blood Burst |
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|spell2 = Mana Disruption |
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|spell3 = Corrupt Essence |
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|spell4 = Phase |
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|spell5 = Disintegrate |
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|spell6 = Mind Jolt |
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|spell7 = Eye Spy |
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|spell8 = Limb Disruption |
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|spell9 = Quake |
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|spell10 = Energy Maelstrom |
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|spell11 = Pain |
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|spell13 = Nightmare |
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|spell14 = Scroll Infusion |
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|spell15 = Curse |
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|spell16 = Disease |
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|spell17 = Evil Eye |
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|spell18 = Torment |
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|spell19 = Dark Catalyst |
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|spell20 = Implosion |
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|spell30 = Animate Dead |
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|spell35 = Unknown |
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|spell40 = Planar Shift |
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|spell50 = Unknown |
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}} |
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The '''Sorcerer Base''' [[spell circle]] is a hybrid form of magic spanning the [[elemental]] and [[spiritual]] spheres. The majority of spells in this circle are [[warding]] attack spells. In addition, several spells offer significant utility purposes, including a few uniquely defining capabilities. |
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[[Category: Spells]] |
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[[Category: Sorcerer]] |
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According to [[An Overview of Elanthian Magic#Spell Organization|An Overview of Elanthian Magic]], there are actually two versions of the Sorcerer Base circle of magic, one used by the [[Faendryl]], and a second that is released to Sorcerers all over the continent. While in theory the general council which guides the Sorcerer Base circle controls content in the universal version, and the Faendryl control their internal circle, it is generally known that the Faendryl have a hand in all decisions related to Sorcery, whether through respect or intimidation. As a result, the two circles are almost always synchronized with each other, with the exception of those spells which the Faendryl keep to themselves. |
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'''Sorcerer Base''' an ancient magic which intertwines the raw elements and surrounding spiritual forces. It is one of the oldest known [[spell circle|circles]] whose secrets are [[Palestra|closely guarded]]. The majority of spells in this circle focus on [[warding|warding-based]] attack spells, though there are also spells of significant utility purpose. |
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== |
== Enhancements by Rank == |
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All [[stackable]] and [[refreshable]] enhancement spells last for +60 sec per rank unless otherwise stated. |
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* +1 Sorcerer Base [[CS]] for each rank up to and including the sorcerer's level. |
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: +0.75 CS for ranks level+1 through level+20. |
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: +0.50 CS for ranks level+21 through level+60. |
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: +0.25 CS for ranks level+61 through level+100. |
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: +0.125 CS for ranks level+101 and greater. |
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* +1 [[DS]] for each rank greater than 12 when using [[Cloak of Shadows (712)]]. This benefit has an additional mana cost of +1 for every +3 bonus. The bonus is capped at the number of ranks equivalent to the sorcerer's level. |
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* Numerous spells simply grow in power with increased training in the Sorcerer Base. Some examples are [[Implosion (720)]] and [[Planar Shift (740)]] |
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''For lore enhancements, see [[lore chart#Sorcerer Base|Lore Chart]].'' |
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== References == |
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;[[Phase (704)]] |
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* http://www.play.net/gs4/info/spells/spelllist.asp?circle=6 |
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:Duration is extended +6 sec per rank when phasing for weightlessness. |
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;[[Grasp of the Grave (709)]] |
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:Helps determine knockdown success. Provides a bonus on the first attempt, and is a more determining factor for the second attempt. |
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:Adds +1 [[DS]] per rank greater than 12 (capped at level). |
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:Adds +1 [[TD]] per 10 ranks greater than 12 (capped at level). |
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:Costs +1 mana for per +3 bonus (every 3 ranks). |
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;[[Curse (715)#Star Curse|Star Curse (715)]] |
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:Adds +1 Bolt [[Attack strength|AS]] per three ranks greater than 15 (capped at level). |
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;[[Implosion (720)]] |
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:Adds to a sorcerer's success and damage when using this spell. |
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:Duration is extended by +20 sec per rank. |
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;[[Ensorcell (735)]] |
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:Increases chance of success. |
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;[[Planar Shift (740)]] |
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:Adds to a sorcerer's success rate. |
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== Resources == |
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*[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view Officials folder] |
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{{Sorcerer}} |
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Latest revision as of 20:29, 18 March 2018
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The Sorcerer Base spell circle is a hybrid form of magic spanning the elemental and spiritual spheres. The majority of spells in this circle are warding attack spells. In addition, several spells offer significant utility purposes, including a few uniquely defining capabilities.
According to An Overview of Elanthian Magic, there are actually two versions of the Sorcerer Base circle of magic, one used by the Faendryl, and a second that is released to Sorcerers all over the continent. While in theory the general council which guides the Sorcerer Base circle controls content in the universal version, and the Faendryl control their internal circle, it is generally known that the Faendryl have a hand in all decisions related to Sorcery, whether through respect or intimidation. As a result, the two circles are almost always synchronized with each other, with the exception of those spells which the Faendryl keep to themselves.
Enhancements by Rank
All stackable and refreshable enhancement spells last for +60 sec per rank unless otherwise stated.
For lore enhancements, see Lore Chart.
- Phase (704)
- Duration is extended +6 sec per rank when phasing for weightlessness.
- Grasp of the Grave (709)
- Helps determine knockdown success. Provides a bonus on the first attempt, and is a more determining factor for the second attempt.
- Cloak of Shadows (712)
- Adds +1 DS per rank greater than 12 (capped at level).
- Adds +1 TD per 10 ranks greater than 12 (capped at level).
- Costs +1 mana for per +3 bonus (every 3 ranks).
- Star Curse (715)
- Adds +1 Bolt AS per three ranks greater than 15 (capped at level).
- Implosion (720)
- Adds to a sorcerer's success and damage when using this spell.
- Minor Summoning (725)
- Duration is extended by +20 sec per rank.
- Ensorcell (735)
- Increases chance of success.
- Planar Shift (740)
- Adds to a sorcerer's success rate.
Resources
Sorcerer Profession - edit |
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Spell Circles: Sorcerer Base Spells | Minor Elemental Spells | Minor Spiritual Spells |
Professional Highlights: Warding spells | Bolt spells | Scroll Infusion | Ensorcell | Demonic summoning | Animate Dead |