Side by Side: Difference between revisions

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The variables that determine the AS/DS bonus provided to [[group]] members include the number of group members, the number of CMan and Side by Side ranks for the primary member, and the number of CMan and Side by Side ranks for other group members.
The variables that determine the AS/DS bonus provided to [[group]] members include the number of group members, the number of CMan and Side by Side ranks for the primary member, and the number of CMan and Side by Side ranks for other group members.

The requirement to train a pretty useless CMan as prerequisite means that its not worth training just one rank in Side by Side. Train at least 2 ranks to get a decent return on the points spent on [[Combat Movement]].


==Resources==
==Resources==

Revision as of 19:06, 17 July 2018

Side by Side
Available To All
Mnemonic [SIDEBYSIDE]
Cost None
Roundtime Passive
Requirements None
Prerequisites Combat Movement (rank 2)
Rank Square Semi Pure
1 2 3
2 4 6
3 6 9 12 
4 8 12 16 
5 10 15 20

Side by side is a combat maneuver (CMan) that gives a boost to attack strength (AS) and defensive strength (DS) while in a group.

This maneuver enhances closed-quarters encounters by providing an AS boost that applies to all melee AS attacks from the open (not hiding). This includes the commands ATTACK, AMBUSH and MSTRIKE, the CMans Berserk, Quickstrike, Spin Attack, Mighty Blow, Staggering Blow and Truehand and the spell V'tull's Fury (1718). It does not enhance ranged attacks or bolt attacks.

The variables that determine the AS/DS bonus provided to group members include the number of group members, the number of CMan and Side by Side ranks for the primary member, and the number of CMan and Side by Side ranks for other group members.

Resources