Disarm: Difference between revisions
(Made "Locksmith tookit" into a section, so that when linking this phrase or "Locksmith kit" - it will be easier to point to the particular topic. Also added more info about locksmith toolkits and an example of inspect/analyze/loresong for a Larton kit) |
(Rearranged first two paragraphs to put the warrior guild disarm skill at top, previously the one lone warrior guild sentence was kinda sandwiched between 2 sections of disarm traps info and was easy to miss) |
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''{{Redirect|Disarm}}'' |
''{{Redirect|Disarm}}'' |
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The {{boldmono|DISARM}} verb |
The {{boldmono|DISARM}} verb has two uses, one by [[Warrior Guild]] members and one by [[locksmith]]s. |
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First, is used by members of the Warrior Guild to trigger their [[Disarm Weapon]] guild skill. |
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Second, it is used by characters with the appropriate skill in [[Disarm Traps]] to attempt to locate or disarm a [[trap]] on a closed and locked container or door. The [[roundtime]] for this use of the verb (and not other uses) can be reduced with [[Celerity (506)]]. |
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Only closed and locked containers and doors may be disarmed. If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap. Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally. |
Only closed and locked containers and doors may be disarmed. If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap. Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally. |
Revision as of 07:08, 18 April 2020
"Disarm" redirects here. For other uses, see Disarm (disambiguation).
The DISARM verb has two uses, one by Warrior Guild members and one by locksmiths.
First, is used by members of the Warrior Guild to trigger their Disarm Weapon guild skill.
Second, it is used by characters with the appropriate skill in Disarm Traps to attempt to locate or disarm a trap on a closed and locked container or door. The roundtime for this use of the verb (and not other uses) can be reduced with Celerity (506).
Only closed and locked containers and doors may be disarmed. If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap. Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally.
Locksmith Tookit
Some traps require a special locksmith's kit filled with various helpful items to be used. These kits can be purchased at various locksmithing shops. Keep in mind that one does not need to handle the toolkit when disarming traps - leaving it open and in an open container is all that is necessary.
As the toolkit empties of some items, one can refill it by buying another toolkit and bundling the two. Hold the kit you wish to keep in the right hand, and make sure both kits are open. After bundling, there will be an empty kit in the left hand, and a full kit in the right hand.
Brand new locksmith kits often include the following items:
- a lump of squishy white putty with about <number of> pinches left
- <number of> little balls of cotton
- a set of narrow metal grips
- a thin metal file
- a thick steel needle
More locksmith's toolkit information:
This is from "a dark leather locksmith's toolkit" sold in Wehnimer's Landing at Larton's Lockpicks: >inspect my toolkit You carefully inspect your locksmith's toolkit. You estimate that a dark leather locksmith's toolkit can store a somewhat small amount with enough space for any number of items. You determine that you could wear the toolkit, attaching it to your belt. The toolkit appears to serve some purpose. >analyze my toolkit You analyze your locksmith's toolkit and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. >weigh my toolkit You carefully examine the locksmith's toolkit and determine that the weight is less than 2 pounds. >look in my toolkit Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 50 pinches left, 50 little balls of cotton, a set of narrow metal grips, a thin metal file and a thick steel needle. loresong verse 1: This is a small item, under a pound. In your best estimation, it's worth about 200 silvers. loresong verse 2: From the pitch of the vibration you determine that the purpose of the toolkit is as a wearable container of some kind with a maximum interior capacity of fifteen pounds with room for any number of items. Note: After two verses, the loresong ends.
Usage
DISARM {object} - Attempt to find or disarm a trap on {object} DISARM {LEFT|RIGHT} - Attempt to find or disarm a trap on the object in the specified hand DISARM {target} - Attempt to knock a weapon from a player's or creature's hand (Warriors only) DISARM QUIET - Use short, demeanor-based messaging when disarming a trap DISARM FULL - Use detailed messaging when disarming a trap
DISARM QUIET
- Warm
Locksmith looks up with a big grin on his face!
- Friendly
Locksmith appears pleased.
- Neutral
Locksmith nods with satisfaction.
- Reserved
Locksmith goes about disarming an engraved maoral coffer, methodically achieving success.
- Cold
Locksmith smirks triumphantly at the strongbox.