Flurry of Blows: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Player System Manager
{{Combat maneuver
|mnemonic = flurry
|available=[[Monk]]s
|verb = [[CMAN]]
|mnemonic=FLURRY
|type = Martial Stance
|cost=30 [[Stamina]]
|stamina = 20
|requirements=None
|availableto = [[Monk]]s
|prereqs=None
}}
{{PSM3.0costs
|rank1 = 3
|rank2 = 6
|rank3 = 9
}}
{{TOC limit|2}}
{{PSMinfo
|description = Find opportunities to follow up your [[JAB (verb)|jab]] attacks with additional jabs at other adjacent foes.
|mechanics = When under its effects, you automatically follow up on your jab attacks with additional jabs against other foes in the same area. There is a 50% chance of making a second jab at rank 1, and a 75% chance at rank 2. At rank 3, there is a 75% chance of making a second jab attack, and a 50% chance of a third jab if the second is successful.
|additionalinfo = '''Flurry of Blows''' is a [[combat maneuver]] available to [[Monks]] only. It is one of several CMs classified as a [[Martial Stance]]. The multi-targeting benefits from this CM are limited to [[Unarmed combat system|Unarmed Combat System (UCS)]] {{boldmono|[[JAB (verb)|JAB]]}} attacks.


All martial stance CMs, including Flurry of Blows, have [[refreshable]] durations of 4 hours. However, only one martial stance CM may be active at a time. Flurry will remain active until either its duration ends, it is replaced by another martial stance, or the character dies. Flurry of Blows remaining duration is displayed with the {{boldmono|[[SPELL (verb)|SPELL]] ACTIVE}} command.
|sq1=3 |se1=- |pu1= -
|sq2=6
|sq3=9
|sq4=-
|sq5=-
|}}
'''Flurry of Blows''' is a [[combat maneuver]] available to [[Monks]] only. It is one of several CMs classified as a [[Martial Stance]]. The multi-targeting benefits from this CM are limited to [[Unarmed combat system|Unarmed Combat System (UCS)]] [[JAB (verb)|JAB]] attacks.


There is a 20 [[stamina]] cost at the initial activation or when refreshed. There is no additional stamina cost when used with {{boldmono|JAB}} attacks.
All martial stance CMs, including Flurry of Blows, have [[refreshable]] durations of 4 hours. However, only one martial stance CM may be active at a time. Flurry will remain active until either its duration ends, it is replaced by another martial stance, or the character dies. Flurry of Blows remaining duration is displayed with the SPELL ACTIVE command.


[[Monk]]s using unarmed combat have the opportunity to freely (no additional [[roundtime]] (RT)) make simultaneous {{boldmono|JAB}} attacks against two or three foes. Since Flurry of Blows is a passive ability that essentially runs in the background, there are no additional command requirements.
There is a 30 [[stamina]] cost at the initial activation or when refreshed. There is no additional stamina cost when used with JAB attacks.


==Description==
===Syntax===


*{{boldmono|CMAN FLURRY}} (not case sensitive) - this will activate the martial stance for the initial 4 hour duration and can also be used to refresh the duration.
[[Monk]]s using unarmed combat have the opportunity to freely (no additional [[RT]]) make simultaneous [[JAB]] attacks against two or three foes. Since Flurry of Blows is a passive ability that essentially runs in the background, there are no additional command requirements.


*{{boldmono|[[JAB (verb)|JAB]]}} or {{boldmono|JAB <TARGET>}} during combat.
==Syntax==


===Additional Jab Attack Chance===
*CMAN FLURRY (not case sensitive) - this will activate the martial stance for the initial 4 hour duration and can also be used to refresh the duration.
The following table contains the percentage chance for jab attacks against second and/or third foes in the area.


{{flurryjabchance}}
*[[JAB (verb)|JAB]] or JAB <TARGET> during combat.

==Additional Jab Attack Chance==
The following table contains the percentage chance for jab attacks against second and/or third foes in the area.
{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Rank
!JAB Second Foe
!JAB Third Foe
|-align=center
|'''1'''
|50%
|X
|-align=center
|'''2'''
|75%
|X
|-align=center
|'''3'''
|75%
|50%
|}


==Messaging==
===Messaging===


Initial Activation:
Initial Activation:


<pre{{log2}}>Cman flurry
<pre{{log2}}>cman flurry
You assume a stance suitable to unleash a flurry of blows.</pre>
You assume a stance suitable to unleash a flurry of blows.</pre>


Refreshing:
Refreshing:


<pre{{log2}}>Cman Flurry
<pre{{log2}}>cman flurry
You re-settle into a stance suitable to unleash a flurry of blows.</pre>
You re-settle into a stance suitable to unleash a flurry of blows.</pre>


Line 87: Line 72:
Monk quickly pivots away and follows up with a jab against a death dirge!
Monk quickly pivots away and follows up with a jab against a death dirge!
</pre>
</pre>
}}

== Resources ==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#flurryofblows Combat Maneuvers List: Flurry of Blows], on Play.net

[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]
[[Category:Martial Stances]]

Latest revision as of 21:33, 1 August 2021

Flurry of Blows
Mnemonic [flurry]
Activating Verb CMAN
Type Martial Stance
Stamina Cost 20
Available To Monks
Rank Cost/acquired at
1 3  
2
3
4
5 -

Description

Find opportunities to follow up your jab attacks with additional jabs at other adjacent foes.

Mechanics

When under its effects, you automatically follow up on your jab attacks with additional jabs against other foes in the same area. There is a 50% chance of making a second jab at rank 1, and a 75% chance at rank 2. At rank 3, there is a 75% chance of making a second jab attack, and a 50% chance of a third jab if the second is successful.

Additional Information

Flurry of Blows is a combat maneuver available to Monks only. It is one of several CMs classified as a Martial Stance. The multi-targeting benefits from this CM are limited to Unarmed Combat System (UCS) JAB attacks.

All martial stance CMs, including Flurry of Blows, have refreshable durations of 4 hours. However, only one martial stance CM may be active at a time. Flurry will remain active until either its duration ends, it is replaced by another martial stance, or the character dies. Flurry of Blows remaining duration is displayed with the SPELL ACTIVE command.

There is a 20 stamina cost at the initial activation or when refreshed. There is no additional stamina cost when used with JAB attacks.

Monks using unarmed combat have the opportunity to freely (no additional roundtime (RT)) make simultaneous JAB attacks against two or three foes. Since Flurry of Blows is a passive ability that essentially runs in the background, there are no additional command requirements.

Syntax

  • CMAN FLURRY (not case sensitive) - this will activate the martial stance for the initial 4 hour duration and can also be used to refresh the duration.
  • JAB or JAB <TARGET> during combat.

Additional Jab Attack Chance

The following table contains the percentage chance for jab attacks against second and/or third foes in the area.

Rank JAB Second Foe JAB Third Foe
1 50% X
2 75% X
3 75% 50%


Messaging

Initial Activation:

cman flurry
You assume a stance suitable to unleash a flurry of blows.

Refreshing:

cman flurry
You re-settle into a stance suitable to unleash a flurry of blows.

Wearing off:

You relax from a stance suitable to unleash a flurry of blows.

Combat:

You attempt to jab a bone golem!
You have decent positioning against a bone golem.
  UAF: 72 vs UDF: 71 = 1.014 * MM: 88 + d100: 70 = 159
  … and hit for 4 points of damage!
  Fast slap only reddens the cheek.
  Strike leaves foe vulnerable to a followup punch attack!

You quickly pivot and follow up with a jab against a death dirge!
You have decent positioning against a death dirge.
  UAF: 72 vs UDF: 66 = 1.090 * MM: 98 + d100: 3 = 109
  ... and hit for 1 point of damage!
  Lackluster jab to the mid-back.
Roundtime: 3 sec.

Third person messaging, jabbing removed...

Monk quickly pivots away and follows up with a jab against a death dirge!

Resources