Overpower: Difference between revisions

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|roundtime = ATTACK-2
|roundtime = ATTACK-2
|offensivegear = Both hands
|offensivegear = Both hands
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|attributes =Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
}}
}}
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|description = Deal your target a heavy blow that cannot be evaded, blocked, or parried.
|description = Deal your target a heavy blow that cannot be evaded, blocked, or parried.
|reaction = Requires target to have a Recent [[Recent Evade|Recent Evasion]], [[Recent Block]], or [[Recent Parry]]. Reaction triggers are removed after activation regardless of success or failure.
|reaction = Requires target to have a Recent [[Recent Evade|Recent Evasion]], [[Recent Block]], or [[Recent Parry]]. Reaction triggers are removed after activation regardless of success or failure.
|mechanics = Attack a target with increased 10 Combat Effectiveness Rating (CER) of critical [[weighting]] for one swing. This attack cannot be [[evade]]d, [[block]]ed, or [[parry|parried]]
|mechanics = Attack a target with increased 10 Combat Effectiveness Rating (CER) of critical [[weighting]] for one swing. This attack cannot be [[evade]]d, [[block]]ed, or [[parry|parried]].
|additionalinfo = This weapon technique is available upon training 10 ranks of [[Two-Handed Weapons]], and ranks in the technique will go up with further training.
|additionalinfo = This weapon technique is available upon training 10 ranks of [[Two-Handed Weapons]], and ranks in the technique will go up with further training.
}}
}}

Revision as of 14:08, 11 August 2021

Overpower
Mnemonic [overpower]
Activating Verb WEAPON
Category Two-Handed Weapon
Type Reaction
Roundtime ATTACK-2
Offensive Gear Both hands
Attributes Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 Free  
2 Free 
3 Free 
4 Free 
5 Free

Description

Deal your target a heavy blow that cannot be evaded, blocked, or parried.

Reaction Trigger

Requires target to have a Recent Recent Evasion, Recent Block, or Recent Parry. Reaction triggers are removed after activation regardless of success or failure.

Mechanics

Attack a target with increased 10 Combat Effectiveness Rating (CER) of critical weighting for one swing. This attack cannot be evaded, blocked, or parried.

Additional Information

This weapon technique is available upon training 10 ranks of Two-Handed Weapons, and ranks in the technique will go up with further training.

Resources