Glass bottle: Difference between revisions
Jump to navigation
Jump to search
(Created page with 'A '''glass bottle''' was awarded to those who finished a puzzle quest at the Spitfire 2011 event. This bottle could be used to send inter-realm messages twice per day. The …') |
(template update for searchability) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<table><tr valign="top"><td> |
|||
A '''glass bottle''' was awarded to those who finished a puzzle quest at the [[Spitfire 2011]] event. This bottle could be used to send inter-realm messages twice per day. The bottle is attuned to the original owner. |
|||
A '''glass bottle''' was awarded to those who finished a puzzle quest at the [[Spitfire 2011]] event. This bottle can be used to send inter-[[Realm|realm]] messages twice per day. The bottle is attuned to the original owner. |
|||
{{TOC limit|2}} |
|||
==Show== |
|||
==Analyze== |
|||
<pre{{log2}}> |
|||
You analyze your glass bottle and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. |
|||
</pre> |
|||
==Usage== |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|||
! style="width:5em;"|Verb |
|||
! First |
|||
! Third |
|||
|- |
|||
! EAT |
|||
| You open your mouth to eat your bottle, but you stop when you realize that it won't fit into your mouth very neatly. You're also pretty certain you heard screaming sounds coming from inside of it. |
|||
| XXX opens her mouth to eat bottle, but seems to think better of it. |
|||
|- |
|||
! LICK |
|||
| You bring your bottle up to your mouth and lick it, leaving slobbery marks all over the outside of the glass. Inside of it, the figurines make gestures indicating their complete disgust with you. |
|||
| XXX brings her bottle up to her mouth and licks it, leaving slobbery marks all over the outside of the glass. |
|||
|- |
|||
! LISTEN |
|||
|colspan="2"|''See [[Glass_bottle#Message_Sending|Message Sending]].'' |
|||
|- |
|||
! POKE |
|||
| A quick prod at the bottle sends the ship inside flying back against the glass at the back. It shudders delicately as it comes to an abrupt halt before drifting forward slowly until it is once again floating in the center of the bottle. As it moves into place, the figurines inside of it jump up and down, their mouths opening and closing in silent jeers. |
|||
| XXX pokes and prods her bottle. |
|||
|- |
|||
! RUB |
|||
| You rub your bottle, and the small figures inside of it peer upward. Several of them scowl at you, but most of them just smile with amusement, and then they all go back to their ship's chores. |
|||
| XXX rubs her fingers over her bottle. |
|||
|- |
|||
! SHAKE |
|||
| As you shake the bottle, the figurines aboard cringe all at once as they go flying off of the ship and into the water. Slowly but surely, they clamber back aboard the ship, each one throwing a fierce glare up at you. |
|||
| XXX gives her bottle a quick shake. |
|||
|- |
|||
! TAP |
|||
| colspan="2"|''See [[Glass_bottle#Message_Sending|Message Sending]].'' |
|||
|- |
|||
! TILT |
|||
| You tilt the bottle back-and-forth, causing the ship inside of it to rock with the motions. The water swishes up against the sides of the boat, and the figurines inside alternatively loosen and tighten the sails. |
|||
| XXX tilts her bottle back-and-forth, watching it intently. |
|||
|- |
|||
! TURN |
|||
| As you turn your bottle from one side to another, the water inside swishes back-and-forth, creating a miniature storm around the ship. You see the figures on the ship hanging on to anything they can grasp in attempt to not fall overboard. |
|||
| XXX turns her bottle from one side to another. |
|||
|- |
|||
! WAVE |
|||
| Holding your bottle up in the air, you wave it violently, flipping the ship inside of it over several times. When you bring your bottle back down, the figurines inside of it slowly climb their way back on to the vessel, then turn to wave their fists at you in what can only be enraged anger. |
|||
| Holding her bottle up in the air, XXX waves it violently. |
|||
|- |
|||
! WHISPER |
|||
|colspan="2"|''See [[Glass_bottle#Message_Sending|Message Sending]].'' |
|||
|} |
|||
==Additional Information== |
|||
===Look=== |
|||
<pre{{log2}}> |
|||
Firmly stopped with a brass-colored cork, the bottle is crafted with a long neck, its glass so clear that you are able to peer through it to the inside. Within, the bottle is halfway full of water. Floating atop the makeshift ocean is a miniature ship, the tiny brown planks of its bow painted with "The Spitfire" in stylish lettering. Every detail -- from the ship's tidy white sails to the miniscule captain's wheel to the tart over crossed bones on every insignia -- is perfectly formed. Completing the handily crafted contraption, small halfling sailor figurines tromp back and forth on and within the ship, their movements obviously mechanized. Something appears to be scratched into the bottom of the bottle. |
Firmly stopped with a brass-colored cork, the bottle is crafted with a long neck, its glass so clear that you are able to peer through it to the inside. Within, the bottle is halfway full of water. Floating atop the makeshift ocean is a miniature ship, the tiny brown planks of its bow painted with "The Spitfire" in stylish lettering. Every detail -- from the ship's tidy white sails to the miniscule captain's wheel to the tart over crossed bones on every insignia -- is perfectly formed. Completing the handily crafted contraption, small halfling sailor figurines tromp back and forth on and within the ship, their movements obviously mechanized. Something appears to be scratched into the bottom of the bottle. |
||
'''READ''': |
|||
Scratched into the bottom of the bottle is your name, Uk. |
|||
Scratched into the bottom of the bottle is your name, XXX. |
|||
</pre> |
|||
==Usage== |
|||
===Message Sending=== |
|||
# Set the name of the recipient using '''WHISPER BOTTLE NAME''' (first name).<br>You whisper to your bottle, and one of the small sailor figures on the ship inside of it bellows, "Got it! You want to send a message to XXX!" |
|||
To send a message: |
|||
# Set the message to be sent using '''WHISPER BOTTLE MESSAGE''' (message><br>You whisper to your bottle, and several of the sailor figures on the ship inside of it yell, "Sure, you want to send a message, 'Test, test, 1, 2, 3, test.', to someone!" |
|||
:WHISPER BOTTLE NAME <first name of recipient> |
|||
# Confirm the message to be sent using '''LISTEN BOTTLE'''<br>One of two responses will occur: |
|||
## One of the sailor figures on the ship inside of your bottle looks up from an odd crystal item and claims, "I can't find XXX anywhere right now. Maybe you want to send someone else a message or try later?"<br>''Recipient is not logged in.'' |
|||
Then: |
|||
## Inside of the bottle, the little figures clamber around the ship. One of the sailors shouts, "You're sending us to seek out XXX, with a message that sounds like, 'Test, test, 1, 2, 3, test.'"<br>''Recipient is logged in.'' |
|||
:WHISPER BOTTLE MESSAGE <message> |
|||
# Send message using '''TAP BOTTLE'''<br>One of three responses will occur: |
|||
## As you tap on the glass of your bottle, the tiny ship wobbles slightly.<br>One of the sailor figures onboard the vessel inside of your bottle belts out, "Message sent, as you can clearly see! We're taking a break for the next half of the day!"<br>''Message sent successfully.'' |
|||
Lastly: |
|||
## One of the sailor figures on the ship inside of your bottle looks up from an odd crystal item and claims, "I can't find XXX anywhere right now. Maybe you want to send someone else a message or try later?"<br>''Recipient is not logged in.'' |
|||
:TAP BOTTLE to send the written message. |
|||
## One of the sailor figures inside of the ship of your bottle rasps, "We can only send a message once every half day! It's a lot of work for us, ye scabby scab of a scab!"<br>''Message sent in the past 12 hours.'' |
|||
===Received Message=== |
|||
Receiving a message: |
|||
<pre{{log2}}> |
|||
<div {{Log}}> |
|||
Appearing out of nowhere, a small scroll unfurls in front of you. |
Appearing out of nowhere, a small scroll unfurls in front of you. |
||
The scroll's gold-leaf markings are rich and fine, and the calligraphy is artistic in style. A small mark at the top left corner indicates that it was sent by |
The scroll's gold-leaf markings are rich and fine, and the calligraphy is artistic in style. A small mark at the top left corner indicates that it was sent by XXX. |
||
~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ |
<span style="color:blue">~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ |
||
Test, test, 1, 2, 3, test. |
|||
Rendezvous 18:02? |
|||
~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ |
~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~</span> |
||
Immediately, the scroll fades away, distintegrating <sic> before your eyes. |
Immediately, the scroll fades away, distintegrating <sic> before your eyes. |
||
</ |
</pre> |
||
===See Also=== |
|||
*[[Cloisonne turtle dove charm]] |
|||
LISTEN BOTTLE to check current status. |
|||
*[[Gem message box]] |
|||
*[[Spitfire 2011]] |
|||
==Verbs== |
|||
*[[Spitfire 2015]] |
|||
</td><td> |
|||
Eat |
|||
{{iteminfo |
|||
:You open your mouth to eat your bottle, but you stop when you realize that it won't fit into your mouth very neatly. You're also pretty certain you heard screaming sounds coming from inside of it. |
|||
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
Lick |
|||
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|||
:You bring your bottle up to your mouth and lick it, leaving slobbery marks all over the outside of the glass. Inside of it, the figurines make gestures indicating their complete disgust with you. |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|itemclass3= |
|||
Poke |
|||
|itemtype= Bottle<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
:A quick prod at the bottle sends the ship inside flying back against the glass at the back. It shudders delicately as it comes to an abrupt halt before drifting forward slowly until it is once again floating in the center of the bottle. As it moves into place, the figurines inside of it jump up and down, their mouths opening and closing in silent jeers. |
|||
|itemtype2= |
|||
|itemtype3= |
|||
Rub |
|||
|itemtype4= |
|||
:You rub your bottle, and the small figures inside of it peer upward. Several of them scowl at you, but most of them just smile with amusement, and then they all go back to their ship's chores. |
|||
|itemtype5= |
|||
|itemtype6= |
|||
Shake |
|||
|itemtype7= |
|||
:As you shake the bottle, the figurines aboard cringe all at once as they go flying off of the ship and into the water. Slowly but surely, they clamber back aboard the ship, each one throwing a fierce glare up at you. |
|||
|itemtype8= |
|||
|alter= Unknown<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
Tap |
|||
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
:One of the sailor figures inside of the ship of your bottle rasps, "We can only send a message once every half day! It's a lot of work for us, ye troll-stinkin' scallywag!" |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
Tilt |
|||
|feature3= |
|||
:You tilt the bottle back-and-forth, causing the ship inside of it to rock with the motions. The water swishes up against the sides of the boat, and the figurines inside alternatively loosen and tighten the sails. |
|||
|feature4= |
|||
|feature5= |
|||
Turn |
|||
|feature6= |
|||
:As you turn your bottle from one side to another, the water inside swishes back-and-forth, creating a miniature storm around the ship. You see the figures on the ship hanging on to anything they can grasp in attempt to not fall overboard. |
|||
|feature7= |
|||
|feature8= |
|||
Wave |
|||
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
:Holding your bottle up in the air, you wave it violently, flipping the ship inside of it over several times. When you bring your bottle back down, the figurines inside of it slowly climb their way back on to the vessel, then turn to wave their fists at you in what can only be enraged anger. |
|||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|||
|custom2= |
|||
[[Category:Legendary Items]] |
|||
|custom3= |
|||
|custom4= |
|||
|custom5= |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
|||
|releasevenue= Spitfire 2011<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
|||
|unlock2= |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|attune= Permanent<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
|||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
{{itemverb |
|||
|verb= EAT<!-- Verbs MUST be capitalized when entered. --> |
|||
|verb2= LICK |
|||
|verb3= LISTEN |
|||
|verb4= POKE |
|||
|verb5= RUB |
|||
|verb6= SHAKE |
|||
|verb7= TAP |
|||
|verb8= TILT |
|||
|verb9= TURN |
|||
|verb10= WAVE |
|||
|verb11= WHISPER |
|||
|verb12= |
|||
|verb13= |
|||
|verb14= |
|||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
|||
</td></tr></table> |
Latest revision as of 08:34, 17 December 2021
A glass bottle was awarded to those who finished a puzzle quest at the Spitfire 2011 event. This bottle can be used to send inter-realm messages twice per day. The bottle is attuned to the original owner. AnalyzeYou analyze your glass bottle and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. Usage
Additional InformationLookFirmly stopped with a brass-colored cork, the bottle is crafted with a long neck, its glass so clear that you are able to peer through it to the inside. Within, the bottle is halfway full of water. Floating atop the makeshift ocean is a miniature ship, the tiny brown planks of its bow painted with "The Spitfire" in stylish lettering. Every detail -- from the ship's tidy white sails to the miniscule captain's wheel to the tart over crossed bones on every insignia -- is perfectly formed. Completing the handily crafted contraption, small halfling sailor figurines tromp back and forth on and within the ship, their movements obviously mechanized. Something appears to be scratched into the bottom of the bottle. READ: Scratched into the bottom of the bottle is your name, XXX. Message Sending
Received MessageAppearing out of nowhere, a small scroll unfurls in front of you.
The scroll's gold-leaf markings are rich and fine, and the calligraphy is artistic in style. A small mark at the top left corner indicates that it was sent by XXX.
~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~
Test, test, 1, 2, 3, test.
~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~ * ~ ~ ~
Immediately, the scroll fades away, distintegrating <sic> before your eyes.
See Also |
|