Master Key lockpick: Difference between revisions
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype= Lockpick<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= Lockpick<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Latest revision as of 09:51, 17 December 2021
Master Key lockpicks are scripted lockpicks that first appeared at Ebon Gate 2018 in The Master Key. The verb traps are fluff only and the lockpicks will only activate for rogues. These lockpicks can be CLEANed and customized with Lock Mastery. AnalyzeYou analyze the spider leg lockpick and sense that the creator has provided the following information: This script provides fluff messaging for lockpicks. You can turn, touch, push, and lean the lockpick. The messaging will only work for rogues. You get no sense of whether or not the lockpick may be further lightened. Usage
Additional InformationSee Also |
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