Duck and Weave: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(updated templates)
m (Updated for wiki consistency, to remove duplicated information, to condense information, and added Discord saved post to the saved post page. Added some formatting.)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Player System Manager
{{Player System Manager
|mnemonic = weave
|mnemonic = duckandweave
|type = Active Buff
|verb = [[CMAN]]
|type = Martial Stance
|stamina = 30. There is a 5 minute cooldown period during which the reactivation cost triples to 90.
|stamina = 20
|requirements = Training in Dodging and Multi-Opponent Combat is recommended.
|requirements = Training in [[Dodging]] and [[Multi-Opponent Combat]] is recommended.
|availableto = [[Rogue]]s, [[Monk]]s
|availableto = [[Rogue]]s, [[Monk]]s
|availablein = Combat Maneuvers
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 4|se1 = -|pu1 = -
|rank1 = 3
|sq2 = 8
|rank2 = 6
|sq3 = 12
|rank3 = 9
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Redirect your enemies' attacks to each other as you weave between them.
|mechanics = A 30 second boost to one's evasion chance, with lighter armor granting a higher bonus. Upon evading an attack, there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, dodge ranks, multi-opponent combat ranks, agility and influence bonuses, and being in a more offensive stance.
|mechanics = Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is {{mono|((8 * (1 + Duck and Weave Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5))}}. Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.
|additionalinfo = '''Duck and Weave''' is a [[combat maneuver]] available to [[rogue]]s and [[monk]]s that provides a 30 second boost to [[evade]] chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on [[influence]] and [[agility]]. Training in the [[Dodging]] and [[Multi Opponent Combat]] skills is recommended. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina.
|additionalinfo =

===Messaging===
===Messaging===
<pre{{log2|margin-right=27em}}>
<pre{{log2|margin-right=27em}}>
Line 27: Line 27:
The wooden arrow breaks apart and crumbles away.
The wooden arrow breaks apart and crumbles away.
</pre>
</pre>
===Formula Example===


In the below example, the formula has been used to calculate the percent chance to trigger Duck and Weave upon an evasion for a level 50 monk in the advanced stance with 3 ranks of Duck and Weave, 2x Dodge, 15 Multi-Opponent Combat, 20 Agility bonus, and 15 Influence bonus.
== Resources ==

*[[/saved posts|Saved posts]]
<pre{{log2|margin-right=27em}}>
*[[List of combat maneuvers by profession]]
(8 * (1 + D&W Ranks)) (8 * (1 + 3))
}}
+ (8 * Dodge Ranks / Level) + (8 * 102 / 50)
+ (1/10 MoC ranks up to 100) + (1/10 * 15)
+ (1/20 MoC ranks over 100) + (1/20 * 0)
+ ((Agi Bonus + (2 * Inf Bonus)) / 5) + ((20 + (2 * 15)) / 5)
= 32 + 16 + 1 + 0 + 10
= Base chance = 59%
* stance reduction 59% *.8 (20% reduction)
= Chance to trigger Duck and Weave upon evade = 47.2%
</pre>}}===Stance Modifier===
{| class="wikitable"
|-style = "background:#DDD; color: blue"
!Stance
!Reduction
|-align=center
|'''Offensive'''
|None
|-align=center
|'''Advanced'''
|20%
|-align=center
|'''Forward'''
|40%
|-align=center
|'''Neutral'''
|60%
|-align=center
|'''Guarded'''
|80%
|-align=center
|'''Defensive'''
|100%
|}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]

Latest revision as of 13:34, 6 March 2022

Duck and Weave
Mnemonic [duckandweave]
Activating Verb CMAN
Type Martial Stance
Stamina Cost 20
Requirements Training in Dodging and Multi-Opponent Combat is recommended.
Available To Rogues, Monks
Rank Cost/acquired at
1 3  
2
3
4
5 -

Description

Redirect your enemies' attacks to each other as you weave between them.

Mechanics

Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is ((8 * (1 + Duck and Weave Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5)). Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.

Additional Information

Messaging

A human robber removes a plain wooden arrow from in his quiver.
A human robber fires a plain wooden arrow at you!
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185
  ... and hits for 33 points of damage!
  Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.

Formula Example

In the below example, the formula has been used to calculate the percent chance to trigger Duck and Weave upon an evasion for a level 50 monk in the advanced stance with 3 ranks of Duck and Weave, 2x Dodge, 15 Multi-Opponent Combat, 20 Agility bonus, and 15 Influence bonus.

  (8 * (1 + D&W Ranks))                            (8 * (1 + 3))
+ (8 * Dodge Ranks / Level)                      + (8 * 102 / 50)
+ (1/10 MoC ranks up to 100)                     + (1/10 * 15)
+ (1/20 MoC ranks over 100)                      + (1/20 * 0)
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)            + ((20 + (2 * 15)) / 5)
                                                 = 32 + 16 + 1 + 0 + 10
= Base chance                                    = 59%
* stance reduction                               59% *.8 (20% reduction)
= Chance to trigger Duck and Weave upon evade    = 47.2%

Stance Modifier

Stance Reduction
Offensive None
Advanced 20%
Forward 40%
Neutral 60%
Guarded 80%
Defensive 100%

Resources