Duck and Weave: Difference between revisions

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{{PSMinfo
{{PSMinfo
|description = Redirect your enemies' attacks to each other as you weave between them.
|description = Redirect your enemies' attacks to each other as you weave between them.
|mechanics = Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is ((8 * (1 + Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5)). Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.
|mechanics = Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is {{mono|((8 * (1 + Duck and Weave Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5))}}. Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.
|additionalinfo =
|additionalinfo =
===Messaging===
===Messaging===
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The wooden arrow breaks apart and crumbles away.
The wooden arrow breaks apart and crumbles away.
</pre>
</pre>
===Formula Example===
}}


In the below example, the formula has been used to calculate the percent chance to trigger Duck and Weave upon an evasion for a level 50 monk in the advanced stance with 3 ranks of Duck and Weave, 2x Dodge, 15 Multi-Opponent Combat, 20 Agility bonus, and 15 Influence bonus.
==Formula==
Below is the formula for your % chance to redirect an incoming attack at another enemy in the room when you evade. Success chance is reduced by not being in the OFFENSIVE stance by a flat modifier. Advance is -20%, forward is -40%, etc.


====Base D & W Chance====
<pre{{log2|margin-right=27em}}>
<pre{{log2|margin-right=27em}}>
(8 * (1 + D&W Ranks))
(8 * (1 + D&W Ranks)) (8 * (1 + 3))
+ (8 * Dodge Ranks / Level)
+ (8 * Dodge Ranks / Level) + (8 * 102 / 50)
+ (1/10 MoC ranks up to 100)
+ (1/10 MoC ranks up to 100) + (1/10 * 15)
+ (1/20 MoC ranks over 100)
+ (1/20 MoC ranks over 100) + (1/20 * 0)
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)
+ ((Agi Bonus + (2 * Inf Bonus)) / 5) + ((20 + (2 * 15)) / 5)
= 32 + 16 + 1 + 0 + 10
</pre>
= Base chance = 59%

* stance reduction 59% *.8 (20% reduction)
====Stance Modifier====
= Chance to trigger Duck and Weave upon evade = 47.2%
</pre>}}===Stance Modifier===
{| class="wikitable"
{| class="wikitable"
|-style = "background:#DDD; color: blue"
|-style = "background:#DDD; color: blue"
Line 65: Line 65:
|100%
|100%
|}
|}

====Example====
A level 50 monk in the advanced stance with 3 ranks D&W, 2x Dodge, 15 MoC, 20 Agi bonus and 15 Inf bonus.
<pre{{log2|margin-right=27em}}>
(8 * (1 + 3))
+ (8 * 102 / 50)
+ (1/10 * 15)
+ (1/20 * 0)
+ ((20 + (2 * 15)) / 5)
= 32 + 16 + 1 + 0 + 10
= 59%
</pre>

59% base chance *.8 (20% reduction) = 47.2% chance to trigger D & W when you evade an attack


[https://discord.com/channels/226045346399256576/532373273816858636/928291326393454623 Discord post from Naijin]

==Resources==
==Resources==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]

Latest revision as of 12:34, 6 March 2022

Duck and Weave
Mnemonic [duckandweave]
Activating Verb CMAN
Type Martial Stance
Stamina Cost 20
Requirements Training in Dodging and Multi-Opponent Combat is recommended.
Available To Rogues, Monks
Rank Cost/acquired at
1 3  
2
3
4
5 -

Description

Redirect your enemies' attacks to each other as you weave between them.

Mechanics

Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is ((8 * (1 + Duck and Weave Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5)). Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.

Additional Information

Messaging

A human robber removes a plain wooden arrow from in his quiver.
A human robber fires a plain wooden arrow at you!
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185
  ... and hits for 33 points of damage!
  Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.

Formula Example

In the below example, the formula has been used to calculate the percent chance to trigger Duck and Weave upon an evasion for a level 50 monk in the advanced stance with 3 ranks of Duck and Weave, 2x Dodge, 15 Multi-Opponent Combat, 20 Agility bonus, and 15 Influence bonus.

  (8 * (1 + D&W Ranks))                            (8 * (1 + 3))
+ (8 * Dodge Ranks / Level)                      + (8 * 102 / 50)
+ (1/10 MoC ranks up to 100)                     + (1/10 * 15)
+ (1/20 MoC ranks over 100)                      + (1/20 * 0)
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)            + ((20 + (2 * 15)) / 5)
                                                 = 32 + 16 + 1 + 0 + 10
= Base chance                                    = 59%
* stance reduction                               59% *.8 (20% reduction)
= Chance to trigger Duck and Weave upon evade    = 47.2%

Stance Modifier

Stance Reduction
Offensive None
Advanced 20%
Forward 40%
Neutral 60%
Guarded 80%
Defensive 100%

Resources