Animalistic Spirit Headdress: Difference between revisions
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You get no sense of whether or not the headdress may be further lightened. |
You get no sense of whether or not the headdress may be further lightened. |
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==Spirit Types== |
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The general type of animal may be changed using a certificate. Those types include: |
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Hooved (horns/antlers), |
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Equine, |
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Snake, |
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Aquatic Mammal, |
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Small Rodent, |
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Ursine, |
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Rabbit/Hare, |
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Porcine, |
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Arachnid, |
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Corvid, |
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Semi-Arboreal creature, |
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Avian (Aquatic), |
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Small Primate, |
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Mustelid, |
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Armored creature, |
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Bat, |
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Semi-Aquatic creature, |
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Avian (magical), |
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Megafauna creature, |
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Avian (Rattite), |
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Shark, |
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Cephlapod, |
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Avian (small), |
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Lizard/Frog, |
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Large Feline, |
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Small Feline, |
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Canine, |
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Avian (Predatory) |
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==Additional Information== |
==Additional Information== |
Revision as of 08:01, 17 August 2022
This article is a Stub. You can help GSWiki by expanding it. |
Analyze
You take a closer look at a flame-hued feather headdress strung with amber beads. You analyze the feather headdress and sense that the creator has provided the following information:
---- Animalistic Spirit Headdresses ----
General Script Information
This is headgear with the spirit of an animal trapped within it. The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical. If not fully tame, the spirit within can backlash upon the owner. Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging.
Alteration Guidelines
* Alterations to the 15/15/15, long and show of this headdress are fine. * Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress. Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching). * If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type. Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, or hats. * Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed. NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn. * Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks. Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates. As well, each spirit type only has certain pre-approved nouns allowed.
Features
* Feature-Worn When worn, this headdress can be viewable in your features, appearing just below the line indicating your race. It is toggleable with TOUCH. Feature-Worn ability is currently: ON [Toggle with TOUCH] * Temporary Eye Feature Change RUBbing the headdress causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours. * Spirit Imprints = Locked When unlocked, the headdress gains the ability to "imprint" with other spirits and morph into their appearance at will. The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint. Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to. NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress. * Animalistic Avatar = Locked When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear. This can be unleashed every 6 minutes. If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour. If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the headdress's attack. * Flavor Actions (Tier 1 of 2) At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off). Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake] * Tameness/Affinity Tame the spirit to prevent it enacting its rage upon you. Only one person can have allegiance to this headdress's spirit at a time. The feeling of this spirit toward no one is wild (Level 0 of 12). NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks.
Current Settings
* Spirit: phoenix (Type: Avian (Magical)) Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet. * Spirit Descriptor: fiery * Spirit Color: misty green * Spirit Call: shriek * Spirit Group: band * Type: Headdress * Material: feather * Adornment: strings of amber beads (Type:Feathers/Tassels) * Adornment Attachment: trailing from the ends of the headdress * Feature Line: ...a flame-hued feather headdress, the overlapping hues of the trailing end making a fiery pattern. Woven amongst the scarlet and crimson feathers of the headdress are several strings of carved amber beads. NOTE: The beginning text before the "..." is different depending on type and cannot be customized.
You get no sense of whether or not the headdress may be further lightened.
Spirit Types
The general type of animal may be changed using a certificate. Those types include:
Hooved (horns/antlers), Equine, Snake, Aquatic Mammal, Small Rodent, Ursine, Rabbit/Hare, Porcine, Arachnid, Corvid, Semi-Arboreal creature, Avian (Aquatic), Small Primate, Mustelid, Armored creature, Bat, Semi-Aquatic creature, Avian (magical), Megafauna creature, Avian (Rattite), Shark, Cephlapod, Avian (small), Lizard/Frog, Large Feline, Small Feline, Canine, Avian (Predatory)
Additional Information
- oh, the headgear flares if you unlock the avatar?
- Avaluka: The headgear Avatar attack is a triggered attack (using WAVE). It doesn't currently do anything reactive, but will add the armor or weapon/shield flares if you have the items wielded, too.
- Avaluka: I mean, if you unlock Animalistic Avatar on the headdress, when you use the headdress' Avatar (WAVE) attack, it will add the armor's Animalistic Instinct flares (knockdown+RT). So they will be rooted, prone, and in RT.