Discipline: Difference between revisions

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(add sheer fear protection)
(→‎Systems and Skills Affected By Discipline: added mystic tattoo, removed 620)
 
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*[[Standard success resolution system]] for society abilities
*[[Standard success resolution system]] for society abilities
*[[Guild]] skill success generally
*[[Guild]] skill success generally
*[[Mystic Tattoo]]
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*Defense against [[Sheer fear|Fear]]
*Defense against [[Sheer fear|Fear]]
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*[[Remove Curse (315)]]
*[[Remove Curse (315)]]
*[[Call Swarm (615)]]
*[[Call Swarm (615)]]
*[[Resist Nature (620)]]
*[[Curse (715)]]
*[[Curse (715)]]
*[[Planar Shift (740)]]
*[[Planar Shift (740)]]

Latest revision as of 11:01, 8 September 2022

Discipline
Type Mental and Physical
Prime Requisite None
Modifiers by Race
Aelotoi +5
Dwarf +10
Elf -15
Elf, Dark -10
Elf, Half -5
Elf, Sylvan -5
Erithian +5
Gnome, Burghal -5
Gnome, Forest +5
Giantman -
Halfling -5
Human -
Krolvin, Half -

Discipline is the measure of a character's self control, determination, and sheer strength of will. It is both a physical and mental statistic, and along with being used to calculate both types of training points, it contributes directly to the amount of experience a character can store before being required to rest. Many systems within GemStone bring Discipline into consideration, more so than any other statistic. Specifically, it is known to affect the success of guild skills such as Stun Maneuvers, Berserk, and Illusions.

Systems and Skills Affected By Discipline

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate