Elemental attunement: Difference between revisions

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'''Attunement''' is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is a <U>one-time '''permanent''' decision</U> made via the use of the [[ATTUNE (verb)|ATTUNE]] command. Once you have chosen an element via ATTUNE SET, you still have to use ATTUNE ELEMENT in order to focus on the specific element, and can use ATTUNE RANDOM to temporarily release your focus.
'''Attunement''' is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is set via the use of the{{boldmono| [[#ATTUNE (verb)|ATTUNE]] }}command. Once an element is chosen via{{boldmono| ATTUNE SET}}, one still has to use{{boldmono| ATTUNE ELEMENT }}in order to focus on the specific element, but can use{{boldmono| ATTUNE RANDOM }}to temporarily release the focus.

[[Attunement reset]]s may be earned by completing a quest. Once the quest is complete,{{boldmono| ATTUNE SET }}may be used again.


== Elemental Damage Types ==
== Elemental Damage Types ==
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Each element has an inherent [[:Category:Damage Types|damage type]] that can, when unleashed, cause [[critical]] injuries associated with that damage type.
Each element has an inherent [[:Category:Damage Types|damage type]] that can, when unleashed, cause [[critical]] injuries associated with that damage type.


*1. '''Air''': [[Vacuum critical table|Vacuum critical damage]]
1. '''Air''': [[Vacuum critical table|Vacuum critical damage]]
**Ex. Chest decompresses violently and explodes in a shower of bone and lung!
:Ex. Chest decompresses violently and explodes in a shower of bone and lung!
*2. '''Earth''': [[Impact critical table|Impact/Vibration critical damage]]
2. '''Earth''': [[Impact critical table|Impact/Vibration critical damage]]
**Ex. Every bone in the left arm shattered and scattered about!
:Ex. Every bone in the left arm shattered and scattered about!
*3. '''Fire''': [[Fire critical table|Fire critical damage]]
3. '''Fire''': [[Fire critical table|Fire critical damage]]
**Ex. Fire completely surrounds [target]. Blood boils and heart stops.
:Ex. Fire completely surrounds [target]. Blood boils and heart stops.
*4. '''Water''': [[Cold critical table|Cold/Ice critical damage]]
4. '''Water''': [[Cold critical table|Cold/Ice critical damage]]
**Ex. Head freezes solid and the [target] topples over, shattering skull on impact.
:Ex. Head freezes solid and the [target] topples over, shattering skull on impact.
*5. '''Lightning''': [[Lightning critical table|Lightning/Electric Shock critical damage]]
5. '''Lightning''': [[Lightning critical table|Lightning/Electric Shock critical damage]]
**Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.
:Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.


== Benefits ==
== Benefits ==


Attunement affects the elemental damage type for a handful of spells including:
Attunement affects a number of spells including:


*[[Elemental Blade (411)]]
*[[Elemental Blade (411)]]
*[[Elemental Strike (415)]]
*[[Elemental Strike (415)]]
*[[Elemental Targeting (425)]]
*[[Major Elemental Wave (435)]]
*[[Major Elemental Wave (435)]]
*[[Chromatic Circle (502)]]
*[[Cone of Elements (518)]]
*[[Cone of Elements (518)]]
*[[Mage Armor (520)]]
*[[Weapon Fire (915)]]
*[[Weapon Fire (915)]]
*[[Earthen Fury (917)]]
*[[Energy Maelstrom (710)]]
*[[Energy Maelstrom (710)]]
*Corpse explosion effect of [[Animate Dead (730)]]
*Corpse explosion effect of [[Animate Dead (730)]]


For [[Wizard]]s, attunement also provides cosmetic effects with [[Thurfel's Ward (503)]] and [[Floating Disk (511)]] and allows them the opportunity to summon a [[wyrdling]] as a [[Familiar]].
For [[wizard]]s, attunement also provides cosmetic effects with [[Thurfel's Ward (503)]] and [[Floating Disk (511)]] and allows them the opportunity to summon a [[wyrdling]] as a [[Familiar]].


Attunement is also highly beneficial in the [[Elemental Confluence]]. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.
Attunement is also highly beneficial in the [[Elemental Confluence]]. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.
{{top}}


==[[ATTUNE]] verb==
{{#section:Verb:ATTUNE|verb}}
{{top}}
==See Also==
==See Also==
*[[Attunement (saved post)]]
*[[/saved posts|Saved posts]]
{{top}}

[[Category:Magic]]
[[Category:Magic]]
[[Category: Special Abilities]]

Latest revision as of 15:54, 25 October 2022

Attunement is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is set via the use of the ATTUNE command. Once an element is chosen via ATTUNE SET, one still has to use ATTUNE ELEMENT in order to focus on the specific element, but can use ATTUNE RANDOM to temporarily release the focus.

Attunement resets may be earned by completing a quest. Once the quest is complete, ATTUNE SET may be used again.

Elemental Damage Types

Each element has an inherent damage type that can, when unleashed, cause critical injuries associated with that damage type.

1. Air: Vacuum critical damage

Ex. Chest decompresses violently and explodes in a shower of bone and lung!

2. Earth: Impact/Vibration critical damage

Ex. Every bone in the left arm shattered and scattered about!

3. Fire: Fire critical damage

Ex. Fire completely surrounds [target]. Blood boils and heart stops.

4. Water: Cold/Ice critical damage

Ex. Head freezes solid and the [target] topples over, shattering skull on impact.

5. Lightning: Lightning/Electric Shock critical damage

Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.

Benefits

Attunement affects a number of spells including:

For wizards, attunement also provides cosmetic effects with Thurfel's Ward (503) and Floating Disk (511) and allows them the opportunity to summon a wyrdling as a Familiar.

Attunement is also highly beneficial in the Elemental Confluence. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.

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ATTUNE verb

Help

Note: This menu will open with ATTUNE by itself or with ATTUNE HELP.

Pre-attunement

Usage:
 ATTUNE RANDOM    - Focus randomly on any elemental energy type.
 ATTUNE ELEMENT   - Focus on your attuned elemental energy type.
 ATTUNE SENSE     - Focus on detecting local elemental anomalies.

 ATTUNE SET       - Set your elemental attunement.

Post-attunement

 ATTUNE RANDOM    - Focus randomly on any elemental energy type.
 ATTUNE ELEMENT   - Focus on your attuned elemental energy type.
 ATTUNE SENSE     - Focus on detecting local elemental anomalies.

 ATTUNE SET       - Set your elemental attunement. 

 You are attuned to the Element of Air.
After specifically focusing on one's chosen element
 ATTUNE RANDOM    - Focus randomly on any elemental energy type.
 ATTUNE ELEMENT   - Focus on your attuned elemental energy type.
 ATTUNE SENSE     - Focus on detecting local elemental anomalies.

 ATTUNE SET       - Set your elemental attunement.

 You are attuned to the Element of Air.

 You are currently focused on your attuned element.

Usage

RANDOM

ATTUNE RANDOM is just that. It wil change your elemental focus to a random energy type. This will result in elemental damage attacks being random, and cause e-blade flares to be random.

ELEMENT

When a character is attuned to a specific element, ATTUNE ELEMENT will refocus them to that element from random attunement. This will result in elemental damage attacks and e-blade flares being focused on that element, as well.

SENSE

ATTUNE SENSE is used to locate an elemental instability which will allow entrance into the Elemental Confluence.

You close your eyes, focusing on the background elemental flows.
You sense an unusual fluctuation emanating from the Upper Trollfang.
Roundtime: 4 sec.

When used in the correct general location, ATTUNE SENSE gives a temporary vision of the exact room. Note: The vision will be output to the Familiar Window if it is open.

>location
You carefully survey your surroundings and guess that your current location is the Upper Trollfang or somewhere close to it.
>attune sense
You close your eyes, focusing on the background elemental flows.
You feel your senses being pulled towards a strong fluctuation...

[Upper Trollfang]
The deep shadows cast by the towering walls of this narrow canyon bathe this area in constant darkness.  A few ferns and a small amount of deep green moss grow near the trickles of water that seep from the myriad of tiny cracks that break up the sheer cliff face.  You also see a point of elemental instability.
Obvious paths: south, northwest
You open your eyes and your senses return to you.
Roundtime: 4 sec.

If already in the correct room:

>attune sense
You close your eyes, focusing on the background elemental flows.
You feel a strong sense of instability surround you!
Roundtime: 4 sec.

SET

ATTUNE SET is used to set a character's elemental attunement. Note: This is a one time selection and can only be reset through a quest. See Attunement reset for more details.

Usage:
 ATTUNE SET {ELEMENT}

Available Elements:
 AIR EARTH FIRE WATER LIGHTNING 

 ** This option is only available for free once.  Once set, it will require a quest to change. **
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See Also

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