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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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"Shurley Scripts" are a category of non-combat scripts (or "zests") for [[UAC]] handwraps or gloves. The merchant Shurley provided these at the Return to Coraesine Field event in 2013, and as of that time they can only be unlocked by her or [[Xerria]]. |
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'''Shurley Scripts''' are a category of non-combat scripts (or "zests") for [[UAC]] handwraps or gloves. The merchant Shurley provided these at the Return to Coraesine Field event in 2013, and as of that time they can only be unlocked by her or [[Xerria]]. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze your leather gauntlets and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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==Tier 1 (Locked)== |
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A merchant can alter these gauntlets with no restrictions as long as the noun makes sense for this item, and normal ALTER rules are applied. |
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This item is currently not unlocked, it is Tier 1 (off-the-shelf). It traps WEAR, REMOVE, PULL, PUSH. |
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This item has been fully unlocked and is Tier 4. It traps WEAR, REMOVE, PULL, PUSH, PINCH, RAISE, POINT, CLENCH, SLAP, TOSS. Additionally, POINT, CLENCH, SLAP, and TOSS can be targeted at a person, object, creature, yourself, or nothing! |
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{| {{Prettytable||text-align:center;}} |
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You can tell that the handwraps is as light as it can get. |
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</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="row"|WEAR |
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! width = 120px | Verb || Messaging |
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| You deftly tie on your suede handwraps before raising your hands up and clenching them into fists. |
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| XXX tiess on her suede handwraps before raising her hands and clenching them into fists. |
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|- |
|- |
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! scope="row"|REMOVE |
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|remove || You carefully unwrap your suede handwraps and relax your hands, gently rubbing each palm in turn. |
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| You carefully unwrap your suede handwraps and relax your hands, gently rubbing each palm in turn. |
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| XXX carefully unwraps her suede handwraps and relaxes her hands, gently rubbing each palm in turn. |
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|- |
|- |
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! scope="row"|PULL |
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|wear || You deftly tie on your suede handwraps before raising your hands up and clenching them into fists. |
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| You adjust the fit of your handwraps, unwrapping and wrapping them a little tighter. That ought to do it! |
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| XXX unwraps and rewraps her handwraps, adjusting and tightening their fit. Apparently satisfied, she lowers her hands. |
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|- |
|- |
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! scope="row"|PUSH |
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|pull || You adjust the fit of your handwraps, unwrapping and wrapping them a little tighter. That ought to do it! |
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| You lace your fingers together and shove them toward each other, bunching up the material of your handwraps across the backs of your hands. Let's hope that softens some blows! |
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| XXX locks her fingers and pushes her hands together, causing the material of her handwraps to bunch up across her fists |
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|- |
|- |
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|push || You lace your fingers together and shove them toward each other, bunching up the material of your handwraps across the backs of your hands. Let's hope that softens some blows! |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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==Tier 2== |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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This item has been unlocked once, it is Tier 2. It traps WEAR, REMOVE, PULL, PUSH, PINCH, RAISE. |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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{| {{Prettytable||text-align:center;}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="row"|PINCH |
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! width = 120px | Verb || Messaging |
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| You smoothly move into a ready position, your hands up before you. You quickly punch the air in front of you, and follow it by a short jab, before returning to a more relaxed stance. |
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| XXX smoothly moves into a ready position, her hands up before her. A quick punch is followed by a short jab to the air in front of her, before she returns to a more relaxed stance. |
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|- |
|- |
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! scope="row"|RAISE |
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|pinch || You smoothly move into a ready position, your hands up before you. You quickly punch the air in front of you, and follow it by a short jab, before returning to a more relaxed stance. |
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| You work your way methodically through a series of punches and jabs, alternating between the two. Reaching the end of your training routine you raise your hands up to chest height and slowly crack your knuckles before lowering your hands. |
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| XXX works her way methodically through a series of punches and jabs, alternating between the two. Reaching the end of her training routine she raises her hands up to chest height and slowly cracks her knuckles before lowering her hands. |
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|- |
|- |
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|raise || You work your way methodically through a series of punches and jabs, alternating between the two. Reaching the end of your training routine you raise your hands up to chest height and slowly crack your knuckles before lowering your hands. |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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==Tier 3== |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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This item has been unlocked twice, it is Tier 3. It traps WEAR, REMOVE, PULL, PUSH, PINCH, RAISE, POINT, CLENCH. Additionally, POINT and CLENCH can be targetted at a person, object, creature, yourself, or nothing! |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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{| {{Prettytable||text-align:center;}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="row"|POINT |
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! width = 120px | Verb || Messaging |
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| You point randomly in a direction, then turn and point in a different one. Wait, what? |
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| XXX points in one direction, then turns and points in a different one. Suddenly she stops, a confused look on her face. |
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|- |
|- |
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! scope="row"|POINT (self) |
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|point || You point randomly in a direction, then turn and point in a different one. Wait, what? |
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| You quickly begin ticking off your fingers. How many was it again? |
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| XXX quickly begins ticking off her fingers as if counting something. |
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|- |
|- |
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! scope="row"|POINT (object) |
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|point (self) || You quickly begin ticking off your fingers. How many was it again? |
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| You point at a small sign with an emphatic jabbing motion, hoping others feel your urgency. |
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| XXX points at a small sign with an emphatic jabbing motion, a note of urgency in her eyes. |
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|- |
|- |
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! scope="row"|POINT (PC) |
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|point (object) || You point at a small sign with an emphatic jabbing motion, hoping others feel your urgency. |
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| You suddenly point two fingers at your eyes and then directly at XXXX. I'm watching you! |
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| XXX suddenly points two fingers at her eyes and then directly at XXXX! She is being watched! |
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|- |
|- |
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! scope="row"|POINT (NPC) |
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|point (PC) || You suddenly point two fingers at your eyes and then directly at XXXX. I'm watching you! |
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| You suddenly point at XXXX and bellow an enraged battle cry. |
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| XXX suddenly points at a XXXX and bellows an enraged cry. |
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|- |
|- |
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! scope="row"|CLENCH |
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|point (NPC) || You suddenly point at XXXX and bellow an enraged battle cry. |
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| You clench your fists at your sides and quietly seethe. |
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| XXX clenches her fists at her sides and glowers at her surroundings. |
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|- |
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! scope="row"|CLENCH (self) |
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|clench || You clench your fists at your sides and quietly seethe. |
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| You clench your fist and crack your knuckles with the opposite hand before switching sides and repeating the motion. Ready! |
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| XXX clenches her fist and cracks her knuckles with the opposite hand before switching sides and repeating the action. |
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|- |
|- |
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! scope="row"|CLENCH (object) |
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|clench (self || You clench your fist and crack your knuckles with the opposite hand before switching sides and repeating the motion. Ready! |
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| You clench your fists and glare at a small sign, narrowing your eyes with unvoiced anger. |
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| XXX clenches her fists and glares at a small sign, narrowing her eyes and unvoiced anger. |
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|- |
|- |
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! scope="row"|CLENCH (PC) |
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|clench (object) || You clench your fists and glare at a small sign, narrowing your eyes with unvoiced anger. |
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| You clench one fist and smack it against the opposite palm, glaring at XXXX mercilessly. |
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| XXX clenches her fist and smacks it against the opposite palm while glaring at XXXX. The tension is palpable! |
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|- |
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! scope="row"|CLENCH (NPC) |
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|clench (PC) || You clench one fist and smack it against the opposite palm, glaring at XXXX mercilessly. |
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| You clench your fist and smack it against the opposite palm, glaring at XXXX with menace in your eyes. |
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|- |
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| |
| XXX clenches her fist and smacks it against the opposite palm, glaring at XXXX with menace in her eyes. |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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==Tier 4 (Fully Unlocked)== |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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This item has been fully unlocked and is Tier 4. It traps WEAR, REMOVE, PULL, PUSH, PINCH, RAISE, POINT, CLENCH, SLAP, TOSS. Additionally, POINT, CLENCH, SLAP, and TOSS can be targeted at a person, object, creature, yourself, or nothing! |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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{| {{Prettytable||text-align:center;}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="row"|SLAP (held) |
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! width = 120px | Verb || Messaging |
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| You idly slap your handwraps against your leg. |
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| XXX idly slaps her handwraps against her leg. |
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|- |
|- |
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! scope="row"|SLAP (held, self) |
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|slap (held) || You idly slap your handwraps against your leg. |
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| Holding the ends of your suede handwraps you slap them impatiently into your open palm. |
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| XXX raises her leather handwraps and slaps them against her open palm with a look of impatience. |
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|- |
|- |
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! scope="row"|SLAP (held, object) |
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|slap (held, self) || Holding the ends of your suede handwraps you slap them impatiently into your open palm. |
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| You stride over to a small sign and slap it with your handwraps for emphasis. |
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| XXX strides over to a small sign and slaps it with her handwraps emphatically. |
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|- |
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! scope="row"|SLAP (held, PC) |
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|slap (held, object) || You stride over to a small sign and slap it with your handwraps for emphasis. |
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| Holding the ends of your suede handwraps, you stride over to XXX and slap him across the face with them. Take that! |
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| Holding the ends of her suede handwraps, XXX strides over to XXXX and slaps her across the face with them. Uh oh! |
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|- |
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! scope="row"|SLAP (held, NPC) |
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|slap (held, PC) || Holding the ends of your suede handwraps, you stride over to Gnurr and slap him across the face with them. Take that!<br>Holding the ends of his suede handwraps, Gnurr strides over to you and slaps you across the face with them. How rude! |
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| You stride up to a XXXX and slap it with your handwraps. That probably wasn't smart! |
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| XXXstrides up to a XXXX and slaps it with her handwraps. That probably wasn't smart! |
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|- |
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! scope="row"|TOSS (held) |
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|slap (held, NPC) || You stride up to a rolton and slap it with your handwraps. That probably wasn't smart! |
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| You throw your handwraps to the ground in a mock challenge and raise your eyebrows. Who's next? |
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| XXX throws her handwraps to the ground in a mock challenge, looking around with eyebrows raised. |
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|- |
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! scope="row"|TOSS (held, self) |
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|toss (held) || You throw your handwraps to the ground in a mock challenge and raise your eyebrows. Who's next? |
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| You throw your handwraps down on the ground in obvious exasperation. |
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| XXX throws her gauntlets on the ground and sighs with obvious exasperation. |
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|- |
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! scope="row"|TOSS (held, PC) |
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|toss (held, self) || You throw your handwraps down on the ground in obvious exasperation. |
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| You throw your handwraps at XXXX's feet in a challenge, raising your eyebrow at him. |
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| XXX throws her handwraps at XXXX's feet, standing toe to toe with her. |
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|- |
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! scope="row"|TOSS (NPC) |
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|toss (held, object) || You hurl your handwraps as hard as you can at a small sign. They bounce off harmlessly and fall to the ground. |
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| You think about challenging a XXXX but realize it might just eat you and your handwraps in response. |
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|- |
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| XXX glances at a XXXX and moves as if to throw her handwraps down, but then stops herself with a shrug. |
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|toss (held, PC) || You throw your handwraps at Gnurr's feet in a challenge, raising your eyebrow at him.<br>Gnurr throws his handwraps at your feet and stares at you expectantly with a raised eyebrow. |
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|- |
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|toss (held, NPC) || You think about challenging a rolton but realize it might just eat you and your handwraps in response. |
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|} |
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</td><td> |
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{{iteminfo |
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[[Category:Item Scripts]] |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Handworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= Shurley<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= Four<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLENCH<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= PINCH |
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|verb3= POINT |
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|verb4= PULL |
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|verb5= PUSH |
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|verb6= RAISE |
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|verb7= REMOVE |
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|verb8= SLAP |
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|verb9= TOSS |
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|verb10= WEAR |
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}} |
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</td></tr></table> |
Latest revision as of 18:04, 13 November 2022
Shurley Scripts are a category of non-combat scripts (or "zests") for UAC handwraps or gloves. The merchant Shurley provided these at the Return to Coraesine Field event in 2013, and as of that time they can only be unlocked by her or Xerria. AnalyzeYou analyze your leather gauntlets and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: A merchant can alter these gauntlets with no restrictions as long as the noun makes sense for this item, and normal ALTER rules are applied. This item has been fully unlocked and is Tier 4. It traps WEAR, REMOVE, PULL, PUSH, PINCH, RAISE, POINT, CLENCH, SLAP, TOSS. Additionally, POINT, CLENCH, SLAP, and TOSS can be targeted at a person, object, creature, yourself, or nothing! You can tell that the handwraps is as light as it can get. Tier 1Usage
Tier 2Usage
Tier 3Usage
Tier 4Usage
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