Mech Toy: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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{{TOCright|limit=2}} |
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'''Mech Toys''' were first released with the Dhu Gillywack and have 9 toys total in a set. |
'''Mech Toys''' were first released with the Dhu Gillywack and have 9 toys total in a set. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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<pre{{log2|margin-right=50%}}> |
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==Analyze== |
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__ |
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<pre{{log2}}> |
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/ /\ |
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You analyze your toy puppy and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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/ / /\ |
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/ / /\ \ |
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The creator has also provided the following information: |
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/ / /\ \ \ |
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/ /_/__\ \ \ |
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{{blue|*** This item can NOT not be altered in any way. *** |
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/_/_ ____\_\/\ |
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This creation is known as a "Mech Toy", and were first released for Dhu Gillywack 2001. Be careful not to drop them! This toy is number 1 of 9 toys to this set. Can you collect them all?}} |
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\_\_________\/ |
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You get no sense of whether or not the puppy may be further lightened. |
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~ Glearnim ~ |
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</pre> |
</pre> |
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== |
==Show== |
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<pre{{log2}}> |
<pre{{log2}}> |
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The toy puppy appears fragile and is made of small metal plates, bits of glass, and many tiny gears. A small turnkey is set within its back. |
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*** This item can NOT not be altered in any way. *** |
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This creation is known as a "Mech Toy", and were first released for Dhu Gillywack 2001. Be careful not to drop them! This toy is number # of 9 toys to this set. Can you collect them all? |
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</pre> |
</pre> |
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==Peer== |
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When you {{boldmono|PEER}} at the toy, you see the following: |
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<pre{{log2|margin-right=25%}}> |
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A strange symbol is engraved on the underside of your puppy: |
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==Verb Traps== |
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{| {{prettytable|background:#F0F8FF;height:15px}} |
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__ |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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/ /\ |
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! colspan=2 style="width:5em"|VERB |
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/ / /\ |
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! style="width:35em"|FIRST |
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/ / /\ \ |
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! style="width:35em"|THIRD |
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/ / /\ \ \ |
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/ /_/__\ \ \ |
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/_/_ ____\_\/\ |
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\_\_________\/ |
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~ Glearnim ~ |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="10"|PUSH |
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! colspan=2|TURN |
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! scope="rowgroup" role="rowheader"|1. Mechanical Toy Puppy |
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| You carefully wind the key on the back of the {toy}, filling the air with the sound of delicate clicking. ''5 sec rt''.|| XXX carefully winds the key on the back of the {toy}, filling the air with the sound of delicate clicking. |
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| You set your toy puppy down and give it a slight push. In a whirl of clicks and clanks, the toy puppy slowly crouches back on its hind legs and pauses. With a sudden series of metallic barks, it quickly performs a back flip and lands perfectly on its feet! You quickly retrieve it. |
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| XXX set her toy puppy on the ground and gives it a slight push. In a whirl of clicks and clanks, the toy puppy slowly crouches back on its hind legs and pauses. With a sudden series of metallic barks, it quickly performs a back flip and lands perfectly on its feet! XXX quickly retrieves it. |
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|- |
|- |
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! scope="rowgroup" role="rowheader"| 2. Mechanical Toy Cat |
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!style="white-space:nowrap;" colspan=2| PUSH<br>Not wound |
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|{{addmetext}} |
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| You set your {toy} down and give it a slight push. Nothing seems to happen. You quickly retrieve it.|| XXX sets her {toy} on the ground and gives it a slight push, but nothing seems to happen. XXX quickly retrieves it. |
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|{{addmetext}} |
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|- |
|- |
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! scope="rowgroup" role="rowheader"| 3. Mechanical Toy Penguin |
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! rowspan=8|PUSH<br>Wound |
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|You set your toy penguin down and give it a slight push. In the midst of clicks and pops the toy penguin slowly waddles forward a few steps, flaps its stubby wings a few times, and stops. With a frustrated squawk, the penguin closes its eyes and strains its head skyward, frantically flapping its small wings as fast as it can. It teeters back slightly, and before it can recover it topples over onto its back. With a final frustrated chirp it falls silent and ceases moving. You quickly retrieve it. |
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! 1.<br>Mechanical Toy Puppy |
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| |
| XXX set her toy penguin on the ground and gives it a slight push. In the midst of clicks and pops the toy penguin slowly waddles forward a few steps, flaps its stubby wings a few times, and stops. With a frustrated squawk, the penguin closes its eyes and strains its head skyward, frantically flapping its small wings as fast as it can. It teeters back slightly, and before it can recover it topples over onto its back. With a final frustrated chirp it falls silent and ceases moving. XXX quickly retrieves it. |
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|- |
|- |
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! |
! scope="rowgroup" role="rowheader"| 4. Mechanical Toy Monkey |
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| You set your toy monkey down and give it a slight push. With a series of clinks and clanks, the toy monkey gives a loud metallic screech, lopes across the ground toward XXX, and scampers up to his shoulder! The toy monkey quickly picks through XXX's hair then scampers back to the ground. With a final screech the monkey goes silent and ceases moving. You quickly retrieve it. |
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| style="vertical-align:top;"|You set your toy penguin down and give it a slight push. In the midst of clicks and pops the toy penguin slowly waddles forward a few steps, flaps its stubby wings a few times, and stops. With a frustrated squawk, the penguin closes its eyes and strains its head skyward, frantically flapping its small wings as fast as it can. It teeters back slightly, and before it can recover it topples over onto its back. With a final frustrated chirp it falls silent and ceases moving. You quickly retrieve it.|| XXX set her toy penguin on the ground and gives it a slight push. In the midst of clicks and pops the toy penguin slowly waddles forward a few steps, flaps its stubby wings a few times, and stops. With a frustrated squawk, the penguin closes its eyes and strains its head skyward, frantically flapping its small wings as fast as it can. It teeters back slightly, and before it can recover it topples over onto its back. With a final frustrated chirp it falls silent and ceases moving. XXX quickly retrieves it. |
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| XXX set her toy monkey on the ground and gives it a slight push. With a series of clinks and clanks, the toy monkey gives a loud metallic screech, lopes across the ground toward you, and scampers up to your shoulder! The toy monkey quickly picks through your hair then scampers back to the ground. With a final screech the monkey goes silent and ceases moving. XXX quickly retrieves it. |
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|- |
|- |
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! |
! scope="rowgroup" role="rowheader"| 5. Mechanical Toy Turtle |
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| You set your toy |
| You set your toy turtle down and give it a slight push. With a few clicks and pops the toy turtle takes a few awkward steps forward. then, with a loud click and a whirring sound, the turtle's feet, tail and head suddenly retract inside the shell. The shell falls to the ground and rocks a few times before the limbs and head re-emerge. You quickly retrieve it. |
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| XXX set her toy turtle on the ground and gives it a slight push. With a few clicks and pops the toy turtle takes a few awkward steps forward. then, with a loud click and a whirring sound, the turtle's feet, tail and head suddenly retract inside the shell. The shell falls to the ground and rocks a few times before the limbs and head re-emerge. XXX quickly retrieves it. |
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|- |
|- |
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! |
! scope="rowgroup" role="rowheader"| 6. Mechanical Toy Dragon |
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| You set your toy turtle down and give it a slight push. With a few clicks and pops the toy turtle takes a few awkward steps forward. then, with a loud click and a whirring sound, the turtle's feet, tail and head suddenly retract inside the shell. The shell falls to the ground and rocks a few times before the limbs and head re-emerge. You quickly retrieve it.|| XXX set her toy turtle on the ground and gives it a slight push. With a few clicks and pops the toy turtle takes a few awkward steps forward. then, with a loud click and a whirring sound, the turtle's feet, tail and head suddenly retract inside the shell. The shell falls to the ground and rocks a few times before the limbs and head re-emerge. XXX quickly retrieves it. |
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|- |
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! 6.<br>Mechanical Toy Dragon |
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| You set your toy dragon down and give it a slight push. With a multitude of clanks and pops the toy dragon rises up on its legs and spreads its thin metal wings. Its eyes narrow and its mouth opens wide as it bellows forth a loud metallic roar and a shower of sparks! After a moment, the dragon settles back down, folds its wings, and curls its lips into a smirk before it finally ceases moving. You quickly retrieve it.|| XXX set her toy dragon on the ground and gives it a slight push. With a multitude of clanks and pops the toy dragon rises up on its legs and spreads its thin metal wings. Its eyes narrow and its mouth opens wide as it bellows forth a loud metallic roar and a shower of sparks! After a moment, the dragon settles back down, folds its wings, and curls its lips into a smirk before it finally ceases moving. XXX quickly retrieves it. |
| You set your toy dragon down and give it a slight push. With a multitude of clanks and pops the toy dragon rises up on its legs and spreads its thin metal wings. Its eyes narrow and its mouth opens wide as it bellows forth a loud metallic roar and a shower of sparks! After a moment, the dragon settles back down, folds its wings, and curls its lips into a smirk before it finally ceases moving. You quickly retrieve it.|| XXX set her toy dragon on the ground and gives it a slight push. With a multitude of clanks and pops the toy dragon rises up on its legs and spreads its thin metal wings. Its eyes narrow and its mouth opens wide as it bellows forth a loud metallic roar and a shower of sparks! After a moment, the dragon settles back down, folds its wings, and curls its lips into a smirk before it finally ceases moving. XXX quickly retrieves it. |
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|- |
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! 7. |
! scope="rowgroup" role="rowheader"| 7. Mechanical Toy Snake |
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| You set your toy snake down and give it a slight push. With a smooth whirring sound, the toy snake begins to wind from side to side, approaching you. It slowly circles you while flicking its rubber tongue. With a final metallic hiss it straightens itself out and ceases moving. You quickly retrieve |
| You set your toy snake down and give it a slight push. With a smooth whirring sound, the toy snake begins to wind from side to side, approaching you. It slowly circles you while flicking its rubber tongue. With a final metallic hiss it straightens itself out and ceases moving. You quickly retrieve it. |
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| XXX set her toy snake on the ground and gives it a slight push. With a smooth whirring sound, the toy snake begins to wind from side to side, approaching XXX. It slowly circles her while flicking its rubber tongue. With a final metallic hiss it straightens itself out and ceases moving. XXX quickly retrieves it. |
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|- |
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! 8. |
! scope="rowgroup" role="rowheader"| 8. Mechanical Toy Dwarf |
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|You set your toy dwarf down and give it a slight push. With some harsh clanks the dwarf begins to hammer a lump of iron on its anvil. After a few blows, the dwarf moves to wipe the sweat from its brow with its hammer hand and accidentally thumps himself in the head with his hammer! The dwarf reels slightly and falls comically on his rear. As it stands, a metallic groaning sound emanates from the dwarf before it finally ceases movement. You quickly retrieve it. |
|You set your toy dwarf down and give it a slight push. With some harsh clanks the dwarf begins to hammer a lump of iron on its anvil. After a few blows, the dwarf moves to wipe the sweat from its brow with its hammer hand and accidentally thumps himself in the head with his hammer! The dwarf reels slightly and falls comically on his rear. As it stands, a metallic groaning sound emanates from the dwarf before it finally ceases movement. You quickly retrieve it. |
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| XXX set her toy dwarf on the ground and gives it a slight push. With some harsh clanks the dwarf begins to hammer a lump of iron on its anvil. After a few blows, the dwarf moves to wipe the sweat from its brow with its hammer hand and accidentally thumps himself in the head with his hammer! The dwarf reels slightly and falls comically on his rear. As it stands, a metallic groaning sound emanates from the dwarf before it finally ceases movement. XXX quickly retrieves it. |
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|- |
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! 9. |
! scope="rowgroup" role="rowheader"| 9. Mechanical Toy Spider |
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| You set your toy spider down and give it a slight push. In the midst of clicks and whirrs the toy spider's legs being to flex and plant themselves on the ground. With a lurch, the spider lifts its body off the ground and clicks its mechanical pincers together a few times. The spider rapidly skitters across the ground toward ! It stops and gnashes its pincers together in annoyance. It pauses a moment, then suddenly skitters closer to him! It gives a loud high-pitched metallic screech and lunges a few times at him, snapping its pincers. Seemingly satisfied, it skitters backwards a bit away from . With a final flex of its legs, the spider settles back to the ground and goes silent. You quickly retrieve |
| You set your toy spider down and give it a slight push. In the midst of clicks and whirrs the toy spider's legs being to flex and plant themselves on the ground. With a lurch, the spider lifts its body off the ground and clicks its mechanical pincers together a few times. The spider rapidly skitters across the ground toward ! It stops and gnashes its pincers together in annoyance. It pauses a moment, then suddenly skitters closer to him! It gives a loud high-pitched metallic screech and lunges a few times at him, snapping its pincers. Seemingly satisfied, it skitters backwards a bit away from . With a final flex of its legs, the spider settles back to the ground and goes silent. You quickly retrieve it. |
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| XXX set her toy spider on the ground and gives it a slight push. In the midst of clicks and whirrs the toy spider's legs being to flex and plant themselves on the ground. With a lurch, the spider lifts its body off the ground and clicks its mechanical pincers together a few times. The spider rapidly skitters across the ground toward you! It stops and gnashes its pincers together in annoyance. It pauses a moment, then suddenly skitters closer! It gives a loud high-pitched metallic screech and lunges at you a few times, snapping its pincers. Seemingly satisfied, it skitters backwards out of your reach. With a final flex of its legs, the spider settles back to the ground and goes silent. XXX quickly retrieves it. |
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|- |
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! scope="rowgroup" role="rowheader"|Not wound |
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| You set your {toy} down and give it a slight push. Nothing seems to happen. You quickly retrieve it.|| XXX sets her {toy} on the ground and gives it a slight push, but nothing seems to happen. XXX quickly retrieves it. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|TURN |
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! scope="rowgroup" role="rowheader"|To wind |
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| You carefully wind the key on the back of the {toy}, filling the air with the sound of delicate clicking. |
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Roundtime: 5 secs. |
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| XXX carefully winds the key on the back of the {toy}, filling the air with the sound of delicate clicking. |
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|- |
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! scope="rowgroup" role="rowheader"|Already wound |
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| You attempt to wind the key on the back of the toy puppy, but it won't budge. |
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| XXX attempts to wind the key on the back of the toy puppy, but it won't budge. |
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|} |
|} |
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</td><td> |
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{{iteminfo |
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[[Category: Scripted Items]] |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Toy<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= No<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Dhu Gillywack<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= PUSH |
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|verb2= TURN<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Revision as of 23:28, 13 November 2022
Mech Toys were first released with the Dhu Gillywack and have 9 toys total in a set. AnalyzeYou analyze your toy puppy and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
The creator has also provided the following information:
*** This item can NOT not be altered in any way. ***
This creation is known as a "Mech Toy", and were first released for Dhu Gillywack 2001. Be careful not to drop them! This toy is number 1 of 9 toys to this set. Can you collect them all?
You get no sense of whether or not the puppy may be further lightened.
ShowThe toy puppy appears fragile and is made of small metal plates, bits of glass, and many tiny gears. A small turnkey is set within its back. PeerWhen you PEER at the toy, you see the following: A strange symbol is engraved on the underside of your puppy: __ / /\ / / /\ / / /\ \ / / /\ \ \ / /_/__\ \ \ /_/_ ____\_\/\ \_\_________\/ ~ Glearnim ~ Usage
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