Assume Aspect memento: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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The '''Assume Aspect memento''', an intricately carved wooden medallion, is a memento that was given out to commemorate the release of the [[ranger]] [[spell]], [[Assume Aspect]]<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
The '''Assume Aspect memento''', an intricately carved wooden medallion, is a memento that was given out to commemorate the release of the [[ranger]] [[spell]], [[Assume Aspect]]<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
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! scope="rowgroup" role="rowheader"| |
! scope="rowgroup" role="rowheader"|PULL |
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|<!-- First Person View --> You grasp the verdant vine from which the carved wooden medallion hangs, adjusting its fit as best as you can. |
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|<!-- Third Person View --> XXX grasps the verdant vine from which his carved wooden medallion hangs, adjusting its fit as best as he can. |
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|<!-- First Person View --> {{addmetext}} |
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|- |
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|<!-- Third Person View --> {{addmetext}} |
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⚫ | |||
|<!-- First Person View --> You press upon the monir core of the carved wooden medallion, causing a thin, glowing line to spiral around its edge. |
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Roundtime 3 sec. |
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|<!-- Third Person View --> XXX presses upon the monir core of his carved wooden medallion, causing a thin, glowing line to spiral around its edge. |
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|- |
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! scope="rowgroup" role="rowheader"|RUB |
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|<!-- First Person View --> As you rub the carved wooden medallion, the eyes of some of the intricately carved beasts upon its surface flicker with a warm green glow. |
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|<!-- Third Person View --> As XXX rubs his carved wooden medallion, the eyes of some of the intricately carved beasts upon its surface flicker with a warm green glow. |
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|- |
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! scope="rowgroup" role="rowheader"|SLAP |
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|<!-- First Person View --> You pull back your hand to give an intricately carved wooden medallion a good slap, but stop when you realize how strange that would be. |
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|<!-- Third Person View --> With a menacing look, XXX pulls his hand back as if to give an intricately carved wooden medallion a firm slap. He then blinks and lowers his hand with an embarrassed look on his face. |
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|- |
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! scope="rowgroup" role="rowheader"|TAP |
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|<!-- First Person View --> As you tap the monir core of the carved wooden medallion, a brilliant golden speck of light pulses once from its center before fading back into the grain of the wood. |
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Roundtime: 3 sec. |
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|<!-- Third Person View --> As XXX taps the monir core of his carved wooden medallion, a brilliant golden speck of light pulses once from its center before fading back into the grain of the wood. |
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|- |
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! scope="rowgroup" role="rowheader"|TOUCH |
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|<!-- First Person View --> You place your hand on the carved wooden medallion, grasping your fingers around its edges. |
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|<!-- Third Person View --> XXX places his on his carved wooden medallion, grasping his fingers around its edges. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|TURN |
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|<!-- First Person View --> As you turn the carved wooden medallion clockwise, the carmiln bear carving at the top of the ring of figurines is displaced by the carved yew porcupine with a barely audible *click*. |
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Roundtime 3 sec. |
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|<!-- Third Person View --> As XXX turns his carved wooden medallion clockwise, the carmiln bear carving at the top of the ring of figurines is displaced by the carved yew porcupine with a barely audible *click*. |
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|- |
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|colspan="2"| Cycles through the various animals |
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===Loresong=== |
===Loresong=== |
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|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= Permanent<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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}} |
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{{itemverb |
{{itemverb |
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|verb= PULL |
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|verb2= PUSH |
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|verb3= RUB |
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|verb4= SLAP |
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|verb5= TAP |
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|verb6- TOUCH |
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⚫ | |||
}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Revision as of 19:02, 18 November 2022
The Assume Aspect memento, an intricately carved wooden medallion, is a memento that was given out to commemorate the release of the ranger spell, Assume Aspect Medallion
You analyze your carved wooden medallion and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. You get no sense of whether or not the medallion may be further lightened.
Thirteen carved figurines lie interconnected end-to-end, forming an unbroken ring of alternating woods around the perimeter of the medallion. Each carving depicts a different animal: a wolf, a jackal, a lion, a panther, an owl, a hawk, a rat, a porcupine, a bear, a serpent, a burgee, a mantis, and a yierka. The figurines surround a polished pale yellow monir core, which is engraved with the relief of a sheaf of grain. A thick, rope-like verdant vine connects twice to the top of the medallion, currently centered upon the carmiln carving of the bear.
A small, flowery script is inscribed into the back of the carved wooden medallion in the Common language: When corruption rose in portside town, Threatening lives the world around, Heroes rose to tainted fire stave, And quell the carnage that it did crave. A life restored from a scorched duress, Gratefulness that one cannot express. What was once corrupt again shone pure, Restoring balance that must endure. - Ahndo Maeza Phoenatos, 5105.
Loresong
Additional InformationFigurines were temporarialy located at the path to each Ranger Guild. When the figurine was RUBbed, the memento was produced. [Upper Trollfang, Shaded Path] Thick underbrush and fallen oak leaves waist-high to a halfling obscure any remnants of a trail here. Acorns crunch underfoot with every step, the sound echoing off of the trees in an otherwise quiet forest. The magnificent oak trees of the forest are unmoving in the calm air, steadfast as they have stood through their many years. You also see a carved wooden wolf figurine inset into one of the oak trees and Master Tracker Sampson. Also here: Lady Belnia Obvious paths: north, out rub figurine As you rub the wolf figurine, a myriad of gold and green strands of energy burst forth from around its edges, forming a tightly knit webwork in the palm of your right hand. The bands of energy quickly expand and begin coursing rapidly around in tight ellipitical paths, moving with some unknown purpose. You notice a tangible weight in your hand as they slow down and fade, leaving you holding an intricately carved wooden medallion. Belnia whispers, "The basic scripts are available to everyone, if you're a ranger you get slightly nicer scripts, and if you know 650 you get even nicer scripts." Belnia whispers, "Oh, if you follow imaera you get moved up 1 level on the scripting scale." Belnia whispers, "So an imaera ranger of any level gets the nicest scripts." Release AnnouncementDateline 8/19/2005: AWESOME AUGUST: ASSUME ASPECT EVENT MEMENTOS After recovering from his possession and inner struggles, forest gnome Ahndo Maeza returned to the public to express his gratitude to all who assisted him in his trying times. After much thought, he stated that the formerly tainted artifact would be broken back down into its components. "With its natural influence already released into the world, I felt that this would be the best way to prevent any further chance of corruption," stated Maeza. A number of the figurines that once made up the outer ring of the medallion that Ahndo beared have been temporarily loaned to the Ranger Guilds of Elanith. The figurines have been set up at the paths to each branch of the guild, in order to allow access to all. "It seems that, even when separated, the figurines still hold a sort of memory of their complete intended form. A simple touch will trigger this memory in them, producing a replica. You'll find that they have plenty to tell, for those who are willing to listen," added Maeza. Shortly thereafter, Ahndo began his journey back home, accompanied by a dark silver stratis. The artifact copies appear to respond strongly to those with a higher familiarity with nature than for others, though they seem to bond to any who claim them. |
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