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'''Globus Elanthias''' is a runestaff originally introduced by Essensia at [[Ebon Gate 2018]]'s [[EGShop:Once_From_a_Soul | Once from a Soul]]. The runestaff has 4 tiers, with certificates for tiers 1 (OTS) to 2 being sold in the shop, tier 2 to 3 and tier 3 to 4 being found in the treasure hoppers. The runestaff features custom flare messaging, custom block messaging for both incoming attacks and bolts, and absorbs the souls of the creatures it kills. |
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'''Globus Elanthias''' are tiered [[Runestaff|runestaves]] with fluff [[Script|scripts]]. They have unique [[Flare|flare]] and [[block]] messaging. They can be unlocked to gain the ability to absorb the souls of the creatures it kills, which allows the user to trigger special abilities. They have been sold at [[EGShop:Once From a Soul|Once From a Soul]] during [[Ebon Gate]]. |
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{{TOC limit|2}} |
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=== Analyze === |
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==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your orase runestaff and sense that the creator has provided the following information: |
You analyze your orase runestaff and sense that the creator has provided the following information: |
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This is the Globus Elanthias runestaff, or more commonly the Soul Eater runestaff. It has spectral shapes as its flare type. There is a skull made of carnelian that is wedged into the top of the length of orase, and it can be customized in the following way: |
This is the Globus Elanthias runestaff, or more commonly the Soul Eater runestaff. It has '''spectral shapes''' as its flare type. There is a skull made of carnelian that is wedged into the top of the length of orase, and it can be customized in the following way: |
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Globe Type: Globe, Orb, Sphere, Spheroid, Ball, Skull |
<span style="color:blue">'''Globe Type: Globe, Orb, Sphere, Spheroid, Ball, Skull'''</span> |
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Globe Material: Glaesine, Glass, Crystalline, Obsidian, Clear Gemstone |
<span style="color:blue">'''Globe Material: Glaesine, Glass, Crystalline, Obsidian, Clear Gemstone'''</span> |
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An orase runestaff can be altered with a long or a show description. If it has a long description, then it will always have a show of "Firmly wedged at the top of the length of orase is carnelian skull." However, if it does not have a show description, then it will always have a show of "Sinew and rawhide bind the top of the length of orase to create a cradle for carnelian skull that rests within it." If you are designing your own show, you may ask your alterer to include how the skull is wedged into the runestaff, but it must always be at the top. |
An orase runestaff can be altered with a long or a show description. If it has a long description, then it will always have a show of "Firmly wedged at the top of the length of orase is carnelian skull." However, if it does not have a show description, then it will always have a show of "Sinew and rawhide bind the top of the length of orase to create a cradle for carnelian skull that rests within it." If you are designing your own show, you may ask your alterer to include how the skull is wedged into the runestaff, but it must always be at the top. |
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Your cool down timer has expired and is ready for use. |
Your cool down timer has expired and is ready for use. |
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</pre> |
</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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== Verb Traps == |
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|itemsummary= At this tier, the runestaff will have special '''[[Globus Elanthias#Block Messaging|block]]''' and '''[[Globus Elanthias#Flare Messaging|flare]]''' messaging.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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! style="width:5em"|TIER |
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|itemverbtable= YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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! style="width:5em"|FLARE TYPE |
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}} |
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! style="width:5em"|VERB |
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{| {{verbtable}} |
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! style="width:35em"|FIRST |
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|- {{verbtableheader}} |
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! style="width:35em"|THIRD |
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! style="width:5em;"|Verb |
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! style="width:5em;"|Style |
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! First |
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! Third |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="3"|CLEAN |
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|rowspan=12|Tier 1||rowspan=4|Cold||CLEAN ||You meticulously polish the skull wedged into your runestaff, causing a rime of hoarfrost to briefly coat the surface. || XXX meticulously polishes the skull wedged into her runestaff, causing a rime of hoarfrost to briefly coat the surface. |
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! Cold |
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| You meticulously polish the ''skull'' wedged into your runestaff, causing a rime of hoarfrost to briefly coat the surface. |
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| XXX meticulously polishes the ''skull'' wedged into her runestaff, causing a rime of hoarfrost to briefly coat the surface. |
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|- |
|- |
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! Steam |
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|RAISE ||Smirking, you raise your orase runestaff high into the air and are rewarded with a melancholy cry. || Smirking, XXX raises her orase runestaff high, causing a melancholy cry to fill the air. |
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| colspan="2"|{{addmetext}} |
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|- |
|- |
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! Vacuum |
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|POINT at (creature/person)|| You point at (creature/person), and a forlorn shade rises out of the sphere wedged into your bronze-wrapped staff. It surges towards it and slams into its form with enough force for the forlorn shade to dissipate. || XXX points at (creature/person), and a forlorn shade rises out of the skull wedged into orase runestaff. It surges towards her and slams into her form with enough force for the spectral shape to instantly dissipate. |
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| You meticulously polish the ''sphere'' wedged into your staff, causing a shroud of darkness to briefly flit past the interior. |
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| XXX meticulously polishes the ''sphere'' wedged into her staff, causing a shroud of darkness to briefly flit past the interior. |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="3"|POINT |
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|POINT at (object) || You point at (object), and a forlorn shade rises out of the sphere wedged in your bronze-wrapped staff. It surges towards the (object) and slams into it with enough force for the forlorn shade to instantly dissipate.|| XXXX points at (object), and a forlorn shade rises out of the skull wedged in her orase runestaff. It surges towards it and slams into it with enough force to instantly dissipate the spectral shape. |
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! At person |
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| You point at YYY, and a '''''forlorn shade''''' rises out of the ''skull'' wedged into your orase runestaff. It surges towards it and slams into its form with enough force for the '''''forlorn shade''''' to dissipate. |
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| XXX points at YYY, and a '''''forlorn shade''''' rises out of the ''skull'' wedged into orase runestaff. It surges towards her and slams into her form with enough force for the '''''forlorn shade''''' to instantly dissipate. |
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|- |
|- |
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! At object |
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|rowspan=4|Vacuum||Clean ||You meticulously polish the sphere wedged into your staff, causing a shroud of darkness to briefly flit past the interior. || XXX meticulously polishes the sphere wedged into her staff, causing a shroud of darkness to briefly flit past the interior. |
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| You point at ZZZ, and a '''''forlorn shade''''' rises out of the ''skull'' wedged in your orase runestaff. It surges towards the ZZZ and slams into it with enough force for the '''''forlorn shade''''' to instantly dissipate. |
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| XXXX points at ZZZ, and a '''''forlorn shade''''' rises out of the ''skull'' wedged in her orase runestaff. It surges towards it and slams into it with enough force to instantly dissipate the '''''forlorn shade'''''. |
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|- |
|- |
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| colspan="3" style="text-align:center"|''Note: The '''forlorn shade''' is the flare type of this staff, which can vary based on design and will be listed in the {{boldmono|ANALYZE}}.'' |
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|RAISE ||Smirking, you raise your bronze-wrapped staff high into the air and are rewarded with a forlorn cry.|| Smirking, XXXe raises her bronze-wrapped staff high, causing a forlorn cry to fill the air. |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|RAISE |
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|POINT at (creature/person)|| You point at (creature/person), and a spectral shape rises out of the skull wedged into your orase runestaff. It surges towards her and slams into her form with enough force for the spectral shape to dissipate. || XXX points at (creature/person), and a spectral shape rises out of the skull wedged into orase runestaff. It surges towards her and slames into her form with enough force for the spectral shape to instantly dissipate. |
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! Any |
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| Smirking, you raise your bronze-wrapped staff high into the air and are rewarded with a '''''forlorn''''' cry. |
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| Smirking, XXX raises her bronze-wrapped staff high, causing a '''''forlorn''''' cry to fill the air. |
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|- |
|- |
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| colspan="3" style="text-align:center"|''Note: The cry is dependent upon special flare style.'' |
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|POINT at (object) || You point at (object), and a spectral shape rises out of the skull wedged in your orase runestaff. It surges towards the (object) and slams into it with enough force for the spectral shape to instantly dissipate. || XXXX points at (object), and a spectral shape rises out of the skull wedged in her orase runestaff. It surges towards it and slams into it with enough force to instantly dissipate the spectral shape. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= The staff will now '''[[Globus Elanthias#Soul Eating Messaging|absorb]]''' the souls of creatures the user kills. This charges the staff and gives it a chance to double flare, at the cost of 15 charges.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
|- |
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! scope="row" role="rowheader"| BOW |
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|rowspan=4|Steam||Clean || || XXX |
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| Placing the palm of your hand upon the ''carnelian skull'' inset into your runestaff, you curl your arm around the upper portion of the length of orase and offer a mocking inclination of your head. |
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| Placing the palm of her hand upon the carnelian ''skull'' inset into her runestaff, XXX curls her arm around the upper portion of the length of orase and offers a mocking inclination of her head. |
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|- |
|- |
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! scope="row" role="rowheader"| GREET |
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|RAISE || || |
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| Narrowing your gaze, you incline your head in a greeting that is punctuated by the nonsensical whispering of lost souls. |
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| Narrowing her gaze, XXX inclines her head in a greeting that is punctuated by the nonsensical whispering of lost souls. |
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|- |
|- |
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! scope="row" role="rowheader"| WAVE<br>(at someone) |
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|POINT at (creature/person)|| || |
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| As you gaze at YYY, you contemplate ripping the very soul out of her. |
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| XXX gazes at you thoughtfully for several moments while idly rolling her runestaff between her hands. |
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|- |
|- |
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! scope="row" role="rowheader"| WAVE<br>(at object) |
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|POINT at (object) || || |
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| You wave an orase runestaff in a broad arch and point the ''skull'' within at a ZZZ. |
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| XXX waves an orase runestaff in a broad arch and points the ''skull'' within at a ZZZ. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= The wielder can now toggle on/off the double flare ability. It will also allow the user to obtain temporary '''[[Globus Elanthias#Features|feature alterations]]''' at the cost of five charges.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! Style |
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! First |
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! Third |
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|- |
|- |
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! scope="rowgroup" role="rowheader" rowspan="4"|ATTEND |
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|colspan=5 | At Tier1 all Globus Elanthias items will have a custom block: Lifting from its setting in XXXs bronze-wrapped staff, a bronze-sheened blown glass sphere blocks the blast meant for her and scatters it before returning to its natural perch. |
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! rowspan="2"|Uncharged |
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| rowspan="2"|'''''Spectral''''' mist spills down the side of your staff as you attend to its appearance. |
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| '''''Spectral''''' mist spills down the side of XXX's staff as he attends to its appearance. |
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|- |
|- |
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| '''Hidden:''' '''''Spectral''''' mist rolls through the area. |
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|colspan=5 | At Tier 1 all Globus Elanthias items have special flares: ** Rising from the bronze-sheened blown glass that is wedged into your bronze-wrapped staff, a forlorn shade rushes towards (creature/player) and hovers before her. Its ravaged face appears tormented, and its maw hangs open as it begins to draw a deep, exaggerated breath that sucks the air from (creature/players) lungs. As she struggles for breath, the shade begins to grin with malign content and then slowly dissipates. ** |
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|- |
|- |
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! rowspan="2"|Charged |
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|rowspan=12 |Tier 2||rowspan=4|Cold|| BOW || Placing the palm of your hand upon the carnelian skull inset into your runestaff, you curl your arm around the upper portion of the length of orase and offer a mocking inclination of your head. || Placing the palm of her hand upon the carnelian skull inset into her runestaff, XXX curls her arm around the upper portion of the length of orase and offers a mocking inclination of her head. |
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| You trace your fingers over the ''orb'' wedged into your staff and watch as '''''wispy''''' mist clings to your fingers. When a thick amount has coated your fingers, you attend to your black hair and feel a wash of '''''tingling''''' energy seep into your scalp. |
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| XXXX traces his fingers over the ''orb'' wedged into his staff. '''''Wispy''''' mist clings to his fingers, which he pulls towards his head and wreathes it in a halo of '''''tingling''''' energy that slowly dissipates. |
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|- |
|- |
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| colspan="2" style="text-align:center"|''Note: Alters hair feature line for one hour at the cost of 5 charges. Bolded message varies by flare type.'' |
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| GREET || Narrowing your gaze, you incline your head in a greeting that is punctuated by the nonsensical whispering of lost souls. || Narrowing her gaze, XXX inclines her head in a greeting that is punctuated by the nonsensical whispering of lost souls. |
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|- |
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! scope="row" role="rowheader" rowspan="3"|GAZE |
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! Uncharged |
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| You gaze intently into the depths of the ''orb'' cradled in your staff and watch as a pair of yellow, shrewd eyes gaze back. |
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| XXX gazes intently into the depths of ''orb'' cradled in his staff. |
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|- |
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! rowspan="2"|Charged |
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| WAVE (person/creature) || As you gaze at XXX, you contemplate ripping the very soul out of her. || XXX gazes at you thoughtfully for several moments while idly rolling her runestaff between her hands. |
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| Gazing intently into the ''orb'' perched upon your staff, you watch as a pair of '''''forlorn shades''''' rise through the ''incarnadine glass'' surface and spear their tenebrous bodies into your eyes. You blink rapidly, and when your vision clears, the world takes on a hazy '''''grey''''' hue. |
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| Gazing intently into the ''orb'' perched upon his staff, XXXX watches the ''incarnadine glass'' surface intently. '''''Forlorn shades''''' rise through from its depths and spear their tenebrous bodies into his grey eyes. |
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|- |
|- |
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| colspan="2" style="text-align:center"|''Note: Alters eye feature line for one hour at the cost of 5 charges. Bolded message varies by flare type.'' |
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| WAVE (object) || You wave an orase runestaff in a broad arch and point the skull within at (object). ||XXX waves an orase runestaff in a broad arch and points the skull within at a triad of slender ivory bangles carved with spectral shapes. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="3"|RUB |
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|rowspan=4|Vacuum|| BOW || SAME || SAME |
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! Uncharged |
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| As you gently rub the ''glass'' surface of the ''orb'' perched in your staff, tiny handprints appear from the opposite side. |
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| Tiny handprints appear within the ''orb'' that is perched on his staff as he rubs the ''orb'' surface. |
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|- |
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! rowspan="2"|Charged |
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| GREET || SAME || SAME |
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| You gently rub the ''orb'' perched upon your staff, causing '''''grey''''' to pass through the ''incarnadine glass'' surface and clings to your (ear/flesh/neck). |
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| XXXX gently rubs the ''orb'' perched upon his staff, causing '''''grey''''' to pass through the ''incarnadine glass'' surface and clings to his (ear/flesh/neck). |
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|- |
|- |
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| colspan="2" style="text-align:center"|''Note: Alters unique feature line for one hour at the cost of 5 charges. Bolded message and location varies by flare type.'' |
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| WAVE (person/creature) || SAME || SAME |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PROD |
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| WAVE (object) || SAME || SAME |
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! rowspan="2"|2x Flares Off |
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| You trace an uncomplicated pattern on the staff, your fingers touching the kakore, and you know you've enabled the ability for it to use charges on a potential double flare. |
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| XXXX traces an uncomplicated pattern upon the staff. |
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|- |
|- |
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| colspan="2" style="text-align:center"|''Note: Toggles on/off double flare ability.'' |
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|rowspan=4|Steam|| BOW || SAME || SAME |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= The staff gains a '''Soul Storm ''' area attack at the cost of 50 charges.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} {{addmetext}} |
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==Additional Information== |
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===Block Messaging=== |
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<pre{{log2}}> |
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Lifting from its setting in XXX's bronze-wrapped staff, a bronze-sheened blown glass sphere blocks the blast meant for her and scatters it before returning to its natural perch.</pre> |
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===Flare Messaging=== |
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<pre{{log2}}> |
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Rising from the bronze-sheened blown glass that is wedged into your bronze-wrapped staff, a forlorn shade rushes towards a grey orc and hovers before her. Its ravaged face appears tormented, and its maw hangs open as it begins to draw a deep, exaggerated breath that sucks the air from a grey orc's lungs. As she struggles for breath, the shade begins to grin with malign content and then slowly dissipates. |
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</pre> |
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===Soul Eating Messaging=== |
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<pre{{log2}}> |
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The globe wedged into your staff suddenly lifts from its setting and hovers over the lifeless form of a grey orc for several seconds. You watch as the spectral image of the a grey orc seems to lift from its body and gets drawn, screaming, into the globe. Slowly, it floats its way back to its waiting perch and slips into the staff with a soft *clink*. |
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</pre> |
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===Features=== |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Flare |
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! Hair |
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! Eyes |
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! Unique |
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|- |
|- |
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! Vacuum |
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| GREET || SAME || SAME |
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| thin, void black hair falling in a static-charged halo |
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| aniridia, ebon eyes |
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| Small forlorn shades cling to his ear, their spectral heads bent as if whispering to him. |
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|- |
|- |
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! Cold |
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| WAVE (person/creature) || SAME || SAME |
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| thick, pale blue hair dappled with frigid hoarfrost and icicles |
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|- |
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| aniridia, ghastly blue eyes |
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| WAVE (object) || SAME || SAME |
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| Hoarfrost rimes his flesh where tiny, ghastly shadows dance in a circle about his neck |
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|- |
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|colspan=5 | At Tier 2 all Globus Elanthias will charge using the souls of their victims: The globe wedged into your staff suddenly lifts from its setting and hovers over the lifeless form of (creature) for several seconds. You watch as the spectral image of the (creature) seems to lift from its body and gets drawn, screaming, into the globe. Slowly, it floats its way back to its waiting perch and slips into the staff with a soft *clink*. |
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|- |
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|colspan=5 | At Tier 2 all Globus Elanthias have a chance of providing a second flare. This flare has a cost of 15 charges. |
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|- |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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! style="width:5em"|TIER |
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! style="width:5em"|FLARE TYPE |
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! style="width:5em"|VERB |
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! style="width:35em"|FIRST |
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! style="width:35em"|THIRD |
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|rowspan=11 |Tier 2||rowspan=4|Cold|| Attend || || |
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|- |
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| Gaze || || |
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|- |
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| Rub || || |
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|- |
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| Prod || || |
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|- |
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|rowspan=4|Vacuum|| Attend || || |
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|- |
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| Gaze || || |
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|- |
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| Rub || || |
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|- |
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| Prod || || |
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|- |
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|rowspan=4|Steam|| Attend || || |
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|- |
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| Gaze || || |
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|- |
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| Rub || || |
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|- |
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| Prod || || |
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|- |
|- |
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! Steam |
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| lank, spectral white hair falling in ragged, wispy lengths |
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| aniridia, spectral white eyes |
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| Tiny spectral shapes cling to her flesh, their tenebrous hands greying the surrounding area. |
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|} |
|} |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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[[Category: Scripted Items]] |
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|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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[[Category: Feature Changing Items]] |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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[[Category: Automated Unlocking Certificates]] |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Runestaff<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Hair<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= Eyes |
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|feature3= Unique |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Globe type<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= Globe material |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= Essensia<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Caligos Isle<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|releaseyear= 2018 |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Long OR show description.<br>Show has restrictions per ANALYZE.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= ATTEND<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= BOW |
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|verb3= CHUCKLE |
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|verb4= CLEAN |
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|verb5= GAZE |
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|verb6= GREET |
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|verb7= NUDGE |
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|verb8= POINT |
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|verb9= PROD |
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|verb10= RAISE |
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|verb11= RUB |
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|verb12= TAP |
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|verb13= WAVE |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Latest revision as of 19:50, 4 December 2022
Globus Elanthias are tiered runestaves with fluff scripts. They have unique flare and block messaging. They can be unlocked to gain the ability to absorb the souls of the creatures it kills, which allows the user to trigger special abilities. They have been sold at Once From a Soul during Ebon Gate. AnalyzeYou analyze your orase runestaff and sense that the creator has provided the following information: This is the Globus Elanthias runestaff, or more commonly the Soul Eater runestaff. It has spectral shapes as its flare type. There is a skull made of carnelian that is wedged into the top of the length of orase, and it can be customized in the following way: Globe Type: Globe, Orb, Sphere, Spheroid, Ball, Skull Globe Material: Glaesine, Glass, Crystalline, Obsidian, Clear Gemstone An orase runestaff can be altered with a long or a show description. If it has a long description, then it will always have a show of "Firmly wedged at the top of the length of orase is carnelian skull." However, if it does not have a show description, then it will always have a show of "Sinew and rawhide bind the top of the length of orase to create a cradle for carnelian skull that rests within it." If you are designing your own show, you may ask your alterer to include how the skull is wedged into the runestaff, but it must always be at the top. It is currently 4 of 4 Tiers. With the following verbs available: Attend*, Bow, Chuckle, Clean, Gaze**, Greet, Nudge, Point, Prod, Raise, Rub***, Tap****, and Wave You have unlocked the Soul Eating feature, which will charge your runestaff. You can only charge it with creatures that you can learn from. Some creatures will give more charges than others. The runestaff currently has 0 charges stored in it. Your orase runestaff will produce a second flare during combat that costs 15 charges at activation. This option can be toggled off using PROD. * This is a feature change (hair) option that will last 1 hour and cost 5 charges to activate. ** This is a feature change (eyes) option that will last 1 hour and cost 5 charges to activate. *** This is a feature change (unique) option that will last 1 hour and cost 5 charges to activate. **** Soul Storm - This allows for you to cause the collected souls to fly out of your runestaff to do damage to the surrounding creatures/people and costs 50 charges to activate with a 1 hour cool down. ~*~ Please note, if done in town you will be sent to jail. ~*~ Your cool down timer has expired and is ready for use. Tier 1At this tier, the runestaff will have special block and flare messaging.Usage
Tier 2The staff will now absorb the souls of creatures the user kills. This charges the staff and gives it a chance to double flare, at the cost of 15 charges.Usage
Tier 3The wielder can now toggle on/off the double flare ability. It will also allow the user to obtain temporary feature alterations at the cost of five charges.Usage
Tier 4The staff gains a Soul Storm area attack at the cost of 50 charges.UsageAdditional InformationBlock MessagingLifting from its setting in XXX's bronze-wrapped staff, a bronze-sheened blown glass sphere blocks the blast meant for her and scatters it before returning to its natural perch. Flare MessagingRising from the bronze-sheened blown glass that is wedged into your bronze-wrapped staff, a forlorn shade rushes towards a grey orc and hovers before her. Its ravaged face appears tormented, and its maw hangs open as it begins to draw a deep, exaggerated breath that sucks the air from a grey orc's lungs. As she struggles for breath, the shade begins to grin with malign content and then slowly dissipates. Soul Eating MessagingThe globe wedged into your staff suddenly lifts from its setting and hovers over the lifeless form of a grey orc for several seconds. You watch as the spectral image of the a grey orc seems to lift from its body and gets drawn, screaming, into the globe. Slowly, it floats its way back to its waiting perch and slips into the staff with a soft *clink*. Features
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