Boots of Tonis: Difference between revisions
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'''Boots of Tonis''' are an auction item from the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]]. |
'''Boots of Tonis''' are an auction item from the [[Ebon Gate 2009 auction list|Ebon Gate 2009 auction]]. |
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== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
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! scope="row" role="rowheader"|Verb |
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! scope="row" role="rowheader"|Style |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Second Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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==Additional Information== |
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===Items=== |
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;a pair of winged silver boots |
;a pair of winged silver boots |
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:<i>From the Ebon Gate 2009 Auction.</i> |
:<i>From the Ebon Gate 2009 Auction.</i> |
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The Boots of Tonis can be altered, but they must remain leather. |
The Boots of Tonis can be altered, but they must remain leather. |
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Upon any incoming attack, the boots have a small chance (5%) to cause a squall to flare up around their bearer, hastening his movements and shifting him through the air, thus causing the attack to be nullified. This maneuver is similar to that of a [[wind witch]]. When also wearing [[Gloves of Tonis]], the percentage is increased to 10%. |
Upon any incoming attack, the boots have a small chance (5%) to cause a squall to flare up around their bearer, hastening his movements and shifting him through the air, thus causing the attack to be nullified. This maneuver is similar to that of a [[wind witch]]. When also wearing [[Gloves of Tonis]], the percentage is increased to 10%. |
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< |
<pre{{log2}}> |
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As a glistening cerebralite moves to strike at you, a swirling whirlwind bursts into life around your form. Time seems to slow to a crawl as the turbulent winds guide your movements, allowing you to avoid the assault! |
As a glistening cerebralite moves to strike at you, a swirling whirlwind bursts into life around your form. Time seems to slow to a crawl as the turbulent winds guide your movements, allowing you to avoid the assault! |
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</ |
</pre> |
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Can cast [[Haste]] once an hour. |
Can cast [[Haste]] once an hour. |
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{| {{loresong}} |
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|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
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⚫ | As your song brings forth the tale of the boots, your vision blurs and you find yourself gazing upon a small farm. A vivid red barn is the centerpiece of your vision, as the rest seems to blur at the edges to frame the giant wooden building. A young boy, kneeling into the piled straw and weeping quietly, grips a pair of heavy shoes in his trembling hands. His anguish is apparent, though it seems fueled more by frustration and anger than true sadness. The shoes are comprised of thick unpolished leather and there is a steel contraption between them, holding them together at the toes of each shoe. |
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! Loresong |
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! Reaction |
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⚫ | | As your song brings forth the tale of the boots, your vision blurs and you find yourself gazing upon a small farm. A vivid red barn is the centerpiece of your vision, as the rest seems to blur at the edges to frame the giant wooden building. A young boy, kneeling into the piled straw and weeping quietly, grips a pair of heavy shoes in his trembling hands. His anguish is apparent, though it seems fueled more by frustration and anger than true sadness. The shoes are comprised of thick unpolished leather and there is a steel contraption between them, holding them together at the toes of each shoe. |
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The boy stands, his deformed feet obvious now as he moves out of the straw to the middle of the barn. Dropping his shoes, the boy gets a determined expression and moves towards a scarecrow set up near the right wall as if to attack it with his fist. Though his concentration is obvious, he is slow in movement and fumbles painfully due to his deformity. In the end, though he manages to reach the scarecrow in a halting type of run, he lacks enough speed and force to hit it hard enough and the connection of fist to straw does nothing more than displace a few strands, sending the scarecrow into a slow spin on its post. Again and again, the boy tries, but all the determination he possesses cannot make up for the lack of speed and force. Finally, after several hours of his attempts, the light begins to fade in the sky to herald the night. A voice calls from far off, and the boy gives the scarecrow one last frustrated punch, and heads out of the barn to the house in the distance. A rustle in the straw catches your attention, and the lithe form of a man in a simple tunic appears, his gaze fixed upon the retreating form of the boy. He kneels beside the forgotten shoes, picking them up and turning them in his hands as he inspects the steel contraption holding them together. The vision fades slowly, but you have the feeling that there is more to learn. |
The boy stands, his deformed feet obvious now as he moves out of the straw to the middle of the barn. Dropping his shoes, the boy gets a determined expression and moves towards a scarecrow set up near the right wall as if to attack it with his fist. Though his concentration is obvious, he is slow in movement and fumbles painfully due to his deformity. In the end, though he manages to reach the scarecrow in a halting type of run, he lacks enough speed and force to hit it hard enough and the connection of fist to straw does nothing more than displace a few strands, sending the scarecrow into a slow spin on its post. Again and again, the boy tries, but all the determination he possesses cannot make up for the lack of speed and force. Finally, after several hours of his attempts, the light begins to fade in the sky to herald the night. A voice calls from far off, and the boy gives the scarecrow one last frustrated punch, and heads out of the barn to the house in the distance. A rustle in the straw catches your attention, and the lithe form of a man in a simple tunic appears, his gaze fixed upon the retreating form of the boy. He kneels beside the forgotten shoes, picking them up and turning them in his hands as he inspects the steel contraption holding them together. The vision fades slowly, but you have the feeling that there is more to learn. |
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| {{addmetext}} |
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Once more, you direct the power of your voice towards the boots, drawing forth more of its tale. Your vision blurs and you find yourself gazing upon a collection of clouds. The same tunic-clad, lithe young man of before sits casually amongst the insubstantial smoke as if it were a solid wood seat. A messenger pouch is slung over one shoulder, and he has a pair of boots in his lap where he laboriously works on each one. Sweat forms on his brow and his movements appear to go faster than is possible, becoming a blur that hurts the eye after just a few moments of trying to observe. Suddenly, he looks up with a grin and raises the boots in his hand triumphantly! They flash with a golden hue in the light of the sun, the leather supple and glowing with what appears to be a magical glint. After a simple adjustment to each ankle, the young man adds embroidery to the boots in the form of silver wings. A brief gesture at the footwear completes the project, for the young man leaps to his feet and is gone from the cloud before a blink is able to be given. The vision fades, but you feel there is more to be learned. |
| Once more, you direct the power of your voice towards the boots, drawing forth more of its tale. Your vision blurs and you find yourself gazing upon a collection of clouds. The same tunic-clad, lithe young man of before sits casually amongst the insubstantial smoke as if it were a solid wood seat. A messenger pouch is slung over one shoulder, and he has a pair of boots in his lap where he laboriously works on each one. Sweat forms on his brow and his movements appear to go faster than is possible, becoming a blur that hurts the eye after just a few moments of trying to observe. Suddenly, he looks up with a grin and raises the boots in his hand triumphantly! They flash with a golden hue in the light of the sun, the leather supple and glowing with what appears to be a magical glint. After a simple adjustment to each ankle, the young man adds embroidery to the boots in the form of silver wings. A brief gesture at the footwear completes the project, for the young man leaps to his feet and is gone from the cloud before a blink is able to be given. The vision fades, but you feel there is more to be learned. |
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| {{addmetext}} |
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⚫ | As you continue to direct the power of your voice towards the the boots, your vision blurs yet again; this time you find yourself in a cobbler's shop. The young boy stands with his mother, staring with a dull expression out of the window in the shop, while his mother handles her business with the shopkeeper. His expression is one of frustration and resignation as he watches people pass by, their perfect gait such a contrast to his own deformed stumble. After a few moments, the boys mother can be heard saying, "Are you sure? Who would do such a thing for us? Oh my, look at them!" The boy turns and his eyes widen as he gazes upon the boots his mother holds in her trembling fingers, her own gaze shocked and widened as she in turn gazes at the shopkeeper. The shopkeeper shrugs helplessly and repeats himself to the boys mother, "To be honest, Miss, I didnt get a good look at him! He stopped, dropped off the package, and was gone before I could even say goodbye." Glancing from the boots to her son and back to the shopkeeper, the woman asks, "Well how much are they?" and the shopkeeper hands her the note, then says, "Paid for already, Miss." The woman opens the parchment, gazing at it in awe as she reads aloud, "Commissioned for the Wylanae family. Please deliver to Goodwife Wylanae for her son. The cost has been taken care of." The vision ends slowly to the sound of the door chime as the mother and boy leave the cobblers shop, boots in hand. You feel that there is more to be learned, should you continue. |
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⚫ | |As you continue to direct the power of your voice towards the the boots, your vision blurs yet again; this time you find yourself in a cobbler's shop. The young boy stands with his mother, staring with a dull expression out of the window in the shop, while his mother handles her business with the shopkeeper. His expression is one of frustration and resignation as he watches people pass by, their perfect gait such a contrast to his own deformed stumble. After a few moments, the boys mother can be heard saying, "Are you sure? Who would do such a thing for us? Oh my, look at them!" The boy turns and his eyes widen as he gazes upon the boots his mother holds in her trembling fingers, her own gaze shocked and widened as she in turn gazes at the shopkeeper. The shopkeeper shrugs helplessly and repeats himself to the boys mother, "To be honest, Miss, I didnt get a good look at him! He stopped, dropped off the package, and was gone before I could even say goodbye." Glancing from the boots to her son and back to the shopkeeper, the woman asks, "Well how much are they?" and the shopkeeper hands her the note, then says, "Paid for already, Miss." The woman opens the parchment, gazing at it in awe as she reads aloud, "Commissioned for the Wylanae family. Please deliver to Goodwife Wylanae for her son. The cost has been taken care of." The vision ends slowly to the sound of the door chime as the mother and boy leave the cobblers shop, boots in hand. You feel that there is more to be learned, should you continue. |
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⚫ | The power of your voice draws forth yet another vision from the the boots. The young boy is now back in his barn, surrounded by piles of straw and the thick scent of livestock. He faces his formidable foe, the scarecrow, once more, and his expression speaks volumes of his steadfast determination. The one thing that has changed is his attire -- he now wears a pair of golden leather boots embroidered with silver wings upon each ankle. He grips his stick in one hand, his eyes fixated upon his target. He pauses a moment, gathering his breath and exhaling slowly as he centers his focus upon his task. With a swift kick of his golden boots, he suddenly bursts into speed that is unlike anything ever seen! His movements are quick, his feet no longer fumbling him up! He lets out a whoop of exhilaration, dashing about the scarecrow with the widest grin he has ever been able to give, his movements blurring with celerity. Slowly, the burst of speed fades and he is left panting, but not overly exerted. He stands staring down at his boots in amazement, his mouth agape. The sound of his mothers call for him brings him out of his fixation on his new footwear and he grins, crying out, "Coming!" as he leaves the barn and makes his way to his house in the distance. The vision slowly fades. |
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|{{addmetext}} |
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⚫ | |||
⚫ | |The power of your voice draws forth yet another vision from the the boots. The young boy is now back in his barn, surrounded by piles of straw and the thick scent of livestock. He faces his formidable foe, the scarecrow, once more, and his expression speaks volumes of his steadfast determination. The one thing that has changed is his attire -- he now wears a pair of golden leather boots embroidered with silver wings upon each ankle. He grips his stick in one hand, his eyes fixated upon his target. He pauses a moment, gathering his breath and exhaling slowly as he centers his focus upon his task. With a swift kick of his golden boots, he suddenly bursts into speed that is unlike anything ever seen! His movements are quick, his feet no longer fumbling him up! He lets out a whoop of exhilaration, dashing about the scarecrow with the widest grin he has ever been able to give, his movements blurring with celerity. Slowly, the burst of speed fades and he is left panting, but not overly exerted. He stands staring down at his boots in amazement, his mouth agape. The sound of his mothers call for him brings him out of his fixation on his new footwear and he grins, crying out, "Coming!" as he leaves the barn and makes his way to his house in the distance. The vision slowly fades. |
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|{{addmetext}} |
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==References== |
==References== |
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*[[Ebon Gate 2009 Teasers (saved post)#Tonis items|Ebon Gate 2009 Teasers (saved post)]] |
*[[Ebon Gate 2009 Teasers (saved post)#Tonis items|Ebon Gate 2009 Teasers (saved post)]] |
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[[Category:Legendary Items]] |
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[[Category:Ebon Gate Auction 2009]] |
[[Category:Ebon Gate Auction 2009]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Footwear<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= Gloves of Tonis<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= Haste (535)<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Must be leather<br><!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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Latest revision as of 11:09, 8 December 2022
Boots of Tonis are an auction item from the Ebon Gate 2009 auction. Usage
Additional InformationItems
The Boots of Tonis can be altered, but they must remain leather. AbilitiesUpon any incoming attack, the boots have a small chance (5%) to cause a squall to flare up around their bearer, hastening his movements and shifting him through the air, thus causing the attack to be nullified. This maneuver is similar to that of a wind witch. When also wearing Gloves of Tonis, the percentage is increased to 10%. As a glistening cerebralite moves to strike at you, a swirling whirlwind bursts into life around your form. Time seems to slow to a crawl as the turbulent winds guide your movements, allowing you to avoid the assault! Can cast Haste once an hour. Loresong
References |
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