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Fire Spirit (111): Difference between revisions
SPYRIDONM1 (talk | contribs) (Added bolt spell table with damage factors and AvDs) |
SPYRIDONM1 (talk | contribs) (Updated page information, added links, lore table and spell messaging.) |
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'''Fire Spirit''', in its utility form (unaimed), will send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm. |
'''Fire Spirit''', in its utility form (unaimed), will send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm. |
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If Fire Spirit is targeted at a player or creature then it becomes a |
If Fire Spirit is targeted at a player or creature then it becomes a [[Bolt spell]] similar to [[Major Fire (908)|Major Fire]]. If the target is hit successfully then the ball will explode doing initial damage and added [[Fire critical table|fire]] [[Critical|critical]] damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room. |
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As with all bolt spells, [[Spell Aiming]] is the most crucial skill for the targeted version. Also, [[Multi Opponent Combat]] can increase the odds that the explosion hits multiple targets in the room; however, it is not required. |
As with all bolt spells, [[Spell Aiming]] is the most crucial skill for the targeted version. Also, [[Multi Opponent Combat]] can increase the odds that the explosion hits multiple targets in the room; however, it is not required. |
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==Spiritual Lore, Summoning== |
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⚫ | Training in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] |
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⚫ | Training in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] and also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19. |
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⚫ | |||
⚫ | |||
===Spiritual Lore/Damage Factor Table=== |
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Ranks in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] (DF) according to the table below. |
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==Bolt Spell Version Damage Factors and AvDs== |
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{| {{prettytable}} |
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|- |
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|'''Summoning Lore Ranks'''||'''<center>DF Increase</center>''' |
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|- |
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|<center>1 to 50</center>||0.001 per rank |
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|- |
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|<center>51 to 100</center>||0.001 per two ranks |
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|- |
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|<center>101 to 200</center>||0.001 per four ranks |
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|} |
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*Note: Damage factor truncates at three decimal places. |
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:E.g., with 126 ranks of SL: Summoning the DF increase is: |
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: (50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815 |
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==Bolt Spell Table== |
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{{Boltspell table start}} |
{{Boltspell table start}} |
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|AvD17=40|AvD18=34|AvD19=28|AvD20=22}} |
|AvD17=40|AvD18=34|AvD19=28|AvD20=22}} |
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{{Boltspell table end}} |
{{Boltspell table end}} |
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⚫ | |||
===Messaging=== |
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<div {{log}}> |
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You utter a light chant and raise your hands, beckoning the lesser spirits to aid you |
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with the Fire Spirit spell...<br> |
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Your spell is ready.<br> |
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You gesture at a giant marmot.<br> |
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You hurl a roaring ball of fire at a giant marmot!<br> |
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AS: +237 vs DS: +84 with AvD: +57 + d100 roll: +16 = +226<br> |
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... and hit for 94 points of damage!<br> |
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A large patch of flesh is seared off a giant marmot's back.<br> |
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The giant marmot is stunned!<br> |
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The roaring ball of fire strikes a giant marmot, blossoming into a much larger<br> sphere of flame upon impact.<br> |
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... 70 points of damage!<br> |
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Fire completely surrounds a giant marmot. Blood boils and heart stops.<br> |
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The giant marmot collapses to the ground, emits a final squeal, and dies. |
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</div {{log}}> |
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Revision as of 17:40, 28 September 2010
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Fire Spirit, in its utility form (unaimed), will send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm.
If Fire Spirit is targeted at a player or creature then it becomes a Bolt spell similar to Major Fire. If the target is hit successfully then the ball will explode doing initial damage and added fire critical damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room.
As with all bolt spells, Spell Aiming is the most crucial skill for the targeted version. Also, Multi Opponent Combat can increase the odds that the explosion hits multiple targets in the room; however, it is not required.
Spiritual Lore, Summoning
Training in Spiritual Lore, Summoning will increase the spell's damage factor and also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19.
Spiritual Lore/Damage Factor Table
Ranks in Spiritual Lore, Summoning will increase the spell's damage factor (DF) according to the table below.
Summoning Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
- E.g., with 126 ranks of SL: Summoning the DF increase is:
- (50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815
Bolt Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Fire Spirit | DF | .400 | .333 | .270 | .256 | .244 | ||||||||||||
AvD | 70 | 60 | 59 | 58 | 57 | 50 | 48 | 46 | 44 | 45 | 41 | 37 | 33 | 40 | 34 | 28 | 22 |
Spell Usage
Messaging
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you
with the Fire Spirit spell...
Your spell is ready.
You gesture at a giant marmot.
You hurl a roaring ball of fire at a giant marmot!
AS: +237 vs DS: +84 with AvD: +57 + d100 roll: +16 = +226
... and hit for 94 points of damage!
A large patch of flesh is seared off a giant marmot's back.
The giant marmot is stunned!
The roaring ball of fire strikes a giant marmot, blossoming into a much larger
sphere of flame upon impact.
... 70 points of damage!
Fire completely surrounds a giant marmot. Blood boils and heart stops.
The giant marmot collapses to the ground, emits a final squeal, and dies.
External Links
- Minor Spiritual Spell Circle: Fire Spirit, on Play.net