Lirion bow: Difference between revisions

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m (Removed extra markup, added alert banner related to blessing and ranged updates due to reference to permabless and total AS as a result of bow enchant and ammo.)
 
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<div class="alert alert-danger" style="text-align:center">'''Ranged underwent a revamp in 2020 and blessing underwent a revamp in December 2021. Until this article is updated, be sure to read [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U Archery Update] and [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by GM Khaladon for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by [[GameMaster]] [[User:GS4-KHALADON|Khaladon]] for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
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All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares.
All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all [[permabless]]ed except for the bows with poison flares.
==Analyze==
==Analyze==
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==Usage==
==Usage==
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
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! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="rowgroup" role="rowheader"|PLUCK
! scope="row" role="rowheader"|PLUCK
|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it.
|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="rowgroup" role="rowheader"|POINT
! scope="row" role="rowheader"|POINT
|<!-- First Person View --> You carefully sight down your ruic elven long bow and along the shaft.
|<!-- First Person View --> You carefully sight down your ruic elven long bow and along the shaft.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="rowgroup" role="rowheader"|PULL
! scope="row" role="rowheader"|PULL
|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.
|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.
The string makes a high pitched *twang* as you release it.
The string makes a high pitched *twang* as you release it.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="rowgroup" role="rowheader"|RUB
! scope="row" role="rowheader"|PUSH
|Carefully planting your foot firmly on the ground, you brace the lower limb of your bow against it securely. With the ease of long practice you slip the top loop of the bowstring from the nock, twist it several times, and slide the knot's loop back into position.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB
|<!-- First Person View --> You polish your ruic elven long bow with your hand, trying to remove all the imperfections.
|<!-- First Person View --> You polish your ruic elven long bow with your hand, trying to remove all the imperfections.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="rowgroup" role="rowheader"|TAP
! scope="row" role="rowheader"|TAP
|<!-- First Person View --> You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface.
|<!-- First Person View --> You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="rowgroup" role="rowheader"|TOSS
! scope="row" role="rowheader"|TOSS
|<!-- First Person View --> You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip.
|<!-- First Person View --> You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Bow<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype= Bow<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->

Latest revision as of 10:28, 20 December 2022

Ranged underwent a revamp in 2020 and blessing underwent a revamp in December 2021. Until this article is updated, be sure to read Archery Update and Bless System Proposal 2.0

Lirion bows (also known as Wavedancer-style bows) are a type of weapon originally designed by GameMaster Khaladon for the Wavedancer. Varieties include longbows, composite bows, and crossbows.

All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during COCK with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
PLUCK You give your bow string a good pluck, testing it for proper tension.
The string makes a high pitched *twang* as you release it.
This section has not been added yet; please add to it now!
POINT You carefully sight down your ruic elven long bow and along the shaft. This section has not been added yet; please add to it now!
PULL You give your bow string a good pluck, testing it for proper tension.

The string makes a high pitched *twang* as you release it.

This section has not been added yet; please add to it now!
PUSH Carefully planting your foot firmly on the ground, you brace the lower limb of your bow against it securely. With the ease of long practice you slip the top loop of the bowstring from the nock, twist it several times, and slide the knot's loop back into position. This section has not been added yet; please add to it now!
RUB You polish your ruic elven long bow with your hand, trying to remove all the imperfections. This section has not been added yet; please add to it now!
TAP You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface. This section has not been added yet; please add to it now!
TOSS You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. This section has not been added yet; please add to it now!

Additional Information

Droit draws back on his ruic long bow and a straight ruic arrow appears.
Droit fires a straight ruic arrow at a Grimswarm giant soldier!
AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426
... and hits for 72 points of damage!
Loud *crack* as the giant soldier's sternum breaks!

The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons.

Lirion bow Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Bow
Alterable Yes
Light/Deep Yes
Original Release Merchant Lirion
Original Release Venue Wavedancer
Original Release Year 2005
Item Verbs
PLUCK POINT PULL PUSH
RUB TAP TOSS