Mortar and pestle: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Mortars and pestles''' can be purchased in the [[List of alchemy shop inventory|guild alchemy shops]] and town alchemist shops. Each is much less expensive when purchased in the various guild alchemy shops. |
'''Mortars and pestles''' can be purchased in the [[List of alchemy shop inventory|guild alchemy shops]] and town alchemist shops. Each is much less expensive when purchased in the various guild [[alchemy]] shops. They are used in tandem to {{boldmono|[[GRIND]]}} ingredients. Mortars and pestles have also been available from festival shops. |
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{{TOC limit|2}} |
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[[image:Mortarpest.jpg|right]] |
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==Usage== |
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Mortars can hold up to five small items and contents can be [[EMPTY (verb)|emptied]] into other containers or discarded using [[CLEAN (verb)|{{boldmono|CLEAN}}]]. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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|<!-- First Person View --> '''First clean:'''If you are sure you want to clean out the mortar, type the command again within 10 seconds. |
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'''Second clean:''' You carefully clean out the mortar, taking care to ensure no trace of its previous contents remains. |
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|<!-- Third Person View --> '''Second clean:''' XXX carefully cleans out a mortar. |
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|- |
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! scope="row" role="rowheader"|GRIND (item) |
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|<!-- First Person View --> You take the pestle into your free hand and grind the acantha leaf, moving the pestle with deliberate, methodical motions. |
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Roundtime: 5 sec. |
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|<!-- Third Person View --> XXX takes a pestle into her free hand and grinds some ground acantha leaf, moving the pestle with deliberate, methodical motions. |
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|} |
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==Additional Information== |
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⚫ | Prior to the implementation of alchemy, they were solely used by [[sorcerer]]s to make [[crimson salt crystals]] for [[Animate Dead (730)]]. Because of this, some mortars are still sold using the old coding and must be converted. This includes the mortar sold in the [[Wehnimer's Landing]] alchemist shop. In order to convert the mortar, the matching pestle must be used, and that pestle may only be used on one mortar. Place the pestle in the mortar and {{boldmono|[[TAP]]}}, then {{boldmono|[[RUB]]}} it. |
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⚫ | <span style="color:blue;">'''[You may RUB this mortar in the next 10 seconds to convert it to a new-style mortar. Please be sure that the pestle you wish to convert is inside the mortar. This is a one-way change! You will NOT be able to convert your mortar back to its original state after this change!]'''</span> |
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⚫ | Prior to the implementation of |
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⚫ | <span style="color:blue;">'''[You may RUB this mortar in the next 10 seconds to convert it to a new-style mortar. Please be sure that the pestle you wish to convert is inside the mortar. This is a one-way change! You will NOT be able to convert your mortar back to its original state after this change!]'''</span |
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</pre> |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLEAN |
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|verb2= GRIND<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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[[category:Alchemy]] |
[[category:Alchemy]] |
Latest revision as of 21:51, 16 May 2023
Mortars and pestles can be purchased in the guild alchemy shops and town alchemist shops. Each is much less expensive when purchased in the various guild alchemy shops. They are used in tandem to GRIND ingredients. Mortars and pestles have also been available from festival shops. UsageMortars can hold up to five small items and contents can be emptied into other containers or discarded using CLEAN.
Additional InformationPrior to the implementation of alchemy, they were solely used by sorcerers to make crimson salt crystals for Animate Dead (730). Because of this, some mortars are still sold using the old coding and must be converted. This includes the mortar sold in the Wehnimer's Landing alchemist shop. In order to convert the mortar, the matching pestle must be used, and that pestle may only be used on one mortar. Place the pestle in the mortar and TAP, then RUB it. You remove an ivory porcelain mortar from in your spidersilk cape. >put pes in mort You put a smooth porcelain pestle in your porcelain mortar. >tap mort [You may RUB this mortar in the next 10 seconds to convert it to a new-style mortar. Please be sure that the pestle you wish to convert is inside the mortar. This is a one-way change! You will NOT be able to convert your mortar back to its original state after this change!] >rub mort [Your porcelain mortar has been converted successfully! Remember to REGISTER it and the pestle!] |
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