Armor/saved posts: Difference between revisions
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Posts relating to [[armor]] in general. For specific posts about [[Armor Specialization]], see [[Armor Specialization/saved posts]]. |
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==Armor |
==HSN: Armor and Weapon Nouns Update== |
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{{saved-post |
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| category = General Gemstone IV Discussion |
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| topic = Items and Inventory |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/1986 1986] |
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| author = GS4-WYROM |
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| date = 9/12/2015 11:23pm |
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| subject = HSN: Armor and Weapon Nouns Update |
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}} |
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Here is a complete list of nouns that can be used for armor by AsG. We've also added some more weapon nouns to our arsenal! Enjoy! |
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:; Armor |
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Here is a list of approved armor nouns. |
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{| class="wikitable alternating" |
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! scope="col" | AsG |
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! scope="col" | Nouns |
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|- |
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! scope="colgroup" colspan="2" | Cloth Armor |
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|- |
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| scope=" row" | 2 || very flexible with new revisions. |
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|- |
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! scope="colgroup" colspan="2" | Soft Leather |
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|- |
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| scope="row" | All || leather, leathers, [leather/hide/skin] armor, (leather/hide/skin]) hunts |
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|- |
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| scope ="row" | 5 || light leather, light leathers, buffcoat, casting leather, casting leathers, jack, leather cyclas, leather jerkin, leather shirt, leather tunic, leather vest, |
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|- |
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| scope="row" | 6 || full leather, full leathers, arming doublet, buffcoat, casting leather, casting leathers, leather shirt, leather pourpoint |
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|- |
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| scope="row" | 7 || reinforced leather, reinforced leathers, aketon, arming coat, arming doublet, gambeson, quilted leather |
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|- |
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| scope="row" | 8 || double leather, double leathers, aketon, arming coat, gambeson, bodysuit |
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|- |
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! scope="colgroup" colspan="2" | Rigid Leather |
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|- |
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| scope="row" | All || armor |
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|- |
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| scope="row" | 9 || leather breastplate, breastplate, brigandine shirt, corslet, cuirass, jack, jerkin, lamellar shirt, scale, scalemail, tunic |
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|- |
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| scope="row" | 10 || cuirboulli, cuirboulli leather, cuirboulli leathers, brigandine shirt, cuirass, jerkin, lamellar corslet, lamellar shirt, leather corslet, scale, scalemail, tunic |
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|- |
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| scope="row" | 11 || studded leather, studded leathers, splint leather, splinted leather, lamellar leather |
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|- |
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| scope="row" | 12 || brigandine, brigandine armor, brigandine leather, banded armor, coat-of-plates, jack-of-plates, kyuak, laminar armor, lamellar armor, scalemail, splint armor, splinted armor, splint mail, splinted mail |
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|- |
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! scope="colgroup" colspan="2" | Chain Armor |
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|- |
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| scope="row" | All || chain, chainmail, chain armor, mail, ringmail |
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|- |
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| scope="row" | 13 || chainmail, byrnie, chain corslet, chain shirt, chain tunic |
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|- |
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| scope="row" | 14 || double chain, double chainmail, chain corslet, chain shirt, chain tunic, haubergeon, jazerant |
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|- |
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| scope="row" | 15 || augmented chain, augmented chainmail, haubergeon, jazerant |
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|- |
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| scope="row" | 16 || chain hauberk, jazerant hauberk, hauberk |
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|- |
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! scope="colgroup" colspan="2" | Plate Armor |
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|- |
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| scope="row" | All || plate armor |
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|- |
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| scope="row" | 17 || metal breastplate, breastplate, cuirass, disc armor, [reflective metal] mirror armor, plate corslet |
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|- |
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| scope="row" | 18 || augmented breastplate, breastplate, coracia, cuirass, platemail, plate corslet |
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|- |
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| scope="row" | 19 || half plate, half-plate, plate, platemail |
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|- |
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| scope="row" | 20 || full plate, full platemail, field plate, field platemail, plate, platemail |
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|- |
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| scope="colgroup" colspan="2" style="text-align: center;" | Armor nouns tend to also see more nouns added over time, so this list is not final. |
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|} |
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Weapons |
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Here are some added nouns to several weapon profiles. |
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{| class="wikitable alternating" |
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! scope="col" | Weapon |
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! scope="col" | Nouns |
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|- |
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| scope="row" | Awl-pike || breach pike, ahlspiess |
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|- |
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| scope="row" | Bola || bolas, boleadoras, weighted-cord |
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|- |
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| scope="row" | Dagger || sidearm-of-Onar |
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|- |
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| scope="row" | Discus || throwing disc, [metal] disc |
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|- |
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| scope="row" | Falchion || kiss-of-Ivas |
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|- |
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| scope="row" | Fist-scythe || hand-hook, hook, hook-claw |
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|- |
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| scope="row" | Flamberge || reaver, wave-bladed sword, sword-of-Phoen |
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|- |
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| scope="row" | Flail || spiked-staff |
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|- |
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| scope="row" | Hammer-of-Kai || spiked-hammer, longhammer |
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|- |
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| scope="row" | Handaxe || logging axe, splitting axe, double-bit axe, ono, tomahawk |
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|- |
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| scope="row" | Javelin || nage-yari |
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|- |
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| scope="row" | Jeddart-axe || poleaxe |
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|- |
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| scope="row" | Katar || kunai, slasher |
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|- |
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| scope="row" | Knuckle-duster || [metal] knuckles |
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|- |
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| scope="row" | Leather Whip || whip, training whip, slaver's whip, single-tail whip, signal whip |
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|- |
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| scope="row" | Longsword || tachi |
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|- |
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| scope="row" | Main Gauche || shield-sword, sword-breaker |
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|- |
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| scope="row" | Mattock || pickaxe |
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|- |
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| scope="row" | Military Pick || mining pick |
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|- |
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| scope="row" | Naginata || swordstaff, bladestaff |
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|- |
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| scope="row" | Pilum || shield-breaker, shield-sunderer |
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|- |
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| scope="row" | Quarterstaff || walking staff, warstaff |
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|- |
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| scope="row" | Quoit || bladed-ring, bladed-disc, bladed wheel, war-quoit, battle-quoit |
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|- |
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| scope="row" | Runestaff || walking stick, sceptre-of-Lumnis, scepter-of-Lumnis |
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|- |
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| scope="row" | Scimitar || Charl's-tail |
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|- |
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| scope="row" | Short Sword || Backslasher, Niima's-embrace |
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|- |
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| scope="row" | Spear || yari |
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|- |
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| scope="row" | Tiger-claw || thrak-bite, barbed claw |
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|- |
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| scope="row" | Troll-claw || wight-claw, bladed claw |
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|} |
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~Wyrom, APM |
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==Over Training in Armor Use== |
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{{saved-post |
{{saved-post |
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| category = Hunting and Combat |
| category = Hunting and Combat |
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Coase |
Coase |
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{{saved-post |
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| category = Rogues |
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| topic = So You Want to be a Rogue? |
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| author = GS4-IXIX |
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| subject = Re: Armor skills inquiries |
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| date = 07/31/2015 06:21 PM EDT |
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| messagenum = 977 |
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}}I do vaguely recall that but I can't find the specific post to see if I was actually right or not (gee that's helpful, eh?). So let's ignore that and just go with this: |
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[[Armored evasion]] adjusts your Action Penalty for more than just your DS. Other things that consider include (but are not necessarily limited to in case I'm missing something) Spikethorn, Quake, Roa'ter Burrows, SMRs, Boil Earth, Lava Golem blob attacks, and Minotaur Charges. |
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Ixix |
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{{saved-post |
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| category = Rogues |
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| topic = So You Want to be a Rogue? |
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| author = GS4-IXIX |
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| subject = Re: Armor skills inquiries |
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| date = 07/31/2015 10:48 PM EDT |
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| messagenum = 980 |
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}}''<<Ixix, Thank you for confirming that Armored evasion is useful for dodging maneuvers. Maybe that means people will take us rogues up on offering Armored Evasion. Is there any way you could confirm how the formula works? I would prefer not to train in Armored evasion if it doesn't give me any benefit for wearing brig.>>'' |
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The formula on the wiki is correct: (Armored Evasion Ranks * (7 - (Armor Group)) / 2), the only other catch that I see is that the reduction can't take you below an AP of 0. |
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It works as a direct reduction of your Action Penalty (for those things that take it into account that I mentioned earlier). Taking brigandine for example - you have a base AP of 12. Your Armor Group is 3 - with say, 3 ranks, you'd get a (3 * (7 - 3) / 2) reduction for a total of 6, reducing your AP to 6. If you were in Metal Breastplate, AG 5, you'd get (3 * (7 - 5) / 2) for a total of 3 reduction (from 20 to 17 in that instance). |
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That Action Penalty value then goes on to factor into those various things in different ways, but the closer your AP is to 0, the better. |
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The wiki lists APs as a negative value, these examples are just using the absolute value in case anybody is confused by that. |
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Ixix |
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==SimuCon 2008== |
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{{saved-post |
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| category = Rogues |
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| topic = Developer's Corner - Rogues |
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| messagenum = 2682 |
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| author = SHADOWTHEFT |
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| date = 8/11/2008 3:04:27 PM |
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| subject = Re: why aren't rogues getting any love? |
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}} |
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For those of you who weren't at SimuCon, there is going to be a change to [[Armor]] in the future to where there will be a benefit to over training. |
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In so far as the change goes, Ildran said that they were looking to focus more on the agility of [[Rogue]]s, in that over training in armor would allow one to "roll with the punches" more... which equated to damage and crit reduction, if I remember right. |
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But, before someone starts screaming about how they don't want to spend TPs and over train in armor for these bonuses... |
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Ildran also said that the armor ranks that you have (read; Train in 30 ranks for brig and stop) will count towards these new mechanics. You will still see these benefits, but at an extremely reduced rate (compared to someone wearing brig with, say... 130 ranks of armor). |
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Warriors, of course, will have more benefits/options, as Armor is more of a "core skill" for them. |
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Thus, this potentially falls under the "Rogue love" category. |
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~Eugenides, The Legend |
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[[Category:Armor]] |
[[Category:Armor]] |
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[[Category:Armor |
[[Category:Armor Specializations]] |
Latest revision as of 08:15, 22 June 2023
Posts relating to armor in general. For specific posts about Armor Specialization, see Armor Specialization/saved posts.
HSN: Armor and Weapon Nouns Update
Topic: Items and Inventory
Message #: 1986
Author: GS4-WYROM
Date: 9/12/2015 11:23pm
Subject: HSN: Armor and Weapon Nouns Update
Here is a complete list of nouns that can be used for armor by AsG. We've also added some more weapon nouns to our arsenal! Enjoy!
- Armor
Here is a list of approved armor nouns.
AsG | Nouns |
---|---|
Cloth Armor | |
2 | very flexible with new revisions. |
Soft Leather | |
All | leather, leathers, [leather/hide/skin] armor, (leather/hide/skin]) hunts |
5 | light leather, light leathers, buffcoat, casting leather, casting leathers, jack, leather cyclas, leather jerkin, leather shirt, leather tunic, leather vest, |
6 | full leather, full leathers, arming doublet, buffcoat, casting leather, casting leathers, leather shirt, leather pourpoint |
7 | reinforced leather, reinforced leathers, aketon, arming coat, arming doublet, gambeson, quilted leather |
8 | double leather, double leathers, aketon, arming coat, gambeson, bodysuit |
Rigid Leather | |
All | armor |
9 | leather breastplate, breastplate, brigandine shirt, corslet, cuirass, jack, jerkin, lamellar shirt, scale, scalemail, tunic |
10 | cuirboulli, cuirboulli leather, cuirboulli leathers, brigandine shirt, cuirass, jerkin, lamellar corslet, lamellar shirt, leather corslet, scale, scalemail, tunic |
11 | studded leather, studded leathers, splint leather, splinted leather, lamellar leather |
12 | brigandine, brigandine armor, brigandine leather, banded armor, coat-of-plates, jack-of-plates, kyuak, laminar armor, lamellar armor, scalemail, splint armor, splinted armor, splint mail, splinted mail |
Chain Armor | |
All | chain, chainmail, chain armor, mail, ringmail |
13 | chainmail, byrnie, chain corslet, chain shirt, chain tunic |
14 | double chain, double chainmail, chain corslet, chain shirt, chain tunic, haubergeon, jazerant |
15 | augmented chain, augmented chainmail, haubergeon, jazerant |
16 | chain hauberk, jazerant hauberk, hauberk |
Plate Armor | |
All | plate armor |
17 | metal breastplate, breastplate, cuirass, disc armor, [reflective metal] mirror armor, plate corslet |
18 | augmented breastplate, breastplate, coracia, cuirass, platemail, plate corslet |
19 | half plate, half-plate, plate, platemail |
20 | full plate, full platemail, field plate, field platemail, plate, platemail |
Armor nouns tend to also see more nouns added over time, so this list is not final. |
Weapons
Here are some added nouns to several weapon profiles.
Weapon | Nouns |
---|---|
Awl-pike | breach pike, ahlspiess |
Bola | bolas, boleadoras, weighted-cord |
Dagger | sidearm-of-Onar |
Discus | throwing disc, [metal] disc |
Falchion | kiss-of-Ivas |
Fist-scythe | hand-hook, hook, hook-claw |
Flamberge | reaver, wave-bladed sword, sword-of-Phoen |
Flail | spiked-staff |
Hammer-of-Kai | spiked-hammer, longhammer |
Handaxe | logging axe, splitting axe, double-bit axe, ono, tomahawk |
Javelin | nage-yari |
Jeddart-axe | poleaxe |
Katar | kunai, slasher |
Knuckle-duster | [metal] knuckles |
Leather Whip | whip, training whip, slaver's whip, single-tail whip, signal whip |
Longsword | tachi |
Main Gauche | shield-sword, sword-breaker |
Mattock | pickaxe |
Military Pick | mining pick |
Naginata | swordstaff, bladestaff |
Pilum | shield-breaker, shield-sunderer |
Quarterstaff | walking staff, warstaff |
Quoit | bladed-ring, bladed-disc, bladed wheel, war-quoit, battle-quoit |
Runestaff | walking stick, sceptre-of-Lumnis, scepter-of-Lumnis |
Scimitar | Charl's-tail |
Short Sword | Backslasher, Niima's-embrace |
Spear | yari |
Tiger-claw | thrak-bite, barbed claw |
Troll-claw | wight-claw, bladed claw |
~Wyrom, APM
Over Training in Armor Use
Topic: All About Armor
Message #: 2868
Author: GS4-COASE
Date: 4/2/2009 12:25:22 AM
Subject: New Armor System Released!
In addition the Armor Specialization List, we have implemented an additional benefit to continuing to train in the Armor Use skill: For every 50 ranks of Armor Use that a player has above the minimum ranks need to train away the RT adder for their armor, their armor's Action Penalty will be reduced by (Armor Group - 1), a maximum reduction of 50% of the original action penalty.
For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, soft leather = AG 2, hard leather/scale = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks.
This benefit is available to all professions.
Coase
Armor Action Penalty
Topic: Pinefar Hunting Areas
Message #: 4610
Author: GS4-COASE
Date: 11/29/2009 3:38:26 PM
Subject: Re: Ayep.
The Armor Action Penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using Armored evasion can reduce the maneuver penalty by a fairly significant amount, however.
Coase
Topic: So You Want to be a Rogue?
Message #: 977
Author: GS4-IXIX
Date: 07/31/2015 06:21 PM EDT
Subject: Re: Armor skills inquiries
I do vaguely recall that but I can't find the specific post to see if I was actually right or not (gee that's helpful, eh?). So let's ignore that and just go with this:
Armored evasion adjusts your Action Penalty for more than just your DS. Other things that consider include (but are not necessarily limited to in case I'm missing something) Spikethorn, Quake, Roa'ter Burrows, SMRs, Boil Earth, Lava Golem blob attacks, and Minotaur Charges.
Ixix
Topic: So You Want to be a Rogue?
Message #: 980
Author: GS4-IXIX
Date: 07/31/2015 10:48 PM EDT
Subject: Re: Armor skills inquiries
<<Ixix, Thank you for confirming that Armored evasion is useful for dodging maneuvers. Maybe that means people will take us rogues up on offering Armored Evasion. Is there any way you could confirm how the formula works? I would prefer not to train in Armored evasion if it doesn't give me any benefit for wearing brig.>>
The formula on the wiki is correct: (Armored Evasion Ranks * (7 - (Armor Group)) / 2), the only other catch that I see is that the reduction can't take you below an AP of 0.
It works as a direct reduction of your Action Penalty (for those things that take it into account that I mentioned earlier). Taking brigandine for example - you have a base AP of 12. Your Armor Group is 3 - with say, 3 ranks, you'd get a (3 * (7 - 3) / 2) reduction for a total of 6, reducing your AP to 6. If you were in Metal Breastplate, AG 5, you'd get (3 * (7 - 5) / 2) for a total of 3 reduction (from 20 to 17 in that instance).
That Action Penalty value then goes on to factor into those various things in different ways, but the closer your AP is to 0, the better.
The wiki lists APs as a negative value, these examples are just using the absolute value in case anybody is confused by that.
Ixix
SimuCon 2008
Topic: Developer's Corner - Rogues
Message #: 2682
Author: SHADOWTHEFT
Date: 8/11/2008 3:04:27 PM
Subject: Re: why aren't rogues getting any love?
For those of you who weren't at SimuCon, there is going to be a change to Armor in the future to where there will be a benefit to over training.
In so far as the change goes, Ildran said that they were looking to focus more on the agility of Rogues, in that over training in armor would allow one to "roll with the punches" more... which equated to damage and crit reduction, if I remember right.
But, before someone starts screaming about how they don't want to spend TPs and over train in armor for these bonuses...
Ildran also said that the armor ranks that you have (read; Train in 30 ranks for brig and stop) will count towards these new mechanics. You will still see these benefits, but at an extremely reduced rate (compared to someone wearing brig with, say... 130 ranks of armor).
Warriors, of course, will have more benefits/options, as Armor is more of a "core skill" for them.
Thus, this potentially falls under the "Rogue love" category.
~Eugenides, The Legend