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Verb:STOP: Difference between revisions
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Revision as of 09:46, 2 July 2023
STOP makes a character stop doing something. It also can be used for roleplay.
Usage: STOP {Spell ID#} - Dispel a worn spell that you can cast STOP {Mnemonic} - Dispel a worn spell that you can cast STOP SINGING - Stops all current songs STOP PLAYING - Stops playing instrument STOP PLAYING {style} - Stops playing instrument using style STOP SNEAKING - Stop sneaking around. STOP BREEZE - Stop a Breeze (612) that you have cast. STOP DIVINE WRATH - Stops Divine Wrath (335). STOP WATCHING - Stop watching a player. STOP PROTECTING - Stop protecting a player. STOP GUARDING - Stop guarding a player. STOP STALKING - Stop silently following your target. STOP MEDITATING - Stop meditating. STOP STANCE - Stop maintaining any Martial Stance that you currently hold. STOP GRASP - Stop Grasp of the Grave (709) and remove the remaining hands from the room. STOP {Target} - Roleplaying verb against a player, creature, or self target. STOP LIST - Provides a list of activities you can currently STOP doing. >stop {self} You stop dead in your tracks. >stop {target} You abruptly lift your hand, your palm facing directly toward {target}.
- Note: STOP GRASP is inaccurate in game and the description has been corrected here.
STOP Spell
The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, Breeze (612) being an example; others use different verbs (Tangle Weed (610) uses DISMISS). Minor Sanctuary (213) can by stopped by anyone who has incanted it via scroll, blessed gem, or other method.