Verb:STOP: Difference between revisions
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Revision as of 12:32, 2 July 2023
STOP makes a character stop doing something. It also can be used for roleplay.
Usage:
STOP {Spell ID#} - Dispel a worn spell that you can cast
STOP {Mnemonic} - Dispel a worn spell that you can cast
STOP SINGING - Stops all current songs
STOP PLAYING - Stops playing instrument
STOP PLAYING {style} - Stops playing instrument using style
STOP SNEAKING - Stop sneaking around.
STOP BREEZE - Stop a Breeze (612) that you have cast.
STOP DIVINE WRATH - Stops Divine Wrath (335).
STOP WATCHING - Stop watching a player.
STOP PROTECTING - Stop protecting a player.
STOP GUARDING - Stop guarding a player.
STOP STALKING - Stop silently following your target.
STOP MEDITATING - Stop meditating.
STOP STANCE - Stop maintaining any Martial Stance that you currently hold.
STOP GRASP - Stop Grasp of the Grave (709) and remove the remaining hands from the room.
STOP {Target} - Roleplaying verb against a player, creature, or self target.
STOP LIST - Provides a list of activities you can currently STOP doing.
>stop {self}
You stop dead in your tracks.
>stop {target}
You abruptly lift your hand, your palm facing directly toward {target}.
- Note: STOP GRASP is inaccurate in game and the description has been corrected here.
STOP Spell
The only two checks for stopping a spell is that it is defensive and that you can cast it. Some offensive spells can be stopped, Breeze (612) being an example; others use different verbs (Tangle Weed (610) uses DISMISS). Minor Sanctuary (213) can by stopped by anyone who has incanted it via scroll, blessed gem, or other method.