Verb:TRANSFER: Difference between revisions
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{{boldmono|TRANSFER}} allows an [[empath]] to take the wounds or blood loss of someone else onto their own body. |
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This is necessary because the |
This is necessary because the empath's [[Empath Base|healing spells]] are self-cast only. The act of transferring gives [[experience]] for the empath (except in cases of transferring blood loss from patients still bleeding, or wounds from other living empaths). <section begin=xp multiplier />Empaths below level 11 have a multiplier to the amount of experience gained from healing (2x multiplier at level 1 down to 1x at 11+).<section end=xp multiplier /> The patient who is healed also receives [[Experience#Long-term experience|Long Term Experience]] (LTE) equal to 20% of the normal experience gained by the Empath, up to a maximum 250 LTE per day for each patient. |
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Note that when transferring any wound, any scar upon that portion of the patient's body is also removed (but not transferred to the |
Note that when transferring any wound, any scar upon that portion of the patient's body is also removed (but not transferred to the empath). This is often used between two or more empaths as a way to dispose of moderate or severe scarring, colloquially termed as a "clean up". |
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Empaths with 50 ranks of [[Mental Lore, Transference]] may directly transfer a scar ''without'' the presence of a fresh wound. Empaths |
Empaths with 50 ranks of [[Mental Lore, Transference]] may directly transfer a scar ''without'' the presence of a fresh wound. Empaths get experience from transferring scars. |
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== Usage == |
== Usage == |
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*TRANSFER {character} {wound} - This will allow the Empath to specify which character to transfer from, and what wound. |
* {{boldmono|TRANSFER {character} {wound} }}- This will allow the Empath to specify which character to transfer from, and what wound. |
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*TRANSFER {character} - This will cause the Empath to transfer blood loss from the targeted character. |
* {{boldmono|TRANSFER {character} }}- This will cause the Empath to transfer blood loss from the targeted character. |
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*TRANSFER {character} ANY - This will find one wound to transfer from the character, and will incur three seconds of [[RT]]. Be warned, this one also gives a lesser amount of experience because it is considered a "safer" route with transferring. |
* {{boldmono|TRANSFER {character} ANY }}- This will find one wound to transfer from the character, and will incur three seconds of [[RT]]. Be warned, this one also gives a lesser amount of experience because it is considered a "safer" route with transferring. |
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''For |
''For empaths on [[F2P]] accounts, it is necessary to first use [[empathic linking]] via {{boldmono|TOUCH {character} LINK}} to establish a link before transferring.'' |
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== Progression == |
== Progression == |
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This ability increases as the |
This ability increases as the empath gains [[level]]s and Empath Base spells (the lower value of the two is used). In order to transfer all wounds, the empath must have reached at least level 10 AND at least 10 Empath Base spell ranks. |
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{| class="wikitable" |
{| class="wikitable" |
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The first transfer of blood or injury from a patient starts a 10-second '''transfer effect''', which refreshes with every subsequent transfer. The effect ends after 10 seconds of not healing. All experience gained from transferring is awarded at once at the end of the transfer effect. |
The first transfer of blood or injury from a patient starts a 10-second '''transfer effect''', which refreshes with every subsequent transfer. The effect ends after 10 seconds of not healing. All experience gained from transferring is awarded at once at the end of the transfer effect. |
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When the transfer effect ends, the empath will automatically make an [[IMPRINT]] attempt at no [[spirit]] cost (whether successful or not). |
When the transfer effect ends, the empath will automatically make an {{boldmono|[[IMPRINT]]}} attempt at no [[spirit]] cost (whether successful or not). |
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For manual IMPRINT attempts, while the transfer effect is active, failures do not incur any spirit loss. Failed attempts without an active transfer effect cost 2 Spirit Points per attempt. A successful IMPRINT costs the normal 2 Spirit Points and will end the transfer effect upon imprinting. |
For manual {{boldmono|IMPRINT}} attempts, while the transfer effect is active, failures do not incur any spirit loss. Failed attempts without an active transfer effect cost 2 Spirit Points per attempt. A successful {{boldmono|IMPRINT}} costs the normal 2 Spirit Points and will end the transfer effect upon imprinting. |
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== |
== Wrayth == |
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For users of the [[ |
For users of the [[Wrayth]] client, using {{boldmono|[[APPRAISE]]}} on another character will open a window displaying their wounds (if {{boldmono|[[SET]] DIALOGS ON}} has been enabled). Clicking on a wound marker in the window will send a {{boldmono|TRANSFER}} command for that wound. |
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== Messaging == |
== Messaging == |
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[[Category:Verbs]] |
[[Category:Verbs]] |
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[[Category:Special Abilities]] |
[[Category:Special Abilities]] |
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{{DEFAULTSORT:TRANSFER}} |
Latest revision as of 13:10, 2 July 2023
TRANSFER allows an empath to take the wounds or blood loss of someone else onto their own body.
This is necessary because the empath's healing spells are self-cast only. The act of transferring gives experience for the empath (except in cases of transferring blood loss from patients still bleeding, or wounds from other living empaths). Empaths below level 11 have a multiplier to the amount of experience gained from healing (2x multiplier at level 1 down to 1x at 11+). The patient who is healed also receives Long Term Experience (LTE) equal to 20% of the normal experience gained by the Empath, up to a maximum 250 LTE per day for each patient.
Note that when transferring any wound, any scar upon that portion of the patient's body is also removed (but not transferred to the empath). This is often used between two or more empaths as a way to dispose of moderate or severe scarring, colloquially termed as a "clean up".
Empaths with 50 ranks of Mental Lore, Transference may directly transfer a scar without the presence of a fresh wound. Empaths get experience from transferring scars.
Usage
- TRANSFER {character} {wound} - This will allow the Empath to specify which character to transfer from, and what wound.
- TRANSFER {character} - This will cause the Empath to transfer blood loss from the targeted character.
- TRANSFER {character} ANY - This will find one wound to transfer from the character, and will incur three seconds of RT. Be warned, this one also gives a lesser amount of experience because it is considered a "safer" route with transferring.
For empaths on F2P accounts, it is necessary to first use empathic linking via TOUCH {character} LINK to establish a link before transferring.
Progression
This ability increases as the empath gains levels and Empath Base spells (the lower value of the two is used). In order to transfer all wounds, the empath must have reached at least level 10 AND at least 10 Empath Base spell ranks.
Level / Spells | Progression |
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1 | minor blood loss (increases every level to a max of 75 HP per transfer) |
2 | minor limb wounds |
3 | minor nervous system damage |
4 | minor head and neck wounds |
5 | minor chest, back, abdomen, and eye wounds |
6 | exertion |
7 | moderate and severe limb wounds |
8 | moderate and severe nervous system damage |
9 | moderate and severe head and neck wounds |
10 | moderate and severe chest, back, abdomen, and eye wounds |
Transfer Effect
The first transfer of blood or injury from a patient starts a 10-second transfer effect, which refreshes with every subsequent transfer. The effect ends after 10 seconds of not healing. All experience gained from transferring is awarded at once at the end of the transfer effect.
When the transfer effect ends, the empath will automatically make an IMPRINT attempt at no spirit cost (whether successful or not).
For manual IMPRINT attempts, while the transfer effect is active, failures do not incur any spirit loss. Failed attempts without an active transfer effect cost 2 Spirit Points per attempt. A successful IMPRINT costs the normal 2 Spirit Points and will end the transfer effect upon imprinting.
Wrayth
For users of the Wrayth client, using APPRAISE on another character will open a window displaying their wounds (if SET DIALOGS ON has been enabled). Clicking on a wound marker in the window will send a TRANSFER command for that wound.
Messaging
Standard Messaging Initial Transfer You focus on Adventurer and narrow your concentration, reaching out to her with your mind. Empath focuses on you with intense concentration, and you feel the feathery brush of his mental presence. Empath focuses on Adventurer with intense concentration.
Some Blood You infuse Adventurer with your own strength, and she loses some of her pallor. The gentle infusion of Empath's strength restores you somewhat. Adventurer loses some of her pallor.
All Blood You infuse Adventurer with your own strength, and she appears entirely restored. The gentle infusion of Empath's strength restores you entirely. Adventurer appears entirely restored.
Wound Adventurer's neck wound gradually fades, forming on your neck instead. Your neck wound gradually fades, forming on Empath's neck instead. Adventurer's neck wound gradually fades, forming on Empath's neck instead.
Scar Adventurer's neck scar gradually fades, forming on your neck instead. Your neck scar gradually fades, forming on Empath's neck instead. Adventurer's neck scar gradually fades, forming on Empath's neck instead.
Nerve Damage Adventurer's nervous system damage gradually fades, affecting your nervous system instead. Your nervous system damage gradually fades, affecting Empath's nervous system instead. Adventurer's nervous system damage gradually fades, affecting Empath's nervous system instead.
Nerve Scar Adventurer's nervous system scarring gradually fades, affecting your nervous system instead. Your nervous system scarring gradually fades, affecting Empath's nervous system instead. Adventurer's nervous system scarring gradually fades, affecting Empath's nervous system instead.
Custom TRANSFER messaging was implemented in November 2017 and is available as a special merchant service. The options are listed below.
Custom Style: Pain Initial Transfer You tense, steeling yourself to receive Adventurer's pain. Tense and still, Empath focuses on you with an air of determination. Tense and still, Empath focuses on Adventurer with an air of determination.
Some Blood You sacrifice your life's blood to restore some of Adventurer's loss, leaving you weak and dizzy. A surge of warmth restores some of your blood loss, leaving Empath waxen and dizzy. Adventurer takes on a slightly healthier tint, leaving Empath waxen and dizzy.
All Blood You sacrifice your life's blood to restore all of Adventurer's loss, leaving you weak and dizzy. A surge of warmth restores all of your blood loss, leaving Empath waxen and dizzy. Adventurer takes on a much healthier tint, leaving Empath waxen and dizzy.
Wound Agony sears your nerve endings as Adventurer's fading neck wound blossoms in your own flesh. Empath flinches visibly in pain as your neck wound fades away. Empath flinches visibly in pain as Adventurer's neck wound fades away.
Scar Your skin tightens painfully, the ache sinking deep as you draw Adventurer's neck scar tissue into your own flesh. Your aches ease as, with a pained grimace, Empath draws your neck scar tissue to himself. Empath draws Adventurer's neck scar tissue to himself with a pained grimace.
Nerve Damage Sparks of agony set your nerve endings alight as Adventurer's fading nervous system damage blossoms within you. Empath flinches and begins to twitch as your nervous system damage fades away. Empath flinches and begins to twitch as Adventurer's nervous system damage fades away.
Nerve Scar Your muscles ache and spasm as you draw Adventurer's nervous system scarring into your own flesh. Your muscles relax as, with a pained grimace, Empath draws your nervous system scarring to himself. Empath draws Adventurer's nervous system scarring to himself with a pained grimace.
Custom Style: Clinical Initial Transfer While maintaining a degree of detachment from her pain, you attend to Adventurer's injuries. Empath attends to your injuries with a detached air. Empath attends to Adventurer's injuries with a detached air.
Some Blood Your sense of your own dwindling health is distant as you work to restore some of Adventurer's lost blood supply. You feel a surge of burgeoning health as Empath works to restore some of your lost blood supply. Adventurer appears somewhat healthier under Empath's care.
All Blood Your sense of your own dwindling health is distant as you work to restore all of Adventurer's lost blood supply. You feel much refreshed as Empath works to restore the entirety of your lost blood supply. Adventurer appears entirely refreshed under Empath's care.
Wound You ignore the distant pain in your neck as Adventurer's wound cleanly heals. Empath coolly ignores his growing neck damage as your own neck wound cleanly heals. Empath coolly ignores his growing neck damage as Adventurer's neck wound cleanly heals.
Scar The scar marring Adventurer's neck fades away, smoothly transferring to you. The scar marring your neck fades away, smoothly transferring to Empath. The scar marring Adventurer's neck fades away, smoothly transferring to Empath.
Nerve Damage You ignore the distant shuddering of your nervous system as Adventurer's spasms swiftly settle. Empath coolly ignores his growing nervous system damage as your own spasms swiftly settle. Empath coolly ignores his growing nervous system damage as Adventurer's spasm swiftly settle.
Nerve Scar The deep scarring affecting Adventurer's nervous system fades away, smoothly transferring to you. The deep scarring affecting your nervous system fades away, smoothly transferring to Empath. The deep scarring affecting Adventurer's nervous system fades away, smoothly transferring to Empath.
Custom Style: Light Touch Initial Transfer You lightly brush Adventurer's skin, reinforcing your connection with her. Empath lightly brushes your skin, reinforcing his connection with you. Empath lightly brushes Adventurer's skin.
Some Blood You feel some of your blood drain away, but Adventurer looks a little less wan. Empath pales slightly, but you feel some of your strength return. Empath pales slightly, but Adventurer looks a little less wan.
All Blood You feel some of your blood drain away, but Adventurer takes on the flush of full health. Empath pales slightly, but you feel entirely fortified. Empath pales slightly, but Adventurer takes on the flush of full health.
Wound The wound marring Adventurer's neck seals itself and disappears, only to open on your neck. The wound marring your neck seals itself and disappears, only to open on Empath's neck. The wound marring Adventurer's neck seals itself and disappears, only to open on Empath's neck.
Scar The scar marring Adventurer's neck fades away, only to reappear on your neck. The scar marring your neck fades away, only to reappear on Empath's neck. The scar marring Adventurer's neck fades away, only to reappear on Empath's neck.
Nerve Damage Adventurer's nervous system damage settles and disappears, only to manifest in you. Your nervous system damage settles and disappears, only to manifest in Empath. Adventurer's nervous system damage settles and disappears, only to manifest in Empath.
Nerve Scar Adventurer's nervous system scarring settles and disappears, only to manifest in you. Your nervous system scarring settles and disappears, only to manifest in Empath. Adventurer's nervous system scarring settles and disappears, only to manifest in Empath.
Custom Style: Mental Energies Initial Transfer You contemplate Adventurer, opening your mind to the ebb and flow of the energies suffusing her. Empath's mien is contemplative as he regards you. Empath's mien is contemplative as he regards Adventurer.
Some Blood Gently, you send a trickle of your own vitality into Adventurer, restoring some of her blood loss. A gentle stream of Empath's vitality suffuses you, restoring some of your blood loss. Adventurer appears somewhat revitalized under Empath's gentle minstrations.
All Blood Gently, you send a trickle of your own vitality into Adventurer, restoring all of her blood loss. A gentle stream of Empath's vitality suffuses you, restoring all of your blood loss. Adventurer appears fully revitalized under Empath's gentle minstrations.
Wound You serenely take Adventurer's neck damage onto yourself. You feel a tingling warmth and a sense of relief as Empath serenely takes your neck damage onto himself. Empath serenely takes Adventurer's neck damage onto himself.
Scar You serenely take the scar marring Adventurer's neck onto yourself. You feel a tingling warmth and a sense of relief as Empath takes the scar marring your neck onto himself Empath serenely takes the scar marring Adventurer's neck onto himself.
Nerve Damage You serenely take Adventurer's nervous system damage onto yourself. You feel a tingling warmth and a sense of relief as Empath serenely takes your nervous system damage onto himself. Empath serenely takes Adventurer's nervous system damage onto himself.
Nerve Scar You serenely take the scarring of Adventurer's nervous system onto yourself. You feel a tingling warmth and a sense of relief as Empath takes the scarring of your nervous system onto himself Empath serenely takes the scarring of Adventurer's nervous system onto himself.
Custom Style: Spiritual Initial Transfer You bow your head and murmur an entreaty on Adventurer's behalf. Empath bows his head and murmurs an entreaty on your behalf. Empath bows his head and murmurs an entreaty on Adventurer's behalf.
Some Blood Nebulous wisps drift around Adventurer, revitalizing her somewhat at your expense. Nebulous wisps drift around you, revitalizing you somewhat at Empath's expense. Nebulous wisps drift around Adventurer, revitalizing her somewhat at Empath's expense.
All Blood Nebulous wisps drift around Adventurer, entirely revitalizing her at your expense. Nebulous wisps drift around you, entirely revitalizing you at Empath's expense. Nebulous wisps drift around Adventurer, entirely revitalizing her at Empath's expense.
Wound Fog envelops Adventurer's neck and drifts away, leaving you to bear the wound in her stead. Fog envelops your neck and drifts away, leaving Empath to bear the wound in your stead. Fog envelops Adventurer's neck and drifts away, leaving Empath to bear the wound in her stead.
Scar Fog envelops Adventurer's neck and drifts away, leaving you to bear the scar in her stead. Fog envelops your neck and drifts away, leaving Empath to bear the scar in your stead. Fog envelops Adventurer's neck and drifts away, leaving Empath to bear the scar in her stead.
Nerve Damage Fog envelops Adventurer and drifts away, leaving you to bear her nervous system damage in her stead. Fog envelops you and drifts away, leaving Empath to bear your nervous system damage in your stead. Fog envelops Adventurer and drifts away, leaving Empath to bear Adventurer's nervous system damage in her stead.
Nerve Scar Fog envelops Adventurer and drifts away, leaving you to bear her nervous system scars in her stead. Fog envelops you and drifts away, leaving Empath to bear your nervous system scars in your stead. Fog envelops Adventurer and drifts away, leaving Empath to bear Adventurer's nervous system scars in her stead.
Custom Style: Blood Magic Initial Transfer Focusing on the blood beneath Adventurer's skin, you extend a tendril of your essence into her. You feel an odd tingling sensation as Empath focuses on you. Adventurer's skin takes on a slight flush as Empath focuses on her.
Some Blood A faint crimson haze flows from you and into Adventurer, restoring some of her vigor. A faint crimson haze flows from Empath and into you, restoring some of your vigor. A faint crimson haze flows from Empath and into Adventurer, restoring some of her vigor.
All Blood A faint crimson haze flows from you and into Adventurer, restoring her to full vigor. A faint crimson haze flows from Empath and into you, restoring you to full vigor. A faint crimson haze flows from Empath and into Adventurer, restoring her to full vigor.
Wound You draw Adventurer's neck wound to you in an upwelling of crimson mist. Crimson mist seeps from your neck wound as Empath draws the damage to himself. Crimson mist seeps from Adventurer's neck wound as Empath draws the damage to himself.
Scar You draw Adventurer's neck scar to you in an upwelling of muted reddish haze. A tendril of muted reddish haze curls about your neck scar as Empath draws the blemish to himself. A tendril of muted reddish haze curls about Adventurer's neck scar as Empath draws the blemish to himself.
Nerve Damage You draw Adventurer's nervous system damage to you in an upwelling of crimson mist. Crimson mist seeps from your pores as Empath draws your nervous system damage to himself. Crimson mist seeps from Adventurer's pores as Empath draws her nervous system damage to himself.
Nerve Scar You draw Adventurer's nervous system scarring to you in an upwelling of muted reddish haze. A tendril of muted reddish haze curls about you as Empath draws your nervous system scarring to himself. A tendril of muted reddish haze curls about Adventurer as Empath draws her nervous system scarring to himself.