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Fire Spirit (111): Difference between revisions
SPYRIDONM1 (talk | contribs) (Added critical type, links and lore benefit information) |
SPYRIDONM1 (talk | contribs) (Added bolt spell table with damage factors and AvDs) |
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Training in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] .001 per rank for the first 50 ranks and .0005 per rank for ranks above 50. It will also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19. |
Training in [[Spiritual Lore, Summoning]] will increase the spell's [[Damage factor|damage factor]] .001 per rank for the first 50 ranks and .0005 per rank for ranks above 50. It will also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19. |
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== Spell Usage == |
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* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a ball of roaring fire at your target. |
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==Bolt Spell Version Damage Factors and AvDs== |
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{{Boltspell table start}} |
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{{Boltspell table entry|spell = Fire Spirit|DFcloth = .400|DFleather = .333|DFscale = .270|DFchain = .256|DFplate = .244 |
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|AvD1=70 |
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|AvD5=60|AvD6=59|AvD7=58|AvD8=57 |
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|AvD9=50|AvD10=48|AvD11=46|AvD12=44 |
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|AvD13=45|AvD14=41|AvD15=37|AvD16=33 |
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|AvD17=40|AvD18=34|AvD19=28|AvD20=22}} |
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{{Boltspell table end}} |
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== External Links == |
== External Links == |
Revision as of 18:43, 13 September 2010
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Fire Spirit, in its utility form (unaimed), will send a bright ball of flame high up into the sky that can be seen by anyone standing outside in the realm.
If Fire Spirit is targeted at a player or creature then it becomes a bolt spell similar to Major Fire. If the target is hit successfully then the ball will explode doing initial damage and added fire critical damage due to the fiery explosion. The explosion can cause bits of flaming debris to fall on up to 8 other targets in the room.
As with all bolt spells, Spell Aiming is the most crucial skill for the targeted version. Also, Multi Opponent Combat can increase the odds that the explosion hits multiple targets in the room; however, it is not required.
Training in Spiritual Lore, Summoning will increase the spell's damage factor .001 per rank for the first 50 ranks and .0005 per rank for ranks above 50. It will also increase the maximum number of possible targets that the caster is able to hit beyond the initial 8. At the minimum, 1 rank is required to increase the maximum number of targets by one, while a max of 190 ranks is required to increase the maximum number of targets possible to the max of 19.
Spell Usage
Bolt Spell Version Damage Factors and AvDs
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Fire Spirit | DF | .400 | .333 | .270 | .256 | .244 | ||||||||||||
AvD | 70 | 60 | 59 | 58 | 57 | 50 | 48 | 46 | 44 | 45 | 41 | 37 | 33 | 40 | 34 | 28 | 22 |
External Links
- Minor Spiritual Spell Circle: Fire Spirit, on Play.net