Alchemy Jar Container: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (Added month since Duskruin runs twice a year and sometimes more often than that.) |
m (Added itemverb template, minor template updates) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
||
⚫ | |||
'''Alchemy Jar Containers''' have special [[Script|scripts]] to help you organize your [[Alchemy ingredients|alchemy ingredients]] into [[Jar|jars]] with one command. They also can be used to obtain ingredients from jars without removing the jar from the container. They were first sold at [[BVShop:Alchemical_Attraction|Alchemical Attraction]] at [[Duskruin Arena]] in February 2021. |
'''Alchemy Jar Containers''' have special [[Script|scripts]] to help you organize your [[Alchemy ingredients|alchemy ingredients]] into [[Jar|jars]] with one command. They also can be used to obtain ingredients from jars without removing the jar from the container. They were first sold at [[BVShop:Alchemical_Attraction|Alchemical Attraction]] at [[Duskruin Arena]] in February 2021. |
||
⚫ | |||
==Analyze== |
==Analyze== |
||
<pre{{log2}}> |
<pre{{log2}}> |
||
Line 20: | Line 20: | ||
You might be able to have a talented merchant lighten the black samite duster for you or deepen its pockets.</pre> |
You might be able to have a talented merchant lighten the black samite duster for you or deepen its pockets.</pre> |
||
==Usage== |
==Usage== |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
||
! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"|Contents <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
|||
! style="width: |
! scope="col" style="width: 40%"|First |
||
! First |
|||
! scope="col" style="width: 40%"|Third |
|||
! Third |
|||
|- |
|- |
||
! rowspan="2"|RUB |
! rowspan="2"|RUB |
||
Line 67: | Line 67: | ||
==Additional Information== |
==Additional Information== |
||
===Rummaging=== |
===Rummaging=== |
||
The {{boldmono|[[ |
The {{boldmono|[[RUMMAGE (verb)|RUMMAGE]]}} verb uses the default messaging, but has special behavior. |
||
*If the item you {{boldmono|RUMMAGE}} for is inside of a jar, the script will automatically remove it from the jar and place it in your hand. |
*If the item you {{boldmono|RUMMAGE}} for is inside of a jar, the script will automatically remove it from the jar and place it in your hand. |
||
*If you {{boldmono|RUMMAGE}} your container for |
*If you {{boldmono|RUMMAGE}} your container for {{boldmono|EMPTY}}, the script will obtain the first empty jar it finds, making it much easier to grab a fresh one! |
||
=== |
===See Also=== |
||
* [[/saved posts|Saved posts]] |
|||
*[[Alchemy]] |
*[[Alchemy]] |
||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
| |
|itemtype=Container <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
||
⚫ | |||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
|||
⚫ | |||
|itemclass3= |
|||
| |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
||
|itemtype2= |
|||
|itemtype3= |
|||
|itemtype4= |
|||
|itemtype5= |
|||
|itemtype6= |
|||
|itemtype7= |
|||
|itemtype8= |
|||
⚫ | |||
⚫ | |||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
||
⚫ | |||
|custom2= |
|||
⚫ | |||
|custom3= |
|||
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|custom4= |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|custom5= |
|||
⚫ | |||
⚫ | |||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or " |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|unlock2= |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
||
| |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
||
}} |
|||
{{itemverb |
|||
|verb=PEER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|||
|verb2=RUB |
|||
|verb3=RUMMAGE |
|||
|verb4=TAP |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
Latest revision as of 08:30, 4 September 2024
Alchemy Jar Containers have special scripts to help you organize your alchemy ingredients into jars with one command. They also can be used to obtain ingredients from jars without removing the jar from the container. They were first sold at Alchemical Attraction at Duskruin Arena in February 2021. AnalyzeYou analyze your black samite duster and sense that the creator has provided the following information: -=Alchemy Jar Container=- This container helps with organizing ingredients into jars, and comes with the following verbs. RUB: Moves free floating ingredients into jars and consolidates existing jars. TAP: Empties all jar ingredients into bag (subject to container and inventory limits) PEER: Gives an estimate of the inventory of the container. RUMMAGE duster FOR <ingredient> : Default RUMMAGE duster INGREDIENT <ingredient> behavior. RUMMAGE duster FOR <empty|empty jar> : Overrides default rummage behavior and will search for an empty jar. RUMMAGE duster FOR SINGLE <ingredient> : Works like RUMMAGE duster INGREDIENT <ingredient>, except it will return the first loose or jarred instance of ingredient it finds. You might be able to have a talented merchant lighten the black samite duster for you or deepen its pockets. Usage
Additional InformationRummagingThe RUMMAGE verb uses the default messaging, but has special behavior.
See Also |
|