Town cleric: Difference between revisions

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[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price.
[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price. Their services are not as effective as player clerics, but are usually preferred over [[Death's Sting|decaying]] when no other clerics can be found.


Their services are costlier and not as effective as player clerics, but are usually preferred over [[Death's Sting|decaying]] when no other clerics can be found. To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should ASK {CLERIC} FOR RAISE, or ASK {CLERIC} FOR RESURRECTION.
To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should {{boldmono|ASK {CLERIC} FOR RAISE}}, or {{boldmono|ASK {CLERIC} FOR RESURRECTION}}.


== List of town clerics ==
The cost of using a town cleric is:
*Under level 10: 2,000 silvers.
*Levels 10-20: 6,000 silvers
*Above level 20: 10,000 silvers


Cost for [[citizen]]s is half off the base price. If you are a diseased corpse, there is a ''plague'' surcharge of 5,000 silvers.
*'''Wehnimer's Landing'''
::''Chapel of Life on Erebor Square (from Town Square Central: E, E, E, S, S, E, GO PILLARS, GO RAMP)''
::''A donation of 100 silvers must be made in the almsbox outside.''


Exception: [[Saltwater Sal]] in River’s Rest follows her own rules.
*'''Icemule Trace'''
::''Healer's Cottage on Malt Road (from Town Center: W, W, S, SW, W, GO COTTAGE, E)''


== List of town clerics ==
*'''River's Rest'''
::''See article: [[Saltwater Sal]]''


{| class="wikitable"
*'''Solhaven'''
! Town
::''Gold-flecked white marble building on Liabo Esplanade''
! Location

|-
*'''Ta'Illistim'''
| '''Wehnimer's Landing'''
::''[[Hall of Patrons]]''
| Chapel of Life on Erebor Square (from Town Square Central: {{mono|E, E, E, S, S, E, GO PILLARS, GO RAMP}})

''A donation of 100 silvers must be made in the almsbox outside.''
*'''Ta'Vaalor'''
|-
::''[[Hall of the Arkati]] (from King's Court: E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR)''
| '''Icemule Trace'''
::''Opening the vaalorn door is a puzzle.''
| Healer's Cottage on Malt Road (from Town Center: {{mono|W, W, S, SW, W, GO COTTAGE, E}})

|-
*'''Teras Isle / Kharam-Dzu'''
| '''River's Rest'''
::''Temple of Eonak (from Dragonspine & Krodera: S, S, S, E, GO TEMPLE, E, S)''
| [[Saltwater Sal]]

|-
*'''Zul Logoth
| '''Solhaven'''
::''Sister Cocytel (from center of the Crystalline Cavern, E, S, S, SW)''
| [[Priestly Purchases]] in a gold-flecked white marble building on Liabo Esplanade (From North Market: {{mono|SW, S, S, W, GO BUILDING}}) Ask the NPC about RAISE.

|-
*'''Mist Harbor'''
| '''Ta'Illistim'''
::''From Gardenia Commons, E, E, E''
| [[Hall of Patrons]]
|-
| '''Ta'Vaalor'''
| [[Hall of the Arkati]] (from King's Court: {{mono|E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR}})
''Opening the vaalorn door is a puzzle. Citizens will find it easier to open than non-citizens.''
|-
| '''Teras Isle / Kharam-Dzu'''
| Temple of Eonak (from Dragonspine & Krodera: {{mono|S, S, S, E, GO GATE, E, S}}) (Room id 1981)
|-
| '''Zul Logoth'''
| Sister Cocytel (from center of the Crystalline Cavern: {{mono|S, S, SW}}
|-
| '''Mist Harbor'''
| From Gardenia Commons: {{mono|E, E, E}}
|-
| '''Kraken's Fall'''
| The Peaceful Porpoise (From Town Central: {{mono|SW, W, W, NW}})
|}


== External links ==
== External links ==
*[http://gsguide.wikia.com/wiki/Town_NPC_Clerics Town NPC Clerics on GSGuide]

[http://gsguide.wikia.com/wiki/Town_NPC_Clerics Town NPC Clerics on GSGuide]

{{Stub}}


[[Category:Towns]]
[[Category:Towns]]

Latest revision as of 22:02, 7 September 2024

Town clerics are NPCs who can raise a fallen adventurer from the dead, usually for a price. Their services are not as effective as player clerics, but are usually preferred over decaying when no other clerics can be found.

To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should ASK {CLERIC} FOR RAISE, or ASK {CLERIC} FOR RESURRECTION.

The cost of using a town cleric is:

  • Under level 10: 2,000 silvers.
  • Levels 10-20: 6,000 silvers
  • Above level 20: 10,000 silvers

Cost for citizens is half off the base price. If you are a diseased corpse, there is a plague surcharge of 5,000 silvers.

Exception: Saltwater Sal in River’s Rest follows her own rules.

List of town clerics

Town Location
Wehnimer's Landing Chapel of Life on Erebor Square (from Town Square Central: E, E, E, S, S, E, GO PILLARS, GO RAMP)

A donation of 100 silvers must be made in the almsbox outside.

Icemule Trace Healer's Cottage on Malt Road (from Town Center: W, W, S, SW, W, GO COTTAGE, E)
River's Rest Saltwater Sal
Solhaven Priestly Purchases in a gold-flecked white marble building on Liabo Esplanade (From North Market: SW, S, S, W, GO BUILDING) Ask the NPC about RAISE.
Ta'Illistim Hall of Patrons
Ta'Vaalor Hall of the Arkati (from King's Court: E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR)

Opening the vaalorn door is a puzzle. Citizens will find it easier to open than non-citizens.

Teras Isle / Kharam-Dzu Temple of Eonak (from Dragonspine & Krodera: S, S, S, E, GO GATE, E, S) (Room id 1981)
Zul Logoth Sister Cocytel (from center of the Crystalline Cavern: S, S, SW
Mist Harbor From Gardenia Commons: E, E, E
Kraken's Fall The Peaceful Porpoise (From Town Central: SW, W, W, NW)

External links