WoundedWear: Difference between revisions
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'''Wounded for Wear''' items were first released at [[Ebon Gate 2015]]. Items were available off the shelf for ''head'', ''chest'', ''arms'', ''hands'', and ''legs''. It was teased shortly before hand on the [http://forums.play.net/forums/GemStone%20IV/Events,%20Quests,%20and%20SimuCoins/Ebon%20Gate%20Festival/view/8569 Gemstone IV official forums]. Fully unlocked items offer various functionality capabilities, the most important of which allows the wearer to bandage their wound to stop the bleeding. Chest pieces were updated later to be worn underneath armor, thus increasing the effectiveness of the fully unlocked versions |
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'''Wounded for Wear''' items were first released at [[Ebon Gate 2015]] at [[EGShop:Wounded_for_Wear|Wounded for Wear]] and later expanded to [[Duskruin]]'s [[BVShop:The Mar and Scar|The Mar and Scar]]. Items were originally available off the shelf for ''head'', ''chest'', ''arms'', ''hands'', and ''legs'' and later expanded to ''neck'' and ''eyes''. Fully unlocked items offer various functionality capabilities, the most important of which allows the wearer to bandage their wound to stop the bleeding. Chest pieces were updated later to be worn underneath armor, thus increasing the effectiveness of the fully unlocked versions. [[Automated unlocking certificate]]s are available in [[Reim Base Camp#Reim Base Camp, Outfitter|Reim Base Camp]]. There is an auction-quality unlock that automatically bandages through the use of a tourniquet. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}>* Welcome to Wounded Wear * |
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Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and very skilled merchant can work on this clothing line. |
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{{TOC limit}} |
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==Head== |
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==Chest (layerable)== |
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===Analyze=== |
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<pre{{log2}}> |
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* Welcome to Wounded Wear * |
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Your wounded wear item is a clothing line that changes messaging depending on your wound level |
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and provide messaging accordingly. Please see the notes at the bottom for alteration |
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guidelines. Only a rare and very skilled merchant can work on this clothing line. |
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Your shirt is currently unlocked to tier: 0 |
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You currently have access to the following verbs on your shirt: |
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Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
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Your (noun) is/are currently unlocked to tier: <span style="color:blue">2</span> <span style="color:green">''(options: 0, 1, 2, 3)''</span> |
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You currently have access to the following verbs on your (noun): |
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Remove, Wear, Clean, Prod (Turns on and off the wound updating) <span style="color:green">''(Tier 0)''</span> |
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Show/Examine(Customization unlocked), Pull, Push <span style="color:green">''(Tier 1)''</span> |
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Open + Close (If Available), Tend, Cover <span style="color:green">''(Tier 2)''</span> |
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Additional Features <span style="color:green">''(Tier 2)''</span> |
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Tend my (noun) to use your first aid skill and apply a tourniquet through your (noun). |
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Your (noun) will also ambiently bleed at random. You must be bleeding for this to happen. |
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The item currently thinks it is at wound level: <span style="color:green">''(options: 0, 1, 2, 3)''</span> |
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Your item is currently setup as follows |
Your item is currently setup as follows |
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--------------------------------------------------------------------------- |
--------------------------------------------------------------------------- |
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Base item description: |
Base item description: <span style="color:blue">(15/15/15) (long)</span> |
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Long with a rank 1: |
Long with a rank 1: <span style="color:blue">(15/15/15) with numerous scuff marks.</span> |
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Long with a rank 2: |
Long with a rank 2: <span style="color:blue">(15/15/15) lightly stained with blood.</span> |
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Long with a rank 3: |
Long with a rank 3: <span style="color:blue">(15/15/15) drenched with blood.</span> |
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--------------------------------------------------------------------------- |
--------------------------------------------------------------------------- |
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Extra SHOW no wounds: |
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
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Extra SHOW rank 1: |
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. |
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Extra SHOW rank 2: |
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. |
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Extra SHOW rank 3: |
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
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<span style="color:green">For alteration guidelines in the analyze, see each tier below.</span> |
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Alteration Guidelines: |
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This must remain a shirt or blouse of sorts, no midriff styles. |
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You get no sense of whether or not the (noun) may be further lightened.</pre> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Eyes <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= The goggles/spectacles and other eye-related wounded wear do not have ambients and cannot {{boldmono|TEND}} eyes. They have verb messaging and change appearance with wound levels, however. They also have different verbs available than the other WoundedWear items.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= Alteration Guidelines: |
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This must remain goggles/spectacles only; no monocle. |
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All of the clothing in this line must be of a fabric variety, no metal. |
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For general alterations, you can prepare a 15/15/15 base description. |
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These cannot be customized unless they are unlocked to the first tier. |
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Your current base item is: <span style="color:blue">''(15/15/15)''</span> |
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Second, prepare a LONG, this would be appended to it. So if we wanted our goggles to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{top}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Head <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze=Alteration Guidelines: |
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This must remain a hat, cowl, or hood and cannot be dainty. |
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All of the clothing in this line must be of a fabric variety, no metal. |
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For general alterations, you can prepare a 15/15/15 base description. |
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These cannot be customized unless they are unlocked to the first tier. |
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Your current base item is: <span style="color:blue">''(15/15/15)''</span> |
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Second, prepare a LONG, this would be appended to it. So if we wanted our hood to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}}<blockquote> |
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===Tier 0=== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|CLEAN |
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! scope="row"|No wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|CLEAN |
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! scope="row"|From Rank 1 |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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!scope="row"|CLEAN |
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!scope="row"|With rank 1 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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!scope="row"|CLEAN |
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!scope="row"|From Rank 2 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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!scope="row"|CLEAN |
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!scope="row"|With Rank 2 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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!scope="row"|CLEAN |
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!scope="row"|From Rank 3 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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!scope="row"|CLEAN |
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!scope="row"|With Rank 3 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|PROD |
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! scope="row"|Turn off |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|PROD |
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! scope="row"|Turn on |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|No wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|Rank 1 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|Rank 2 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|Rank 3 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|WEAR |
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! scope="row"|No wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|WEAR |
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! scope="row"|Rank 1 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|WEAR |
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! scope="row"|Rank 2 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|WEAR |
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! scope="row"|Rank 3 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|} |
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===Tier 1=== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|PULL |
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! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
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|{{addmetext}}<!-- First Person View --> |
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|{{addmetext}}<!-- Third Person View --> |
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|- |
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! scope="row"|PUSH |
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! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
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|{{addmetext}}<!-- First Person View --> |
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|{{addmetext}}<!-- Third Person View --> |
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|} |
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===Tier 2=== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|CLOSE |
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! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
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|{{addmetext}}<!-- First Person View --> |
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|{{addmetext}}<!-- Third Person View --> |
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|- |
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! scope="row"|COVER |
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! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
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|{{addmetext}}<!-- First Person View --> |
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|{{addmetext}}<!-- Third Person View --> |
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|- |
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! scope="row"|OPEN |
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! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
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|{{addmetext}}<!-- First Person View --> |
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|{{addmetext}}<!-- Third Person View --> |
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|- |
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! scope="row"|TEND |
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! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
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|{{addmetext}}<!-- First Person View --> |
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|{{addmetext}}<!-- Third Person View --> |
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|} |
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</blockquote> |
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{{top}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Neck<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary=<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= Alteration Guidelines: |
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This must remain a neck-covering aventail, cravat, gorget, scarf, gorget. |
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All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
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For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
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These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
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Your current base item is: |
Your current base item is: <span style="color:blue">''(15/15/15)''</span> |
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Second, prepare a LONG, this would be appended to it. So if we wanted our |
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long. |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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</pre> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}}<blockquote> |
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===Verb Traps=== |
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===Tier 0=== |
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<blockquote> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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====No Wound==== |
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! scope="col" style="width:5em;"|Verb |
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'''Example''': a fitted black cotton shirt |
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! scope="col" style="width:5em;"|Style |
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{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
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! scope="col"|First |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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! |
! scope="col"|Third |
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! style="width:5em"|VERB |
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! style="width:35em"|FIRST |
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! style="width:35em"|THIRD |
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|- |
|- |
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! scope="row"|CLEAN |
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! rowspan="6"|''Off-the-Shelf<br>Tier 0'' |
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! scope="row"|No wound |
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! WEAR |
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|{{addmetext}} |
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| style="text-align:left;"|You pull your shirt on. |
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|{{addmetext}} |
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| style="text-align:left;"|XXX pulls her shirt on. |
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|- |
|- |
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! scope="row"|CLEAN |
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! REMOVE |
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! scope="row"|From Rank 1 |
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| style="text-align:left;"|You pull your shirt off. |
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|You smooth out your (description) scarf, attending to its appearance. |
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| style="text-align:left;"|XXX pulls her shirt off. |
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|{{addmetext}} |
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|- |
|- |
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! |
!scope="row"|CLEAN |
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!scope="row"|With rank 1 wound |
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| style="text-align:left;"|You give your shirt a quick glance over, seeing nothing wrong with it you shrug. ''5 sec rt'' |
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|{{addmetext}} |
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| style="text-align:left;"|XXX glances at her shirt, and shrugs. |
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|{{addmetext}} |
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|- |
|- |
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!scope="row"|CLEAN |
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| '''CLEAN'''<br>From Rank 1 |
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!scope="row"|From Rank 2 wound |
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| style="text-align:left;"|You smooth out your shirt, attending to its appearance. ''5 sec rt'' |
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|{{addmetext}} |
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| style="text-align:left;"|XXX smooths out her shirt, attending to its appearance. |
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|(Character) takes a moment to blot at her/his (description) scarf, cleaning it of bloodstains. |
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|- |
|- |
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!scope="row"|CLEAN |
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| '''PROD'''<br>"Turn off" |
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!scope="row"|With Rank 2 wound |
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| style="text-align:left;"|You glance at your shirt, and look away uninterested. |
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|{{addmetext}} |
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| style="text-align:left;"|N/A |
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|{{addmetext}} |
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|- |
|- |
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!scope="row"|CLEAN |
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| '''PROD'''<br>"Turn on" |
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!scope="row"|From Rank 3 wound |
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| style="text-align:left;"|You prod at your shirt, looking for any wounds. |
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|You wring out your (description) scarf, squeezing out the blood. |
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| style="text-align:left;"|N/A |
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Roundtime: 3 sec. |
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|{{addmetext}} |
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|- |
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!scope="row"|CLEAN |
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!scope="row"|With Rank 3 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|PROD |
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! scope="row"|Turn off |
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|You glance at your (description) scarf, and look away uninterested. |
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|n/a |
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|- |
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! scope="row"|PROD |
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! scope="row"|Turn on |
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|You prod at your (description) scarf, looking for any wounds. |
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|n/a |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|No wound |
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|You untie the knot on your (description) scarf and slip it from around your neck. |
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|(Character) unties the knot on his/her (description) scarf and slips it from around her/his neck. |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|Rank 1 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|Rank 2 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|Rank 3 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|WEAR |
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! scope="row"|No wound |
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|You hang your (description) scarf around your neck and tighten the knot. |
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|(Character) hangs his/her (description) scarf around her/his neck and tightens the knot. |
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|- |
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! scope="row"|WEAR |
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! scope="row"|Rank 1 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|WEAR |
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! scope="row"|Rank 2 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|- |
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! scope="row"|WEAR |
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! scope="row"|Rank 3 wound |
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|{{addmetext}} |
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|{{addmetext}} |
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|} |
|} |
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===Tier 1=== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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====Rank 1 Wound==== |
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|- {{verbtableheader}} |
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'''Example''': a fitted black cotton shirt ''with numerous scuff marks'' |
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! scope="col" style="width:5em;"|Verb |
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{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
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! scope="col" style="width:5em;"|Style |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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! |
! scope="col"|First |
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! |
! scope="col"|Third |
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! style="width:35em"|FIRST |
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! style="width:35em"|THIRD |
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|- |
|- |
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! scope="row"|PULL |
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!rowspan="4"|''Off-the-Shelf<br>Tier 0'' |
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! scope="row"|No wound |
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! WEAR |
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|You pull at your (description) scarf. |
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| style="text-align:left;"|You pull your shirt on, wincing as the material passes over your bruises. |
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|(Character) casually pulls at her/his (description) scarf. |
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| style="text-align:left;"|XXX pulls her shirt on, wincing briefly. |
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|- |
|- |
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!scope="row"|PULL |
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! REMOVE |
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!scope="row"|Rank 2 wound |
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| style="text-align:left;"|You pull your shirt off, wincing as the material passes over your bruises. |
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|You pull at the material above your wound, watching a new bloodstain form on your (description) scarf. |
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| style="text-align:left;"|XXX pulls her shirt off, wincing briefly. |
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|{{addmetext}} |
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|- |
|- |
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! scope="row"|PUSH |
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! CLEAN |
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!scope="row"|No wound |
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| style="text-align:left;"|You attempt to smooth out the wrinkles on your shirt, but only cause pain as you pass over your bruises. ''5 sec rt'' |
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|You casually brush your hand against your (description) scarf. |
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| style="text-align:left;"|XXX attempts to smooth out the wrinkles on her shirt, but gets a frustrated look on her face. |
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|(Character) casually brushes his/her hand against her/his (description) scarf. |
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|} |
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===Tier 2=== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
|||
! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="row"|CLOSE |
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| '''CLEAN'''<br>From Rank 2 |
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! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
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| style="text-align:left;"|You take a moment to blot at the bloodstains on your shirt. ''5 sec rt'' |
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|{{addmetext}}<!-- First Person View --> |
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| style="text-align:left;"|XXX takes a moment to blot at her shirt, cleaning it of bloodstains. |
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|{{addmetext}}<!-- Third Person View --> |
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|- |
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! scope="row"|COVER |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|You nervously tug at your (description) scarf. |
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|(Character) nervously tugs at her/his (description) scarf. |
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|- |
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! scope="row"|OPEN |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|TEND |
|||
! scope="row"|No wound |
|||
|Your neck is not bleeding. |
|||
|n/a |
|||
|} |
|} |
||
</blockquote> |
|||
{{top}} |
|||
====Rank 2 Wound==== |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
'''Example''': a fitted black cotton shirt ''lightly stained with blood'' |
|||
|item= Chest (layerable)<!-- REQUIRED: Must be entered as Item Type --> |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
|analyze= Alteration Guidelines: |
|||
! style="width:5em"|TIER |
|||
This must remain a shirt or blouse of sorts, no midriff styles. |
|||
! style="width:5em"|VERB |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
! style="width:35em"|FIRST |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
! style="width:35em"|THIRD |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: <span style="color:blue">''(15/15/15)''</span> |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}}<blockquote> |
|||
===Tier 0=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width:5em;"|Style |
|||
! scope="col"|First |
|||
! scope="col"|Third |
|||
|- |
|- |
||
! scope="row"|CLEAN |
|||
! rowspan="4"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|No wound |
|||
! WEAR |
|||
|You give your (description) shirt a quick glance over, seeing nothing wrong with it you shrug.<br/> |
|||
| style="text-align:left;"|You pull your shirt on, cringing in pain as the material passes over your bleeding wound. |
|||
Roundtime: 3 sec. |
|||
| style="text-align:left;"|XXX pulls her shirt on, cringing in pain. |
|||
|(Character) glances at her/his (description) shirt, and shrugs. |
|||
|- |
|- |
||
! scope="row"|CLEAN |
|||
! REMOVE |
|||
! scope="row"|From Rank 1 |
|||
| style="text-align:left;"|You pull your shirt off, cringing in pain as the material passes over your bleeding wound. |
|||
|You smooth out your (description) shirt, attending to its appearance.<br/> |
|||
| style="text-align:left;"|XXX pulls her shirt off, cringing in pain. |
|||
Roundtime: 3 sec. |
|||
|(Character) smooths out her/his (description) shirt, attending to its appearance. |
|||
|- |
|- |
||
! |
!scope="row"|CLEAN |
||
!scope="row"|With rank 1 wound |
|||
| style="text-align:left;"|You take a moment to blot at the bloodstains on your shirt, but they come quickly back. ''5 sec rt'' |
|||
|You attempt to smooth out the wrinkles on your (description) shirt, but only cause pain as you pass over your bruises.<br/> |
|||
| style="text-align:left;"|XXX takes a moment to blot the bloodstains of her shirt, but they come quickly back. |
|||
Roundtime: 3 sec. |
|||
|(Character) attempts to smooth out the wrinkles on her/his (description) shirt, but gets a frustrated look on her/his face. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
| '''CLEAN'''<br>From Rank 3 |
|||
!scope="row"|From Rank 2 wound |
|||
| style="text-align:left;"|You wring out your shirt, squeezing out the blood. ''5 sec rt'' |
|||
|You take a moment to blot at the bloodstains on your shirt.<br/> |
|||
| style="text-align:left;"|XXX wrings out her shirt, squeezing out the blood. |
|||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot at her/his (description) shirt, cleaning it of bloodstains. |
|||
|- |
|||
!scope="row"|CLEAN |
|||
!scope="row"|With Rank 2 wound |
|||
|You take a moment to blot at the bloodstains on your (description) shirt, but they come quickly back.<br/> |
|||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot the bloodstains of her/his (description) shirt, but they come quickly back. |
|||
|- |
|||
!scope="row"|CLEAN |
|||
!scope="row"|From Rank 3 wound |
|||
|You wring out your (description) shirt, squeezing out the blood.<br/> |
|||
Roundtime: 3 sec. |
|||
|(Character) wrings out her/his (description) shirt, squeezing out the blood. |
|||
|- |
|||
!scope="row"|CLEAN |
|||
!scope="row"|With Rank 3 wound |
|||
|You make a pathetic attempt to wring out the blood from your (description) shirt.<br/> |
|||
Roundtime: 3 sec. |
|||
|(Character) makes a pathetic attempt to wring out the blood from her/his (description) shirt. |
|||
|- |
|||
! scope="row"|PROD |
|||
! scope="row"|Turn off |
|||
|You glance at your (description) shirt, and look away uninterested. |
|||
|n/a |
|||
|- |
|||
! scope="row"|PROD |
|||
! scope="row"|Turn on |
|||
|You prod at your (description) shirt, looking for any wounds. |
|||
|n/a |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|No wound |
|||
|You pull your shirt off. |
|||
|(Character) pulls her/his (description) shirt off. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 1 wound |
|||
|You pull your (description) shirt off, wincing as the material passes over your bruises. |
|||
|(Character) pulls her/his (description) shirt off, wincing briefly. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 2 wound |
|||
|You pull your (description) shirt off, cringing in pain as the material passes over your bleeding wound. |
|||
|(Character) pulls her/his (description) shirt off, cringing in pain. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 3 wound |
|||
|You pull your (description) shirt off, crying out pitifully. |
|||
|(Character) pulls her/his (description) shirt off, crying out pitifully. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|No wound |
|||
|You pull your shirt on. |
|||
|(Character) pulls her/his (description) shirt on. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 1 wound |
|||
|You pull your (description) shirt on, wincing as the material passes over your bruises. |
|||
|(Character) pulls her/his (description) shirt on, wincing briefly. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 2 wound |
|||
|You pull your (description) shirt on, cringing in pain as the material passes over your bleeding wound. |
|||
|(Character) pulls her/his (description) shirt on, cringing in pain. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 3 wound |
|||
|You pull your (description) shirt on, crying out pitifully. |
|||
|(Character) pulls her/his (description) shirt on, crying out pitifully. |
|||
|} |
|} |
||
===Tier 1=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====Rank 3 Wound==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': a fitted black cotton shirt ''drenched with blood'' |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
! scope="col" style="width:5em;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
|- |
|||
! style="width:35em"|FIRST |
|||
! |
! scope="row"|PULL |
||
!scope="row"| |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|PUSH |
|||
!scope="row"| |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|} |
|||
===Tier 2=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width:5em;"|Style |
|||
! scope="col"|First |
|||
! scope="col"|Third |
|||
|- |
|||
! scope="row"|CLOSE |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"|COVER |
|||
! rowspan="3"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
! WEAR |
|||
|{{addmetext}}<!-- First Person View --> |
|||
| style="text-align:left;"|You pull your shirt on, crying out pitifully. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
| style="text-align:left;"|XXX pulls her shirt on, crying out pitifully. |
|||
|- |
|- |
||
! scope="row"|OPEN |
|||
! REMOVE |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| style="text-align:left;"|You pull your shirt off, crying out pitifully. |
|||
|{{addmetext}}<!-- First Person View --> |
|||
| style="text-align:left;"|XXX pulls her shirt off, crying out pitifully. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"|TEND |
|||
! CLEAN |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| style="text-align:left;"|You make a pathetic attempt to wring out the blood from your shirt. ''5 sec rt'' |
|||
|{{addmetext}}<!-- First Person View --> |
|||
| style="text-align:left;"|XXX makes a pathetic attempt to wring out the blood from her shirt. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|} |
|} |
||
</blockquote> |
</blockquote> |
||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
==Arms== |
|||
|item= Arms<!-- REQUIRED: Must be entered as Item Type --> |
|||
===Analyze=== |
|||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|||
<pre{{log2}}> |
|||
|analyze= Alteration Guidelines: |
|||
The creator has also provided the following information: |
|||
* Welcome to Wounded Wear * |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
guidelines. Only a rare and very skilled merchant can work on this clothing line. |
|||
Your armbands are currently unlocked to tier: 1 |
|||
You currently have access to the following verbs on your armbands: |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: some thick ivory leather armbands. |
|||
Long with a rank 1: some thick ivory leather armbands with numerous scuff marks. |
|||
Long with a rank 2: some thick ivory leather armbands lightly stained with blood. |
|||
Long with a rank 3: some thick ivory leather armbands drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain some thick armbands of sorts. It must remain plural. |
This must remain some thick armbands of sorts. It must remain plural. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: <span style="color:blue">''(15/15/15)''</span> |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands |
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
</pre> |
|||
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}}<blockquote> |
|||
===Verb Traps=== |
|||
===Tier 0=== |
|||
<blockquote> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====No Wounds==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': appears as some thick ivory leather armbands |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
! scope="col" style="width:5em;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|CLEAN |
|||
! rowspan="6"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|No wound |
|||
! WEAR |
|||
|You give your armbands a quick glance over, seeing nothing wrong with them you shrug.<br/> |
|||
| style="text-align:left;|"You pull your armbands on. |
|||
Roundtime: 3 sec. |
|||
| style="text-align:left;"|XXX pulls her armbands on. |
|||
|(Character) glances at her armbands, and shrugs. |
|||
|- |
|- |
||
! scope="row"|CLEAN |
|||
! REMOVE |
|||
! scope="row"|From Rank 1 |
|||
| style="text-align:left;|"You pull your armbands off. |
|||
|You smooth out your armbands, attending to their appearance. <br/> |
|||
| style="text-align:left;|"XXX pulls her armbands off. |
|||
Roundtime: 3 sec. |
|||
|(Character) smooths out her armbands, attending to their appearance. |
|||
|- |
|- |
||
! |
!scope="row"|CLEAN |
||
!scope="row"|With rank 1 wound |
|||
| style="text-align:left;"|You give your armbands a quick glance over, seeing nothing wrong with them you shrug. ''5 sec rt'' |
|||
|You attempt to smooth out the wrinkles on your armbands, but only cause pain as you pass over your bruises.<br/> |
|||
| style="text-align:left;"|XXX glances at her armbands, and shrugs. |
|||
Roundtime: 3 sec. |
|||
|(Character) attempts to smooth out the wrinkles on her armbands, but gets a frustrated look on her face. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
| '''CLEAN'''<br>From rank 1 |
|||
!scope="row"|From Rank 2 wound |
|||
| style="text-align:left;"|You smooth out your armbands, attending to their appearance. ''5 sec rt'' |
|||
|You take a moment to blot at the bloodstains on your armbands. <br/> |
|||
| style="text-align:left;"|XXX smooths out her armbands, attending to their appearance. |
|||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot at her armbands, cleaning them of bloodstains. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
| '''PROD'''<br>"Turn off" |
|||
!scope="row"|With Rank 2 wound |
|||
| style="text-align:left;"|You glance at your armbands, and look away uninterested. |
|||
|You take a moment to blot at the bloodstains on your armbands, but they come quickly back.<br/> |
|||
| style="text-align:left;"|N/A |
|||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot the bloodstains of her armbands, but they come quickly back. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
| '''PROD'''<br>"Turn on" |
|||
!scope="row"|From Rank 3 wound |
|||
| style="text-align:left;"|You prod at your armbands, looking for any wounds. |
|||
|You wring out your armbands, squeezing out the blood.<br/> |
|||
| style="text-align:left;"|N/A |
|||
Roundtime: 3 sec. |
|||
|(Character) wrings out her armbands, squeezing out the blood. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
! rowspan="3"|''Tier 1'' |
|||
!scope="row"|With Rank 3 wound |
|||
! '''SHOW<br>EXAMINE''' |
|||
|You make a pathetic attempt to wring out the blood from your armbands. <br/> |
|||
| style="text-align:left;" colspan="2"| They appear to be of wonderful craftsmanship. |
|||
Roundtime: 3 sec. |
|||
|(Character) makes a pathetic attempt to wring out the blood from her armbands. |
|||
|- |
|- |
||
! scope="row"|PROD |
|||
! PULL |
|||
! scope="row"|Turn off |
|||
| style="text-align:left;"|You pull at your armbands. |
|||
|You glance at your armbands, and look away uninterested. |
|||
| style="text-align:left;"|XXX casually pulls at her armbands. |
|||
|n/a |
|||
|- |
|- |
||
! scope="row"|PROD |
|||
! PUSH |
|||
! scope="row"|Turn on |
|||
| style="text-align:left;"|You casually brush your hand against your armbands. |
|||
|You prod at your armbands, looking for any wounds. |
|||
| style="text-align:left;"|XXX casually brushes her hand against her armbands. |
|||
|n/a |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|No wound |
|||
|You pull your armbands off. |
|||
|(Character) pulls her armbands off. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 1 wound |
|||
|You pull your armbands off, wincing as the material passes over your bruises. |
|||
|(Character) pulls her armbands off, wincing briefly. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 2 wound |
|||
|You pull your armbands off, cringing in pain as the material passes over your bleeding wound. |
|||
|(Character) pulls her armbands off, cringing in pain. |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 3 wound |
|||
|You pull your armbands off, crying out pitifully. |
|||
|(Character) pulls her armbands off, crying out pitifully. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|No wound |
|||
|You pull your armbands on. |
|||
|(Character) pulls her armbands on. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 1 wound |
|||
|You pull your armbands on, wincing as the material passes over your bruises. |
|||
|(Character) pulls her armbands on, wincing briefly. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 2 wound |
|||
|You pull your armbands on, cringing in pain as the material passes over your bleeding wound. |
|||
|(Character) pulls her armbands on, cringing in pain. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 3 wound |
|||
|You pull your armbands on, crying out pitifully. |
|||
|(Character) pulls her armbands on, crying out pitifully. |
|||
|} |
|} |
||
===Tier 1=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====Rank 1 Wound==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': appears as some thick ivory leather armbands ''with numerous scuff marks'' |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
!scope="col" style="width:53m;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|PULL |
|||
! rowspan="4"|''Off-the-Shelf<br>Tier 0'' |
|||
!scope="row"|No wound |
|||
! WEAR |
|||
|You pull at your armbands. |
|||
| |
|(Character) casually pulls at her armbands. |
||
|- |
|- |
||
!scope="row"|PULL |
|||
! REMOVE |
|||
!scope="row"|Rank 1 wound |
|||
| style="text-align:left;"|You pull your armbands off, wincing as the material passes over your bruises. |
|||
| |
|You pull at your armbands, wincing as the material crosses over your bruise. |
||
|(Character) reaches down and pulls at her armbands with a wince. |
|||
|- |
|- |
||
!scope="row"|PULL |
|||
! CLEAN |
|||
!scope="row"|Rank 2 wound |
|||
| style="text-align:left;"|You attempt to smooth out the wrinkles on your armbands, but only cause pain as you pass over your bruises. ''5 sec rt'' |
|||
|You pull at the material above your wound, watching a new bloodstain form on your armbands. |
|||
| style="text-align:left;"|XXX attempts to smooth out the wrinkles on her armbands, but gets a frustrated look on her face. |
|||
|(Character) reaches down and attempts to apply pressure to the wound beneath her armbands. |
|||
|- |
|- |
||
!scope="row"|PULL |
|||
| '''CLEAN'''<br>From rank 2 |
|||
!scope="row"|Rank 3 wound |
|||
| style="text-align:left;"|You take a moment to blot at the bloodstains on your armbands. ''5 sec rt'' |
|||
|{{addmetext}} |
|||
| style="text-align:left;"|XXX takes a moment to blot at her armbands, cleaning them of bloodstains. |
|||
|{{addmetext}} |
|||
|- |
|- |
||
! |
! scope="row"|PUSH |
||
! scope="row"|No wound |
|||
! SHOW<br>EXAMINE |
|||
|You casually brush your hand against your armbands. |
|||
| style="text-align:left;" colspan="2"|They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
|(Character) casually brushes her hand against her armbands. |
|||
|- |
|- |
||
!scope="row"|PUSH |
|||
! PULL |
|||
!scope="row"|Rank 1 wound |
|||
| style="text-align:left;"|You pull at your armbands, wincing as the material crosses over your bruise. |
|||
|You hold your hand against the bruised area beneath your armbands. |
|||
| style="text-align:left;"|XXX reaches down and pulls at her armbands with a wince. |
|||
|(Character) reaches for her armbands with a frown. |
|||
|- |
|- |
||
! |
!scope="row"|PUSH |
||
!scope="row"|Rank 2 wound |
|||
| style="text-align:left;"|You hold your hand against the bruised area beneath your armbands. |
|||
|You apply pressure to the wound underneath your armbands, trying to stop the bleeding. |
|||
| style="text-align:left;"|XXX reaches for her armbands with a frown. |
|||
|(Character) reaches for her armbands, attempting to apply pressure to the wound beneath her armbands. |
|||
|- |
|||
!scope="row"|PUSH |
|||
!scope="row"|Rank 3 wound |
|||
|You reach over to cradle your missing arm through your armbands, crying out in pain. |
|||
|(Character) cradles her missing arm through her armbands, crying out in pain. |
|||
|} |
|} |
||
===Tier 2=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====Rank 2 Wound==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': appears as some thick ivory leather armbands ''lightly stained with blood'' |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
! scope="col" style="width:5em;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|CLOSE |
|||
! rowspan="4"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
! WEAR |
|||
|{{addmetext}}<!-- First Person View --> |
|||
| style="text-align:left;"|You pull your armbands on, cringing in pain as the material passes over your bleeding wound. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
| style="text-align:left;"|XXX pulls her armbands on, cringing in pain. |
|||
|- |
|- |
||
! scope="row"|COVER |
|||
! REMOVE |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| style="text-align:left;"|You pull your armbands off, cringing in pain as the material passes over your bleeding wound. |
|||
|{{addmetext}}<!-- First Person View --> |
|||
| style="text-align:left;"|XXX pulls her armbands off, cringing in pain. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"|OPEN |
|||
! CLEAN |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| style="text-align:left;"|You take a moment to blot at the bloodstains on your armbands, but they come quickly back. ''5 sec rt'' |
|||
|{{addmetext}}<!-- First Person View --> |
|||
| style="text-align:left;"|XXX takes a moment to blot the bloodstains of her armbands, but they come quickly back. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"|TEND |
|||
| '''CLEAN'''<br>From rank 3 |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| style="text-align:left;"|You wring out your armbands, squeezing out the blood. ''5 sec rt'' |
|||
|{{addmetext}}<!-- First Person View --> |
|||
| style="text-align:left;"|XXX wrings out her armbands, squeezing out the blood. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|} |
|||
</blockquote> |
|||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
|item= Hands<!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|||
|analyze= Alteration Guidelines: |
|||
This must remain gloves or gauntlets of sorts and cover the entire hand. |
|||
All of the clothing in this line must be of a fabric variety, no metal. |
|||
For general alterations, you can prepare a 15/15/15 base description. |
|||
These cannot be customized unless they are unlocked to the first tier. |
|||
Your current base item is: <span style="color:blue">''(15/15/15)''</span> |
|||
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
|||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}}<blockquote> |
|||
===Tier 0=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width:5em;"|Style |
|||
! scope="col"|First |
|||
! scope="col"|Third |
|||
|- |
|- |
||
! |
! scope="row"|CLEAN |
||
! scope="row"|No wound |
|||
! SHOW<br>EXAMINE |
|||
|{{addmetext}} |
|||
| style="text-align:left;" colspan="2"| They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
|{{addmetext}} |
|||
|- |
|- |
||
! scope="row"|CLEAN |
|||
! PULL |
|||
! scope="row"|From Rank 1 |
|||
| style="text-align:left;"|You pull at the material above your wound, watching a new bloodstain form on your armbands. |
|||
|{{addmetext}} |
|||
| style="text-align:left;"|XXX reaches down and attempts to apply pressure to the wound beneath her armbands. |
|||
|{{addmetext}} |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
! PUSH |
|||
!scope="row"|With rank 1 wound |
|||
| style="text-align:left;"|You apply pressure to the wound underneath your armbands, trying to stop the bleeding. |
|||
|{{addmetext}} |
|||
| style="text-align:left;"|XXX reaches for her armbands, attempting to apply pressure to the wound beneath her armbands. |
|||
|{{addmetext}} |
|||
|- |
|||
!scope="row"|CLEAN |
|||
!scope="row"|From Rank 2 wound |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|- |
|||
!scope="row"|CLEAN |
|||
!scope="row"|With Rank 2 wound |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|- |
|||
!scope="row"|CLEAN |
|||
!scope="row"|From Rank 3 wound |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|- |
|||
!scope="row"|CLEAN |
|||
!scope="row"|With Rank 3 wound |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|PROD |
|||
! scope="row"|Turn off |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|PROD |
|||
! scope="row"|Turn on |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|No wound |
|||
|You pull your gloves off. |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 1 wound |
|||
|You pull your gloves off, wincing as the material passes over your bruises. |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 2 wound |
|||
|You pull your gloves off, crying out pitifully. |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|REMOVE |
|||
! scope="row"|Rank 3 wound |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|No wound |
|||
|You pull your gloves on. |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 1 wound |
|||
|You pull your gloves on, wincing as the material passes over your bruises. |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 2 wound |
|||
|You pull your gloves on, crying out pitifully. |
|||
|{{addmetext}} |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 3 wound |
|||
|{{addmetext}} |
|||
|{{addmetext}} |
|||
|} |
|} |
||
===Tier 1=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====Rank 3 Wound==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': appears as some thick ivory leather armbands ''drenched with blood'' |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
!scope="col" style="width:5em;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|PULL |
|||
! rowspan="3"|''Off-the-Shelf<br>Tier 0'' |
|||
!scope="row"|No wound |
|||
! WEAR |
|||
|You pull at your gloves. |
|||
|Retser casually pulls at his gloves. |
|||
| style="text-align:left;"|XXX pulls her armbands on, crying out pitifully. |
|||
|- |
|- |
||
! scope="row"|PULL |
|||
! REMOVE |
|||
!scope="row"|Rank 1 wound |
|||
| style="text-align:left;"|You pull your armbands off, crying out pitifully. |
|||
|You pull at your gloves, wincing as the material crosses over your bruise. |
|||
| style="text-align:left;"|XXX pulls her armbands off, crying out pitifully. |
|||
|Retser reaches down and pulls at his gloves with a wince. |
|||
|- |
|- |
||
! scope="row"|PULL |
|||
! CLEAN |
|||
!scope="row"|Rank 2 wound |
|||
| style="text-align:left;"|You make a pathetic attempt to wring out the blood from your armbands. ''5 sec rt'' |
|||
|You pull at the material above your wound, watching a new bloodstain form on your gloves. |
|||
| style="text-align:left;"|XXX makes a pathetic attempt to wring out the blood from her armbands. |
|||
|Retser reaches down and attempts to apply pressure to the wound beneath his gloves. |
|||
|- |
|- |
||
! |
! scope="row"|PULL |
||
!scope="row"|Rank 3 wound |
|||
! SHOW<br>EXAMINE |
|||
|You pull one of your gloves off, exposing your missing hand. |
|||
| style="text-align:left;" colspan="2"| They appear to be of wonderful craftsmanship and drenched with blood. |
|||
|Retser pulls one of his gloves off, exposing his missing hand. |
|||
|- |
|- |
||
! scope="row"|PULL |
|||
! PUSH |
|||
!scope="row"|Rank 3 wound |
|||
| style="text-align:left;"|You reach over to cradle your missing arm through your armbands, crying out in pain. |
|||
|You flail your limp gloves around, screaming in terror. |
|||
| style="text-align:left;"|XXX cradles her missing arm through her armbands, crying out in pain. |
|||
|Retser flails his limp gloves around, screaming in terror. |
|||
|- |
|||
! scope="row"|PUSH |
|||
!scope="row"|No wound |
|||
|You casually brush your hand against your gloves. |
|||
|Retser casually brushes his hand against their gloves. |
|||
|- |
|||
! scope="row"|PUSH |
|||
!scope="row"|Rank 1 |
|||
|You hold your hand against the bruised area beneath your gloves. |
|||
|Retser reaches for his gloves with a frown. |
|||
|- |
|||
! scope="row"|PUSH |
|||
!scope="row"|Rank 2 |
|||
|You apply pressure to the wound underneath your gloves, trying to stop the bleeding. |
|||
|Retser reaches for his gloves, attempting to apply pressure to the wound beneath his gloves. |
|||
|- |
|||
! scope="row"|PUSH |
|||
!scope="row"|Rank 3 |
|||
|You cradle your missing hand through your gloves, crying out in pain. |
|||
|Retser cradles one of his limp gloves, crying out in pain. |
|||
|- |
|||
! scope="row"|PUSH |
|||
!scope="row"|Rank 3 |
|||
|You push your limp gloves together, crying out in pain. |
|||
|Retser pushes his limp gloves together, crying out in pain. |
|||
|} |
|||
===Tier 2=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width:5em;"|Style |
|||
! scope="col"|First |
|||
! scope="col"|Third |
|||
|- |
|||
! scope="row"|CLOSE |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|COVER |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|OPEN |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|TEND |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|} |
|} |
||
</blockquote> |
</blockquote> |
||
{{top}} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
|||
==Hands== |
|||
|item=Legs <!-- REQUIRED: Must be entered as Item Type --> |
|||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|||
==Legs== |
|||
|analyze= Alteration Guidelines: |
|||
===Analyze=== |
|||
<pre{{log2}}> |
|||
* Welcome to Wounded Wear * |
|||
Your wounded wear item is a clothing line that changes messaging depending on your wound level |
|||
and provide messaging accordingly. Please see the notes at the bottom for alteration |
|||
guidelines. Only a rare and very skilled merchant can work on this clothing line. |
|||
Your pants are currently unlocked to tier: 1 |
|||
You currently have access to the following verbs on your pants: |
|||
Remove, Wear, Clean, Prod (Turns on and off the wound updating) |
|||
Show/Examine(Customization unlocked), Pull, Push |
|||
Your item is currently setup as follows |
|||
--------------------------------------------------------------------------- |
|||
Base item description: some baggy faded leather pants drenched with blood. |
|||
Long with a rank 1: some baggy faded leather pants with numerous scuff marks. |
|||
Long with a rank 2: some baggy faded leather pants lightly stained with blood. |
|||
Long with a rank 3: some baggy faded leather pants drenched with blood. |
|||
--------------------------------------------------------------------------- |
|||
Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. |
|||
Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. |
|||
Alteration Guidelines: |
|||
This must remain a full length pants of sorts. It must remain plural. |
This must remain a full length pants of sorts. It must remain plural. |
||
All of the clothing in this line must be of a fabric variety, no metal. |
All of the clothing in this line must be of a fabric variety, no metal. |
||
For general alterations, you can prepare a 15/15/15 base description. |
For general alterations, you can prepare a 15/15/15 base description. |
||
These cannot be customized unless they are unlocked to the first tier. |
These cannot be customized unless they are unlocked to the first tier. |
||
Your current base item is: |
Your current base item is: <span style="color:blue">''(15/15/15)''</span> |
||
Second, prepare a LONG, this would be appended to it. So if we wanted our pants |
Second, prepare a LONG, this would be appended to it. So if we wanted our pants to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|||
to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long. |
|||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|||
</pre> |
|||
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|||
}}<blockquote> |
|||
===Verb Traps=== |
|||
===Tier 0=== |
|||
<blockquote> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====No Wounds==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': appears as some baggy faded leather pants |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
! scope="col" style="width:5em;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|CLEAN |
|||
! rowspan="6"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|No wound |
|||
! WEAR |
|||
|You give your pants a quick glance over, seeing nothing wrong with them you shrug.<br/> |
|||
| style="text-align:left;"|You pull your pants up your legs to your waist. |
|||
Roundtime: 3 sec. |
|||
| style="text-align:left;"|XXX pulls her pants up her legs to her waist. |
|||
|(Character) glances at her pants, and shrugs. |
|||
|- |
|- |
||
! scope="row"|CLEAN |
|||
! REMOVE |
|||
! scope="row"|From Rank 1 |
|||
| style="text-align:left;"|You push your pants off of your waist and down your legs. |
|||
|You smooth out your pants, attending to their appearance.<br/> |
|||
| style="text-align:left;"|XXX pushes her pants off her waist and down her legs. |
|||
Roundtime: 3 sec. |
|||
|(Character) smooths out her pants, attending to their appearance. |
|||
|- |
|- |
||
! |
!scope="row"|CLEAN |
||
!scope="row"|With rank 1 wound |
|||
| style="text-align:left;"|You give your pants a quick glance over, seeing nothing wrong with them you shrug. ''5 sec rt'' |
|||
|You take a moment to blot at the bloodstains on your pants, but they come quickly back.<br/> |
|||
| style="text-align:left;"|XXX glances at her pants, and shrugs. |
|||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot the bloodstains of her pants, but they come quickly back. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
| '''CLEAN'''<br>From rank 1 |
|||
!scope="row"|From Rank 2 wound |
|||
| style="text-align:left;"|You smooth out your pants, attending to their appearance. ''5 sec rt'' |
|||
|You take a moment to blot at the bloodstains on your pants.<br/> |
|||
| style="text-align:left;"|XXX smooths out her pants, attending to their appearance. |
|||
Roundtime: 3 sec. |
|||
|(Character) takes a moment to blot at her pants, cleaning them of bloodstains. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
| '''PROD'''<br>"Turn off" |
|||
!scope="row"|With Rank 2 wound |
|||
| style="text-align:left;"|You glance at your pants, and look away uninterested. |
|||
|You take a moment to blot at the bloodstains on your pants, but they come quickly back.<br/> |
|||
| style="text-align:left;"|N/A |
|||
Roundtime: 3 sec. |
|||
||(Character) takes a moment to blot the bloodstains of her pants, but they come quickly back. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
| '''PROD'''<br>"Turn on" |
|||
!scope="row"|From Rank 3 wound |
|||
| style="text-align:left;"|You prod at your pants, looking for any wounds. |
|||
|You wring out your pants, squeezing out the blood.<br/> |
|||
| style="text-align:left;"|N/A |
|||
Roundtime: 3 sec. |
|||
|(Character) wrings out her pants, squeezing out the blood. |
|||
|- |
|- |
||
!scope="row"|CLEAN |
|||
! rowspan="3"|''Tier 1'' |
|||
!scope="row"|With Rank 3 wound |
|||
! SHOW<br>EXAMINE |
|||
|You make a pathetic attempt to wring out the blood from your pants.<br/> |
|||
| style="text-align:left;" colspan="2"| They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
Roundtime: 3 sec. |
|||
|(Character) makes a pathetic attempt to wring out the blood from her pants. |
|||
|- |
|- |
||
! scope="row"|PROD |
|||
! PULL |
|||
! scope="row"|Turn off |
|||
| style="text-align:left;"|You pull at your pants. |
|||
|You glance at your pants, and look away uninterested. |
|||
| style="text-align:left;"|XXX casually pulls at her pants. |
|||
|n/a |
|||
|- |
|- |
||
! scope="row"|PROD |
|||
! PUSH |
|||
! scope="row"|Turn on |
|||
| style="text-align:left;"|You casually brush your hand against your pants. |
|||
|You prod at your pants, looking for any wounds. |
|||
| style="text-align:left;"|XXX casually brushes her hand against her pants. |
|||
| |
|n/a |
||
====Rank 1 Wound==== |
|||
'''Example''': appears as some baggy faded leather pants ''with numerous scuff marks'' |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! style="width:5em"|TIER |
|||
! style="width:5em"|VERB |
|||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|REMOVE |
|||
! rowspan="4"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|No wound |
|||
! WEAR |
|||
|You push your pants off of your waist and down your legs. |
|||
| |
|(Character) pushes her pants off her waist and down her legs. |
||
|- |
|- |
||
! REMOVE |
! scope="row"|REMOVE |
||
! scope="row"|Rank 1 wound |
|||
| style="text-align:left;"|You push your pants off of your waist and down your legs, wincing as the material passes over your bruises. |
|||
| |
|You push your pants off of your waist and down your legs, wincing as the material passes over your bruises. |
||
|(Character) pushes her pants off her waist and down her legs, wincing briefly. |
|||
|- |
|- |
||
! scope="row"|REMOVE |
|||
! CLEAN |
|||
! scope="row"|Rank 2 wound |
|||
| style="text-align:left;"|You take a moment to blot at the bloodstains on your pants, but they come quickly back. ''5 sec rt'' |
|||
|You push your pants off of your waist and down your legs, cringing in pain as the material passes over your bleeding wound. |
|||
| style="text-align:left;"|XXX takes a moment to blot the bloodstains of her pants, but they come quickly back. |
|||
|(Character) pushes her pants off her waist and down her legs, cringing in pain. |
|||
|- |
|- |
||
! scope="row"|REMOVE |
|||
| '''CLEAN'''<br>From rank 2 |
|||
! scope="row"|Rank 3 wound |
|||
| style="text-align:left;"|You take a moment to blot at the bloodstains on your pants. ''5 sec rt'' |
|||
|You strip off your blood soaked pants, crying out pitifully at the loss of your leg. |
|||
| style="text-align:left;"|XXX takes a moment to blot at her pants, cleaning them of bloodstains. |
|||
|(Character) strips off her blood soaked pants, crying out pitifully. |
|||
|- |
|- |
||
! |
! scope="row"|WEAR |
||
! scope="row"|No wound |
|||
! SHOW<br>EXAMINE |
|||
|You pull your pants up your legs to your waist. |
|||
| style="text-align:left;" colspan="2"|They appear to be of wonderful craftsmanship and slightly scuffed. |
|||
|(Character) pulls her pants up her legs to her waist. |
|||
|- |
|- |
||
! scope="row"|WEAR |
|||
! PULL |
|||
! scope="row"|Rank 1 wound |
|||
| style="text-align:left;"|You pull at your pants, wincing as the material crosses over your bruise. |
|||
| |
|You pull your pants up your legs to your waist, wincing as the material passes over your bruises. |
||
|(Character) pulls her pants up her legs to her waist, wincing briefly. |
|||
|- |
|- |
||
! scope="row"|WEAR |
|||
! PUSH |
|||
! scope="row"|Rank 2 wound |
|||
| style="text-align:left;"|You hold your hand against the bruised area beneath your pants. |
|||
|You pull your pants up your legs to your waist, cringing in pain as the material passes over your bleeding wound. |
|||
| style="text-align:left;"|XXX reaches for her pants with a frown. |
|||
|(Character) pulls her pants up her legs to her waist, cringing in pain. |
|||
|- |
|||
! scope="row"|WEAR |
|||
! scope="row"|Rank 3 wound |
|||
|You pull up your pants to your waist, crying out pitifully. |
|||
|(Character) pulls her pants up to her waist, crying out pitifully. |
|||
|} |
|} |
||
===Tier 1=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====Rank 2 Wound==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': appears as some baggy faded leather pants ''lightly stained with blood'' |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
!scope="col" style="width:5em;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|PULL |
|||
! rowspan="4"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|No wound |
|||
! WEAR |
|||
|You pull at your pants. |
|||
| style="text-align:left;"|You pull your pants up your legs to your waist, cringing in pain as the material passes over your bleeding wound. |
|||
|(Character) casually pulls at her pants. |
|||
| style="text-align:left;"|XXX pulls her pants up her legs to her waist, cringing in pain. |
|||
|- |
|- |
||
!scope="row"|PULL |
|||
! REMOVE |
|||
!scope="row"|Rank 1 |
|||
| style="text-align:left;"|You push your pants off of your waist and down your legs, cringing in pain as the material passes over your bleeding wound. |
|||
|You pull at your pants, wincing as the material crosses over your bruise. |
|||
| style="text-align:left;"|XXX pushes her pants off her waist and down her legs, cringing in pain. |
|||
|(Character) pulls her pants up her legs to her waist, wincing briefly. |
|||
|- |
|- |
||
!scope="row"|PULL |
|||
! CLEAN |
|||
!scope="row"|Rank 2 |
|||
| style="text-align:left;"|You take a moment to blot at the bloodstains on your pants, but they come quickly back. ''5 sec rt'' |
|||
|You pull at the material above your wound, watching a new bloodstain form on your pants. |
|||
| style="text-align:left;"|XXX takes a moment to blot the bloodstains of her pants, but they come quickly back. |
|||
|(Character) reaches down and attempts to apply pressure to the wound beneath her pants. |
|||
|- |
|- |
||
!scope="row"|PULL |
|||
| '''CLEAN'''<br>From rank 3 |
|||
!scope="row"|Rank 3 |
|||
| style="text-align:left;"|You wring out your pants, squeezing out the blood. ''5 sec rt'' |
|||
|You pull the material of your pants up, exposing your missing leg. |
|||
| style="text-align:left;"|XXX wrings out her pants, squeezing out the blood. |
|||
|(Character) reaches down and pulls the material on her pants up, exposing her missing leg. |
|||
|- |
|- |
||
! |
! scope="row"|PUSH |
||
! scope="row"|No wound |
|||
! SHOW<br>EXAMINE |
|||
|You casually brush your hand against your pants. |
|||
| style="text-align:left;" colspan="2"| They appear to be of wonderful craftsmanship and lightly stained with blood. |
|||
|(Character) casually brushes her hand against her pants. |
|||
|- |
|- |
||
!scope="row"|PUSH |
|||
! PULL |
|||
!scope="row"|Rank 1 |
|||
| style="text-align:left;"|You pull at the material above your wound, watching a new bloodstain form on your pants. |
|||
| |
|You hold your hand against the bruised area beneath your pants. |
||
|(Character) reaches for her pants with a frown. |
|||
|- |
|- |
||
! |
!scope="row"|PUSH |
||
!scope="row"|Rank 2 |
|||
| style="text-align:left;"|You apply pressure to the wound underneath your pants, trying to stop the bleeding. |
|||
|You apply pressure to the wound underneath your pants, trying to stop the bleeding. |
|||
| style="text-align:left;"|XXX reaches for her pants, attempting to apply pressure to the wound beneath her pants. |
|||
|(Character) reaches for her pants, attempting to apply pressure to the wound beneath her pants. |
|||
|- |
|||
!scope="row"|PUSH |
|||
!scope="row"|Rank 3 |
|||
|You grasp at your missing leg through your pants, crying out in pain. |
|||
|(Character) reaches down and grasps at her missing leg through her pants, crying out in pain. |
|||
|} |
|} |
||
===Tier 2=== |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
====Rank 3 Wound==== |
|||
|- {{verbtableheader}} |
|||
'''Example''': appears as some baggy faded leather pants ''drenched with blood'' |
|||
! scope="col" style="width:5em;"|Verb |
|||
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
|||
! scope="col" style="width:5em;"|Style |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
|||
! |
! scope="col"|First |
||
! |
! scope="col"|Third |
||
! style="width:35em"|FIRST |
|||
! style="width:35em"|THIRD |
|||
|- |
|- |
||
! scope="row"|CLOSE |
|||
! rowspan="3"|''Off-the-Shelf<br>Tier 0'' |
|||
! scope="row"|No wound |
|||
! WEAR |
|||
|You close the pocket on your pants. |
|||
| style="text-align:left;"|You pull up your pants to your waist, crying out pitifully. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
| style="text-align:left;"|XXX pulls her pants up to her waist, crying out pitifully. |
|||
|- |
|- |
||
! scope="row"|CLOSE |
|||
! REMOVE |
|||
! scope="row"|Rank 1 wound |
|||
| style="text-align:left;"|You strip off your blood soaked pants, crying out pitifully at the loss of your leg. |
|||
|You carefully close the pocket of your pants. |
|||
| style="text-align:left;"|XXX strips off her blood soaked pants, crying out pitifully. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"|CLOSE |
|||
! CLEAN |
|||
! scope="row"|Rank 2 wound |
|||
| style="text-align:left;"|You make a pathetic attempt to wring out the blood from your pants. ''5 sec rt'' |
|||
|You lightly push the pocket of your pants closed. |
|||
| style="text-align:left;"|XXX makes a pathetic attempt to wring out the blood from her pants. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! |
! scope="row"|CLOSE |
||
! scope="row"|Rank 3 wound |
|||
! SHOW<br>EXAMINE |
|||
|You push the blood-drenched pocket of your pants closed. |
|||
| style="text-align:left;" colspan="2"| They appear to be of wonderful craftsmanship and drenched with blood. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! PULL |
|||
! scope="row"|COVER |
|||
| style="text-align:left;"|You pull the material of your pants up, exposing your missing leg. |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
| style="text-align:left;"|XXX reaches down and pulls the material on her pants up, exposing her missing leg. |
|||
|{{addmetext}}<!-- First Person View --> |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|- |
||
! scope="row"|OPEN |
|||
! PUSH |
|||
! scope="row"|No wound |
|||
| style="text-align:left;"|You grasp at your missing leg through your pants, crying out in pain. |
|||
|You open the pocket on your pants. |
|||
| style="text-align:left;"|XXX reaches down and grasps at her missing leg through her pants, crying out in pain. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|OPEN |
|||
! scope="row"|Rank 1 wound |
|||
|You carefully open the pocket of your pants. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|OPEN |
|||
! scope="row"|Rank 2 wound |
|||
|You lightly tug the pocket of your pants open. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|OPEN |
|||
! scope="row"|Rank 3 wound |
|||
|You pull the blood-drenched pocket of your pants open. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|- |
|||
! scope="row"|TEND |
|||
! scope="row"|<!-- Level of wound information if applicable; otherwise n/a --> |
|||
|You reach for your pants and pull the material tight, cinching the wound beneath. |
|||
After some effort you manage to stop the bleeding. |
|||
|{{addmetext}}<!-- Third Person View --> |
|||
|} |
|} |
||
</blockquote> |
</blockquote> |
||
{{top}} |
|||
==Additional Information== |
|||
===Ambients=== |
|||
<pre{{log2}}>A steady stream of blood trickles down from your (description) (noun). |
|||
Small droplets of blood drip from your (description) (noun).</pre> |
|||
==See Also== |
|||
* [[/saved posts|Saved Posts]] |
|||
</td><td> |
|||
{{iteminfo |
|||
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
|itemclass=Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|itemclass3= |
|||
|itemtype= Head<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
|itemtype2=Neck |
|||
|itemtype3=Chest |
|||
|itemtype4=Arms |
|||
|itemtype5=Hands |
|||
|itemtype6=Legs |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= Clothing appearance by wound level (0/1/2/3)<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|||
|custom2=Clothing SHOW by wound level (0/1/2/3) |
|||
|custom3= |
|||
|custom4= |
|||
|custom5= |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
|releasevenue=Ebon Gate 2015 <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|||
|unlock2=Auction |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
|||
|corrscript2= |
|||
|corrscript3= |
|||
|corrscript4= |
|||
|corrscript5= |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|hideable= Yes <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
|||
|hide= TUCK<!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions= See each analyze. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
{{itemverb |
|||
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. --> |
|||
|verb2=CLOSE |
|||
|verb3=COVER |
|||
|verb4=OPEN |
|||
|verb5=PROD |
|||
|verb6=PULL |
|||
|verb7=PUSH |
|||
|verb8=REMOVE |
|||
|verb9=TEND |
|||
|verb10=WEAR |
|||
|verb11= |
|||
|verb12= |
|||
|verb13= |
|||
|verb14= |
|||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
|||
</td></tr></table> |
|||
{{stub}} |
{{stub}} |
||
[[Category:Scripted Attire]] |
|||
[[Category:Functional Scripts]] |
Latest revision as of 09:39, 10 September 2024
Wounded for Wear items were first released at Ebon Gate 2015 at Wounded for Wear and later expanded to Duskruin's The Mar and Scar. Items were originally available off the shelf for head, chest, arms, hands, and legs and later expanded to neck and eyes. Fully unlocked items offer various functionality capabilities, the most important of which allows the wearer to bandage their wound to stop the bleeding. Chest pieces were updated later to be worn underneath armor, thus increasing the effectiveness of the fully unlocked versions. Automated unlocking certificates are available in Reim Base Camp. There is an auction-quality unlock that automatically bandages through the use of a tourniquet. Analyze* Welcome to Wounded Wear * Your wounded wear item is a clothing line that changes messaging depending on your wound level and provide messaging accordingly. Please see the notes at the bottom for alteration guidelines. Only a rare and very skilled merchant can work on this clothing line. Your (noun) is/are currently unlocked to tier: 2 (options: 0, 1, 2, 3) You currently have access to the following verbs on your (noun): Remove, Wear, Clean, Prod (Turns on and off the wound updating) (Tier 0) Show/Examine(Customization unlocked), Pull, Push (Tier 1) Open + Close (If Available), Tend, Cover (Tier 2) Additional Features (Tier 2) Tend my (noun) to use your first aid skill and apply a tourniquet through your (noun). Your (noun) will also ambiently bleed at random. You must be bleeding for this to happen. The item currently thinks it is at wound level: (options: 0, 1, 2, 3) Your item is currently setup as follows --------------------------------------------------------------------------- Base item description: (15/15/15) (long) Long with a rank 1: (15/15/15) with numerous scuff marks. Long with a rank 2: (15/15/15) lightly stained with blood. Long with a rank 3: (15/15/15) drenched with blood. --------------------------------------------------------------------------- Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition. Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed. Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood. Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood. For alteration guidelines in the analyze, see each tier below. You get no sense of whether or not the (noun) may be further lightened. EyesThe goggles/spectacles and other eye-related wounded wear do not have ambients and cannot TEND eyes. They have verb messaging and change appearance with wound levels, however. They also have different verbs available than the other WoundedWear items.
Alteration Guidelines:
This must remain goggles/spectacles only; no monocle.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our goggles to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long. Head
Alteration Guidelines:
This must remain a hat, cowl, or hood and cannot be dainty.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our hood to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.
Neck
Alteration Guidelines:
This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our scarf to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.
Chest (layerable)
Alteration Guidelines:
This must remain a shirt or blouse of sorts, no midriff styles.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our shirt to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.
Arms
Alteration Guidelines:
This must remain some thick armbands of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our armbands to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.
Hands
Alteration Guidelines:
This must remain gloves or gauntlets of sorts and cover the entire hand.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our gloves to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.
Legs
Alteration Guidelines:
This must remain a full length pants of sorts. It must remain plural.
All of the clothing in this line must be of a fabric variety, no metal.
For general alterations, you can prepare a 15/15/15 base description.
These cannot be customized unless they are unlocked to the first tier.
Your current base item is: (15/15/15)
Second, prepare a LONG, this would be appended to it. So if we wanted our pants to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.
Additional InformationAmbientsA steady stream of blood trickles down from your (description) (noun). Small droplets of blood drip from your (description) (noun). See Also |
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