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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
== Gilded Locus ==
The '''gilded locus''' is a unique relic that is capable of granting vast enhancive power. It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion. As an intricate, artistic construct that serves as an expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.


Players can receive a gilded locus with +1 max resource of the player's choice and 200/200 enhancive charges for free. The max resource will increase automatically as the player upgrades the locus. A player can have more than one locus, but only one locus can be used at a time, and loci are account attuned. It has its own unique inventory slot. It can receive up to 20 enhancive properties.
G>analyze locus


The gilded locus is debuted during the August 2024 Duskruin run. Obtaining, adding properties to, and boosting existing properties of a gilded locus is all done via automated NPC at any of the three major pay events, [[Duskruin]], [[Ebon Gate]], and [[Rumor Woods]]. '''The locus is account attuned, and it cannot be transferred or re-attuned.'''
{{stub}}
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
You analyze the gilded locus and sense that the creator has provided the following information:
You analyze the gilded locus and sense that the creator has provided the following information:


The gilded locus is a unique relic that is capable of granting vast enhancive power. It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion. As an intricate, artistic construct that serves as a expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.
The gilded locus is a unique relic that is capable of granting vast enhancive power. It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion. As an intricate, artistic construct that serves as an expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.
The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct. The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.
The locus can receive up to 20 enhancive properties.
The locus is permanently attuned to Nyxus. It can be TUCKed while worn in order to hide it from sight. It has received 1 new properties and 1 property boosts since the last event reset.
The locus's enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions. The locus can be altered, but its noun must remain 'locus'.
The gilded locus may not be lightened.


The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct. The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.
G>ask traveler about locus


{{blue|The locus can receive up to 20 enhancive properties.}}


The locus is {{blue|permanently attuned}} to your account. It can be TUCKed while worn in order to hide it from sight. It has received 1 new properties and 1 property boosts since the last event reset.
The half-elf traveler flicks her hand outwards in an arcane gesture. Your vision flickers as you experience a sudden understanding of your locus's current power.


{{blue|The locus's enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions. The locus can be altered, but its noun must remain 'locus'.}}
This locus has the following enhancive power:
It provides a boost of 1 to Max Mana.
It provides a boost of 1 to Max Health.
It provides a boost of 1 to Max Stamina.
It provides a boost of 1 to Spiritual Lore - Blessings Bonus.
It provides a boost of 2 to Spiritual Lore - Religion Bonus.
It provides a boost of 2 to Spiritual Lore - Summoning Bonus.
It is restricted to use by Nyxus.


The gilded locus may not be lightened.
The half-elf traveler says, "I can help you enhance your locus. Just ASK me about ADDing or BOOSTing properties."
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|TUCK
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Properties==
A gilded locus can be acquired at each of the three major events, [[Duskruin]], [[Ebon Gate]], and [[Rumor Woods]]. A new locus comes with a free +1 to one max resource: Max Health, Max Mana or Max Stamina. Adding or boosting properties is also done at these three events. This is through an automated NPC.


This NPC at Duskruin is '''a half-elf traveler'''. To get a new locus, {{boldmono|ASK}} the NPC {{boldmono|ABOUT NEW}}.
The locus is free off-the-shelf and comes with the following enhancive properties prior to any additions/boosts:
It provides a boost of 1 to Max Mana.
It provides a boost of 1 to Max Health.
It provides a boost of 1 to Max Stamina.


The locus' starting max resource (Max Health, Max Mana, or Max Stamina) property is excluded from Adventurer Guild recharging cost calculation. This property is also not subject to the normal +20 cap.
=== General Information ===
===Adding Properties===
* '''Slot''': The gilded locus is worn in its own unique slot.
Up to two properties may be added per event. Adding one new property costs 5k event currency. Adding a second new property costs 25k event currency.
* '''Attunement''': The locus is permanently character-attuned, meaning it cannot be transferred or used by others.
* '''Capacity''': It can hold up to 20 enhancive properties.
* '''Enhancement Ceiling''': Each property can provide up to +20, allowing for a maximum of +400 enhancive power across all properties.
* '''Alterations''': The locus can be altered, but the noun must remain "locus."
* '''Charges''': The locus comes with 200 charges.


The first two properties added to the locus start at +5. Subsequent properties beyond the first two added start at +1.
=== Event Enhancement ===
At special events, you can enhance your locus in the following ways:
* Add up to +7 enhancive points per event, distributed as follows:
* +5 to one existing bonus
* +2 for new properties
* The price for enhancements resets at each event.


To add new properties, {{boldmono|ASK}} the NPC {{boldmono|ABOUT ADD}}.
=== Recharge ===
===Boosting Properties===
* The locus cannot be recharged with Simucoin enhancive potions.
A locus may have an existing enhancive property boosted by +1 up to five times per event. Boosting a property scales in price in that event's currency (5k/10k/15k/25k/35k). The scaling price for boosting a property resets with each event.
* It '''can''' be recharged with Bounty Points.
* Other recharge methods may be available (details TBA).


The max resource (Max Health, Max Mana, or Max Stamina) increases automatically as the player upgrades the locus. It increases by +1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.
=== Considerations ===
When building your ideal locus, consider distributing your stats carefully, with a suggested focus on +5 to each base stat.


A one month enhancive charge is added to the locus each time a locus property is boosted. During this time, it cannot lose charges. This bonus is stackable.
---


To boost existing locus enhancive properites, {{boldmono|ASK}} the NPC {{boldmono|ABOUT BOOST}}.
A brief summary for those just joining:
===List of Properties===
When {{boldmono|ASKed ABOUT LIST}}, the NPC provides the following list of enhancive properties that can be added or boosted:
<pre{{log2}}><nowiki>
The half-elf traveler shows you a piece of parchment:
---- ------------
100 Max Mana
102 Max Health
103 Max Stamina
104 Mana Recovery
106 Health Recovery
107 Stamina Recovery
---- ------------
200 Strength Base
201 Constitution Base
202 Dexterity Base
203 Agility Base
204 Discipline Base
205 Aura Base
206 Logic Base
207 Intuition Base
208 Wisdom Base
209 Influence Base
---- ------------
500 Two Weapon Combat Bonus
501 Armor Use Bonus
502 Shield Use Bonus
503 Combat Maneuvers Bonus
504 Edged Weapons Bonus
505 Blunt Weapons Bonus
506 Two-Handed Weapons Bonus
507 Ranged Weapons Bonus
508 Thrown Weapons Bonus
509 Polearm Weapons Bonus
510 Brawling Bonus
511 Ambush Bonus
512 Multi Opponent Combat Bonus
514 Physical Fitness Bonus
515 Dodging Bonus
516 Arcane Symbols Bonus
517 Magic Item Use Bonus
518 Spell Aiming Bonus
519 Harness Power Bonus
520 Elemental Mana Control Bonus
521 Mental Mana Control Bonus
522 Spirit Mana Control Bonus
523 Elemental Lore - Air Bonus
524 Elemental Lore - Earth Bonus
525 Elemental Lore - Fire Bonus
526 Elemental Lore - Water Bonus
527 Spiritual Lore - Blessings Bonus
528 Spiritual Lore - Religion Bonus
529 Spiritual Lore - Summoning Bonus
530 Sorcerous Lore - Demonology Bonus
531 Sorcerous Lore - Necromancy Bonus
532 Mental Lore - Divination Bonus
533 Mental Lore - Manipulation Bonus
534 Mental Lore - Telepathy Bonus
535 Mental Lore - Transference Bonus
536 Mental Lore - Transformation Bonus
537 Survival Bonus
538 Disarming Traps Bonus
539 Picking Locks Bonus
540 Stalking and Hiding Bonus
541 Perception Bonus
542 Climbing Bonus
543 Swimming Bonus
544 First Aid Bonus
545 Trading Bonus
546 Pickpocketing Bonus
---- ------------
The half-elf traveler says, "You can ASK me about ADDing or BOOSTing a property from this list."
</nowiki></pre>
==Charging==
A new gilded locus comes with 200 charges. It can be recharged at the [[Adventurer's Guild]].


It cannot be charged with standard Simucoin enhancive recharging potions. However, an oil was included in the August 2024 Duskruin Battle Vault that allowed the locus to be charged by one month. Charges from the Battle Vault oil are stackable.
'''Locus:'''

* A new enhancive item
The locus' starting max resource (Max Health, Max Mana, or Max Stamina) property is excluded from Adventurer Guild recharging cost calculation.
* Worn in its own slot

* Character-attuned
The following examples were provided for locus recharge costs:
* Built over time at special events
;Distributed Stats Recharge Cost
* Holds up to 20 properties
<pre{{log2}}>
* Holds up to +20 per property (yes, +400 ceiling!)
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...
* Cannot be charged with Simucoin potions

* Can be charged with BPs
It is an enhancive item:
* Can also be charged with another method(s), TBA
It provides a boost of 5 to Strength Base.
* Can add up to +7 at each event (+5 to one bonus, and +2 new properties) distributed as you wish
It provides a boost of 5 to Constitution Base.
* The price of this resets at each event
It provides a boost of 5 to Dexterity Base.
* Has 200 charges
It provides a boost of 5 to Agility Base.
* Alterable other than "locus" noun
It provides a boost of 5 to Discipline Base.
* Subject to existing enhancive caps
It provides a boost of 5 to Aura Base.
* Consideration for ideal build: +5 each stat base
It provides a boost of 5 to Logic Base.
It provides a boost of 5 to Intuition Base.
It provides a boost of 5 to Wisdom Base.
It seems to have almost innumerable enhancive charges remaining.
...

>order 5
Duane peers at the locus through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 26,400 of your bounty points, though."

You have chosen to recharge a gilded locus. The cost is 26,400 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.
</pre>

;Condensed Stats Recharge Cost
<pre{{log2}}>
>order 5
Duane peers at the locus through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 86,400 of your bounty points, though."

You have chosen to recharge a gilded locus. The cost is 86,400 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.

>recall locus
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...

It is an enhancive item:
It provides a boost of 20 to Strength Base.
It provides a boost of 20 to Constitution Base.
It provides a boost of 5 to Dexterity Base.
It seems to have almost innumerable enhancive charges remaining.
</pre>

==Additional Information==
* [[/saved posts|Saved posts]]
* [https://discord.com/channels/226045346399256576/1273671107035271271 Gilded locus discussion thread] on Discord
* [https://docs.google.com/spreadsheets/d/1Sa0lSbLG-8iQ2SfojIRgt_9_1OpvzMj_f-z1OgJ5Z-E/edit?usp=sharing Gilded Locus Builder] - Player-made spreadsheet that accounts for all of the Gilded locus' rules and displays the total cost and time to build.
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Locus <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2024 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement=Account <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive=Yes <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Noun must remain locus. Must be made of glass. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=TUCK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 10:23, 27 October 2024

The gilded locus is a unique relic that is capable of granting vast enhancive power. It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion. As an intricate, artistic construct that serves as an expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.

Players can receive a gilded locus with +1 max resource of the player's choice and 200/200 enhancive charges for free. The max resource will increase automatically as the player upgrades the locus. A player can have more than one locus, but only one locus can be used at a time, and loci are account attuned. It has its own unique inventory slot. It can receive up to 20 enhancive properties.

The gilded locus is debuted during the August 2024 Duskruin run. Obtaining, adding properties to, and boosting existing properties of a gilded locus is all done via automated NPC at any of the three major pay events, Duskruin, Ebon Gate, and Rumor Woods. The locus is account attuned, and it cannot be transferred or re-attuned.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

You analyze the gilded locus and sense that the creator has provided the following information:

The gilded locus is a unique relic that is capable of granting vast enhancive power.  It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion.  As an intricate, artistic construct that serves as an expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.

The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct.  The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.

The locus can receive up to 20 enhancive properties.

The locus is permanently attuned to your account.  It can be TUCKed while worn in order to hide it from sight.  It has received 1 new properties and 1 property boosts since the last event reset.

The locus's enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions.  The locus can be altered, but its noun must remain 'locus'.

The gilded locus may not be lightened.

Usage

Verb First Third
TUCK This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Properties

A gilded locus can be acquired at each of the three major events, Duskruin, Ebon Gate, and Rumor Woods. A new locus comes with a free +1 to one max resource: Max Health, Max Mana or Max Stamina. Adding or boosting properties is also done at these three events. This is through an automated NPC.

This NPC at Duskruin is a half-elf traveler. To get a new locus, ASK the NPC ABOUT NEW.

The locus' starting max resource (Max Health, Max Mana, or Max Stamina) property is excluded from Adventurer Guild recharging cost calculation. This property is also not subject to the normal +20 cap.

Adding Properties

Up to two properties may be added per event. Adding one new property costs 5k event currency. Adding a second new property costs 25k event currency.

The first two properties added to the locus start at +5. Subsequent properties beyond the first two added start at +1.

To add new properties, ASK the NPC ABOUT ADD.

Boosting Properties

A locus may have an existing enhancive property boosted by +1 up to five times per event. Boosting a property scales in price in that event's currency (5k/10k/15k/25k/35k). The scaling price for boosting a property resets with each event.

The max resource (Max Health, Max Mana, or Max Stamina) increases automatically as the player upgrades the locus. It increases by +1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.

A one month enhancive charge is added to the locus each time a locus property is boosted. During this time, it cannot lose charges. This bonus is stackable.

To boost existing locus enhancive properites, ASK the NPC ABOUT BOOST.

List of Properties

When ASKed ABOUT LIST, the NPC provides the following list of enhancive properties that can be added or boosted:

The half-elf traveler shows you a piece of parchment:
----   ------------
100   Max Mana
102   Max Health
103   Max Stamina
104   Mana Recovery
106   Health Recovery
107   Stamina Recovery
----   ------------
200   Strength Base
201   Constitution Base
202   Dexterity Base
203   Agility Base
204   Discipline Base
205   Aura Base
206   Logic Base
207   Intuition Base
208   Wisdom Base
209   Influence Base
----   ------------
500   Two Weapon Combat Bonus
501   Armor Use Bonus
502   Shield Use Bonus
503   Combat Maneuvers Bonus
504   Edged Weapons Bonus
505   Blunt Weapons Bonus
506   Two-Handed Weapons Bonus
507   Ranged Weapons Bonus
508   Thrown Weapons Bonus
509   Polearm Weapons Bonus
510   Brawling Bonus
511   Ambush Bonus
512   Multi Opponent Combat Bonus
514   Physical Fitness Bonus
515   Dodging Bonus
516   Arcane Symbols Bonus
517   Magic Item Use Bonus
518   Spell Aiming Bonus
519   Harness Power Bonus
520   Elemental Mana Control Bonus
521   Mental Mana Control Bonus
522   Spirit Mana Control Bonus
523   Elemental Lore - Air Bonus
524   Elemental Lore - Earth Bonus
525   Elemental Lore - Fire Bonus
526   Elemental Lore - Water Bonus
527   Spiritual Lore - Blessings Bonus
528   Spiritual Lore - Religion Bonus
529   Spiritual Lore - Summoning Bonus
530   Sorcerous Lore - Demonology Bonus
531   Sorcerous Lore - Necromancy Bonus
532   Mental Lore - Divination Bonus
533   Mental Lore - Manipulation Bonus
534   Mental Lore - Telepathy Bonus
535   Mental Lore - Transference Bonus
536   Mental Lore - Transformation Bonus
537   Survival Bonus
538   Disarming Traps Bonus
539   Picking Locks Bonus
540   Stalking and Hiding Bonus
541   Perception Bonus
542   Climbing Bonus
543   Swimming Bonus
544   First Aid Bonus
545   Trading Bonus
546   Pickpocketing Bonus
----   ------------
The half-elf traveler says, "You can ASK me about ADDing or BOOSTing a property from this list."

Charging

A new gilded locus comes with 200 charges. It can be recharged at the Adventurer's Guild.

It cannot be charged with standard Simucoin enhancive recharging potions. However, an oil was included in the August 2024 Duskruin Battle Vault that allowed the locus to be charged by one month. Charges from the Battle Vault oil are stackable.

The locus' starting max resource (Max Health, Max Mana, or Max Stamina) property is excluded from Adventurer Guild recharging cost calculation.

The following examples were provided for locus recharge costs:

Distributed Stats Recharge Cost
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...

It is an enhancive item:
    It provides a boost of 5 to Strength Base.
    It provides a boost of 5 to Constitution Base.
    It provides a boost of 5 to Dexterity Base.
    It provides a boost of 5 to Agility Base.
    It provides a boost of 5 to Discipline Base.
    It provides a boost of 5 to Aura Base.
    It provides a boost of 5 to Logic Base.
    It provides a boost of 5 to Intuition Base.
    It provides a boost of 5 to Wisdom Base.
    It seems to have almost innumerable enhancive charges remaining.
...

>order 5
Duane peers at the locus through a large green crystal lens.  He says, "I can charge this up a bit.  It'll cost 26,400 of your bounty points, though."

You have chosen to recharge a gilded locus.  The cost is 26,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.
Condensed Stats Recharge Cost
>order 5
Duane peers at the locus through a large green crystal lens.  He says, "I can charge this up a bit.  It'll cost 86,400 of your bounty points, though."

You have chosen to recharge a gilded locus.  The cost is 86,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.

>recall locus
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...

It is an enhancive item:
    It provides a boost of 20 to Strength Base.
    It provides a boost of 20 to Constitution Base.
    It provides a boost of 5 to Dexterity Base.
    It seems to have almost innumerable enhancive charges remaining.

Additional Information

Gilded locus Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Locus
Alterable Yes
Light/Deep No
Original Release Venue Duskruin
Original Release Year 2024
Attunement Permanent
Attunes to Account
Enhancive Yes
Restrictions Noun must remain locus. Must be made of glass.
Item Verbs
TUCK