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Heroism (215): Difference between revisions
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{{spell |
{{spell |
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| mnemonic = HEROISM |
| mnemonic = HEROISM |
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| base_dur = |
| base_dur = 2 hours (self) |
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| add_dur = +60 sec per [[Major Spiritual|rank]] |
| add_dur = +60 sec per [[Major Spiritual|rank]] |
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| span = Self-cast: [[Stackable]]<br> + |
| span = Self-cast: [[Stackable]]<br> + EVOKE: 180 second cooldown |
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| type = Offensive |
| type = Offensive |
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| subtype = [[Attack strength|AS]] (all), special |
| subtype = [[Attack strength|AS]] (all), special |
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| navigation = {{major spiritual navigation}} |
| navigation = {{major spiritual navigation}} |
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}} |
}} |
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__TOC__ |
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__NOTOC__ |
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⚫ | '''Heroism''' draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate. |
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⚫ | '''Heroism''' draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate. |
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The caster gains 25 to [[attack strength]] (AS) (both physical and bolt spell) and regenerates 1 [[mana]] (MP) and 1 [[health point]] (HP) every minute. |
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<section begin=description />[[Heroism_(215)|Heroism]] provides a base bonus of +25 to both physical [[attack strength]], and [[bolt]] [[attack strength]] and +1 regeneration to both [[mana]] (MP) and [[health point]] (HP) every minute. The caster also gains 3 phantom levels against [[sheer fear]] attacks and an increase to the user's defense against a [[standard maneuver roll]] if the maneuver is able to be evaded.<section end=description /> |
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This spell is [[selfcast]] only. |
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== Lore Benefits == |
== Lore Benefits == |
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Training in [[Spiritual Lore, Blessings]] provides two benefits: |
Training in [[Spiritual Lore, Blessings]] provides two benefits: |
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===Group Version=== |
===Group Version=== |
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35 ranks of Blessings Lore unlocks a group version triggered using [[EVOKE]]. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removing effects. |
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===Attack Strength Increase=== |
===Attack Strength Increase=== |
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Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell. |
Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell. |
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:{| {{prettytable}} |
:{| {{prettytable|1=text-align:center;}} |
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!align="right"|Spiritual Lore, Blessings ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250 |
!align="right"|Spiritual Lore, Blessings ranks||0||10||20||30||40||50||60||70||80||90||100||150||200||250||300 |
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|- |
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|align="right"|Total AS benefit||25||26||27||28||29||30||31||32||33||34||35||40||45||50 |
|align="right"|Total AS benefit||25||26||27||28||29||30||31||32||33||34||35||40||45||50||60 |
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⚫ | |||
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⚫ | |||
== Messaging == |
== Messaging == |
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== Resources == |
== Resources == |
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*[[Standard_maneuver_roll_(saved_posts)#Version_2|SMRv2 saved posts]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#215 Major Spiritual Spell Circle: Heroism], on play.net |
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[[Category:Group Spells]] |
[[Category:Group Spells]] |
Latest revision as of 08:43, 23 February 2025
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Heroism draws additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell also helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.
Heroism provides a base bonus of +25 to both physical attack strength, and bolt attack strength and +1 regeneration to both mana (MP) and health point (HP) every minute. The caster also gains 3 phantom levels against sheer fear attacks and an increase to the user's defense against a standard maneuver roll if the maneuver is able to be evaded.
This spell is selfcast only.
Lore Benefits
Training in Spiritual Lore, Blessings provides two benefits:
Group Version
35 ranks of Blessings Lore unlocks a group version triggered using EVOKE. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removing effects.
Attack Strength Increase
Blessings Lore increases the self-cast AS by 1 per 10 ranks. For every 3 additional AS, the MP cost of the spell increases by 1. The caster receives the full bonus even when casting the group version of the spell.
Spiritual Lore, Blessings ranks 0 10 20 30 40 50 60 70 80 90 100 150 200 250 300 Total AS benefit 25 26 27 28 29 30 31 32 33 34 35 40 45 50 60 Not all thresholds shown
Messaging
- Start
A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.
- End
The brilliant aura fades away from you.