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Lock and Key: Difference between revisions
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==Overview== |
==Overview== |
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The Lock and Key system is a new treasure system mechanic that has multiple components and rewards to help facilitate trade and make treasure more fun. The system composes of various locks, keys, baubles, and rewards. You combine a lock and key to be rewarded with a bauble that has the reward inside. The system components are all trade-able. |
The Lock and Key system is a new treasure system mechanic that has multiple components and rewards to help facilitate trade and make treasure more fun. The system composes of various locks, keys, baubles, and rewards. You combine a lock and key to be rewarded with a bauble that has the reward inside. The system components are all trade-able. Lock and Key component drop rate is affected by [[Loot cap]] and there are limited amount released per week into the treasure system. |
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The system currently is two-tiered system components: |
The system currently is two-tiered system components: |
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* Royal Blue |
* Royal Blue |
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You can combine two of any color tier and type component to create a rainbow-hued component. Rainbow-hued locks and keys can be used on any color of similar tier lock and key. |
You can combine two of any color tier and type component to create a rainbow-hued component. Rainbow-hued locks and keys can be used on any color of similar tier lock and key. To do so, hold two similar components of the same tier and CHANT to combine them into the rainbow-hued variant. |
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==Locks== |
==Locks== |
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Locks are found via SEARCHing creatures and are not box-found items. To open a lock, you'll need the matching tier color key or a rainbow-hued key of the same tier in order to open it. |
Locks are found via SEARCHing creatures, as well as via [[Mug]], and are not box-found items. These come pre-marked to not be sold. To open a lock, you'll need the matching tier color key or a rainbow-hued key of the same tier in order to open it. |
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==Keys== |
==Keys== |
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Keys are found via SEARCHing creatures and are not box-found items. To use the key on a lock, you'll need a matching tier color lock or a rainbow-hued lock of the same tier in order to open it. |
Keys are found via SEARCHing creatures, as well as via [[Mug]], and are not box-found items. These come pre-marked to not be sold. To use the key on a lock, you'll need a matching tier color lock or a rainbow-hued lock of the same tier in order to open it. |
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==Baubles== |
==Baubles== |
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Baubles are the result of unlocking a lock with a key. Radiant baubles having a higher tier loot than vibrant baubles. |
Baubles are the result of unlocking a lock with a key. Radiant baubles having a higher tier loot than vibrant baubles. |
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==Rewards== |
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Rewards vary, but the ultimate reward is a new rune system that allow you to enhance your [[Verb:RUNE|RUNE POWER]]. Each rune grants a +1 bonus to the ability that it's created for. Other rewards are possible to be found, but while not as powerful as runes, still are quite valuable. |
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The system requires you to have a lock & key of the same color and tier. A rainbow-hued variant lock or key can be substituted in place of one or the other. You open the lock by holding both the lock and key in each hand and OPEN MY LOCK. This then grants you a bauble of the same tier. From here, you must BREAK the bauble to reveal your reward. The reward is generated at the time of breaking it open. |
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==Misc Rewards== |
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Other rewards are possible to be found, but while not as powerful as runes, still are quite valuable. They include the following: |
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All rewards are as follows: |
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<INSERT CHART OF OTHER REWARDS> |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Item Name |
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!style="width: 5%;"|Tier |
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!style="width: 65%;"|Description |
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|glowing rune-incised stone||radiant||[[Verb:RUNE|rune power]], +1 bonus to Bolt Attack Strength |
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|glowing torn page||radiant||+50% [[experience]] for 3 day(s) |
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|silvery crimson vial||radiant||grants +75 [[Verb:BOOSTS|bounty boosts]] |
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|silvery indigo vial||radiant||grants +50,000 experience worth of [[Suffusion|suffused energy]] |
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|tiny blue vial||vibrant||grants +2 [[Guild]] ranks, exact guild skill changed by TAP'ing the vial |
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|tiny orange vial||vibrant||grants +10 [[deed]]s |
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|tiny pink vial||vibrant||grants +25,000 profession's [[Verb:RESOURCE|resource]] |
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|tiny red vial||vibrant||grants +25 [[Verb:BOOSTS|bounty boosts]] |
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|vial of iridescent oil||vibrant||charge a [[Gilded locus]] for one month |
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|COLOR radiant lock||vibrant||radiant lock component |
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|COLOR radiant key||vibrant||radiant key component |
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|} |
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==See Also== |
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* [[Announcement:New Rare Treasure! Baubles, Keys, and Locks!]] |
Latest revision as of 18:53, 9 March 2025
Overview
The Lock and Key system is a new treasure system mechanic that has multiple components and rewards to help facilitate trade and make treasure more fun. The system composes of various locks, keys, baubles, and rewards. You combine a lock and key to be rewarded with a bauble that has the reward inside. The system components are all trade-able. Lock and Key component drop rate is affected by Loot cap and there are limited amount released per week into the treasure system.
The system currently is two-tiered system components:
- Common: vibrant (level 30+)
- Rare: radiant (level 60+)
Current system has four color components allowing for 8 combinations of locks and keys you can find.
- Blood Red
- Forest Green
- Frosty White
- Royal Blue
You can combine two of any color tier and type component to create a rainbow-hued component. Rainbow-hued locks and keys can be used on any color of similar tier lock and key. To do so, hold two similar components of the same tier and CHANT to combine them into the rainbow-hued variant.
Locks
Locks are found via SEARCHing creatures, as well as via Mug, and are not box-found items. These come pre-marked to not be sold. To open a lock, you'll need the matching tier color key or a rainbow-hued key of the same tier in order to open it.
Keys
Keys are found via SEARCHing creatures, as well as via Mug, and are not box-found items. These come pre-marked to not be sold. To use the key on a lock, you'll need a matching tier color lock or a rainbow-hued lock of the same tier in order to open it.
Baubles
Baubles are the result of unlocking a lock with a key. Radiant baubles having a higher tier loot than vibrant baubles.
Rewards
Rewards vary, but the ultimate reward is a new rune system that allow you to enhance your RUNE POWER. Each rune grants a +1 bonus to the ability that it's created for. Other rewards are possible to be found, but while not as powerful as runes, still are quite valuable.
The system requires you to have a lock & key of the same color and tier. A rainbow-hued variant lock or key can be substituted in place of one or the other. You open the lock by holding both the lock and key in each hand and OPEN MY LOCK. This then grants you a bauble of the same tier. From here, you must BREAK the bauble to reveal your reward. The reward is generated at the time of breaking it open.
All rewards are as follows:
Item Name | Tier | Description |
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glowing rune-incised stone | radiant | rune power, +1 bonus to Bolt Attack Strength |
glowing torn page | radiant | +50% experience for 3 day(s) |
silvery crimson vial | radiant | grants +75 bounty boosts |
silvery indigo vial | radiant | grants +50,000 experience worth of suffused energy |
tiny blue vial | vibrant | grants +2 Guild ranks, exact guild skill changed by TAP'ing the vial |
tiny orange vial | vibrant | grants +10 deeds |
tiny pink vial | vibrant | grants +25,000 profession's resource |
tiny red vial | vibrant | grants +25 bounty boosts |
vial of iridescent oil | vibrant | charge a Gilded locus for one month |
COLOR radiant lock | vibrant | radiant lock component |
COLOR radiant key | vibrant | radiant key component |