Multi-setting teleporter: Difference between revisions

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(Various minor updates with information taken from Legendary transport items article. This article is missing some verb messaging. If you have it, please add to it!)
 
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A '''multi-setting teleporter''' works similarly to a [[gold ring]], however it is designed to store multiple target locations which can be selected via several different verbs. Multi-setting teleporters can have different total settings and have been available in varieties ranging from 3 settings to 12 settings. They have been released at different venues, including at some [[:Category:Mania|Mania]] events.
{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
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==Analyze==
==Analyze==
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==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|PEER
! scope="row" role="rowheader" rowspan="2"|PEER
| You stare intently at your ring. A fog begins to creep into the periphery of your vision, gradually obscuring your surroundings. Then, the details of another location overlay the haze, showing you...<br>[''Target Room'']
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Shows the current destination.
! scope="row" role="rowheader"|PULL
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|PUSH
! scope="row" role="rowheader" rowspan="2"|PULL
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Turns to the next stored destination.
! scope="row" role="rowheader"|RUB
|-
! scope="row" role="rowheader" rowspan="2"|PUSH
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Turns back to the previous stored destination.
! scope="row" role="rowheader"|TAP
|-
! scope="row" role="rowheader" rowspan="2"|RUB
| Suddenly, your ring spouts thick clouds of fog. In the next heartbeat, you feel yourself launch into the air, and you are hurtling through empty space! Abruptly, the sensation ceases, leaving you a bit unsteady on your feet.
| Departure: Person rubs his ring and fog billows from it in a thick cloud, quickly obscuring his form from sight. As the murk clears, you see Person is no longer there.<br><br>Arrival: A blanket of fog begins to fill the room. As it clears, Person is suddenly standing in front of you.
|-
| colspan="2" style="text-align:center"|Teleport to the current destination.
|-
! scope="row" role="rowheader" rowspan="2"|TAP
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Shows the room names of all stored destinations.
! scope="row" role="rowheader"|TURN
|-
|<!-- First Person View --> {{addmetext}}
! scope="row" role="rowheader" rowspan="2"|TURN
| The ring begins to glow faintly, then the phosphorescence fades away.
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Sets the current room to a stored destination. If a location is previously set for that stored number, it will be overwritten.
! scope="row" role="rowheader"|TWIST
|-
! scope="row" role="rowheader" rowspan="2"|TWIST
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Allows you to specify a desired numerical destination.
|}
|}
==See Also==
* [[Gold ring]]
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{{iteminfo
{{iteminfo
|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype= Neckworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->

Latest revision as of 07:12, 24 July 2025

A multi-setting teleporter works similarly to a gold ring, however it is designed to store multiple target locations which can be selected via several different verbs. Multi-setting teleporters can have different total settings and have been available in varieties ranging from 3 settings to 12 settings. They have been released at different venues, including at some Mania events.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

You analyze your veil iron amulet and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

This veil iron amulet is a multiple-location teleport device with 3 settings.  Commands to use the amulet include:
   TAP   - Shows the room names of all stored destinations.
   PEER  - Shows the current destination.
   RUB   - Teleport to the current destination.
   PULL  - Turns to the next stored destination.
   PUSH  - Turns back to the previous stored destination.
   TURN  - Sets the current room to a stored destination.
   TWIST - Allows you to specify a desired numerical destination.

Normal alteration guidelines apply.

Usage

Verb First Third
PEER You stare intently at your ring. A fog begins to creep into the periphery of your vision, gradually obscuring your surroundings. Then, the details of another location overlay the haze, showing you...
[Target Room]
This section has not been added yet; please add to it now!
Shows the current destination.
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Turns to the next stored destination.
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Turns back to the previous stored destination.
RUB Suddenly, your ring spouts thick clouds of fog. In the next heartbeat, you feel yourself launch into the air, and you are hurtling through empty space! Abruptly, the sensation ceases, leaving you a bit unsteady on your feet. Departure: Person rubs his ring and fog billows from it in a thick cloud, quickly obscuring his form from sight. As the murk clears, you see Person is no longer there.

Arrival: A blanket of fog begins to fill the room. As it clears, Person is suddenly standing in front of you.
Teleport to the current destination.
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Shows the room names of all stored destinations.
TURN The ring begins to glow faintly, then the phosphorescence fades away. This section has not been added yet; please add to it now!
Sets the current room to a stored destination. If a location is previously set for that stored number, it will be overwritten.
TWIST This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Allows you to specify a desired numerical destination.

See Also

Multi-setting teleporter Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Neckworn
Alterable Yes
Light/Deep
Legendary Yes
Item Verbs
PEER PULL PUSH RUB
TAP TURN TWIST