Locker manifest: Difference between revisions

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(Updating redirect with item script, with otheruses template pointing back to original target article. This article is missing all verb messaging, if you have it, please add to it!)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
#redirect [[Locker#Locker Manifest]]
{{Otheruses4|the item script|the locker system|Locker}}
A '''locker manifest''' is a scripted book available for accounts with an active [[Premium subscription]]. It lists the contents of each locker inside the book. It effectively does the same thing as the {{boldmono|[[Verb:LOCKER|LOCKER]]}} command while providing a physical prop to interact with in game. They can also be used to {{boldmono|SHOW}} a current page, including the list of that selected locker's contents.


Locker manifests are located inside the [[Mist Harbor]] bank, one east of the teller, alongside [[bankbook]]s. They are free.
[[Category: SimuCoins]]
{{TOC limit|2}}
[[Category: Premium]]
==Analyze==
<pre{{log2}}>
You analyze the dusky red manifest and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This is a Premium locker manifest that will show you the locker contents of each town when READ.

Usage:
FLIP (no target): This will flip to the next page in your manifest, cycling through all the towns.
FLIP my manifest (town name): This will flip to the page for the specified town name.
READ: Will show you a list of locker contents based on the town.
SHOW: You can show your locker contents to someone else.
DROP: This will delete the manifest and allow you to get a new one.
PROD: Will toggle READ and targeted FLIP visible to others or silent.
The manifest is currently set for silent flipping and reading.

Other verbs:
OPEN, CLOSE, LOOK, RUB, PULL, TURN, TAP, TOUCH, PINCH.

You get no sense of whether or not the manifest may be further lightened.</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|CLOSE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|DROP
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|FLIP
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|FLIP {manifest} {town name}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LOOK
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|OPEN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PINCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PROD
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PULL
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|READ
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==See Also==
* [[Locker]]
* [[Verb:LOCKER]]
* [[Bankbook]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Manifest <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=DROP
|verb3=FLIP
|verb4=LOOK
|verb5=OPEN
|verb6=PINCH
|verb7=PROD
|verb8=PULL
|verb9=READ
|verb10=RUB
|verb11=TAP
|verb12=TOUCH
|verb13=TURN
}}
</td></tr></table>
[[Category:Premium]]

Latest revision as of 09:43, 17 December 2025

This article is about the item script. For the locker system, see Locker.

A locker manifest is a scripted book available for accounts with an active Premium subscription. It lists the contents of each locker inside the book. It effectively does the same thing as the LOCKER command while providing a physical prop to interact with in game. They can also be used to SHOW a current page, including the list of that selected locker's contents.

Locker manifests are located inside the Mist Harbor bank, one east of the teller, alongside bankbooks. They are free.

Analyze

You analyze the dusky red manifest and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This is a Premium locker manifest that will show you the locker contents of each town when READ.

Usage:
FLIP (no target): This will flip to the next page in your manifest, cycling through all the towns.
FLIP my manifest (town name): This will flip to the page for the specified town name.
READ: Will show you a list of locker contents based on the town.
SHOW: You can show your locker contents to someone else.
DROP: This will delete the manifest and allow you to get a new one.
PROD: Will toggle READ and targeted FLIP visible to others or silent.
    The manifest is currently set for silent flipping and reading.

Other verbs:
OPEN, CLOSE, LOOK, RUB, PULL, TURN, TAP, TOUCH, PINCH.

You get no sense of whether or not the manifest may be further lightened.

Usage

Verb First Third
CLOSE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
DROP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FLIP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
FLIP {manifest} {town name} This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LOOK This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
OPEN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PINCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PROD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
READ This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Locker manifest Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Manifest
Alterable Yes
Light/Deep
Item Verbs
CLOSE DROP FLIP LOOK
OPEN PINCH PROD PULL
READ RUB TAP TOUCH
TURN