Loot cap: Difference between revisions

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{{side box|"We noticed some very specific issues where the top 5% treasure generating characters are earning significantly more than the bottom 95% of characters. As an even more significant example of the problem, one character earned more than the bottom 60% of all characters combined."<br /> --GameMaster Estild on December 4, 2020}}On January 1st, 2021, staff implemented the '''loot cap''' that had previously been announced, making a significant update to [[treasure]] gain. The primary stated motivation was to lessen the gap between the highest treasure-generating characters and the lowest treasure-generating characters.
{{work-in-progress}}
On January 1st, 2021, staff made a significant update to [[treasure]] gain, specifically in reference to farming. They implemented with soft and hard caps to the amount of treasure an '''account''' can earn in a given month, with a focus on the top 5% of income earners. The soft cap begins at '''16 million''' in treasure generated and progresses slowly to the hard cap at '''35 million''' in a month. Impacts can be gradually felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the [[Legendary Feeder]].


Soft and hard caps were implemented to limit the amount of treasure an '''account''' can earn in a given month. The amounts were set to primarily impact the top 5% of income earners. The soft cap begins at '''16 million''' with very low impact to treasure generated and progresses slowly to the hard cap at '''35 million''' in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the [[Legendary Feeder]].
The following activities are not subject to the loot cap.

* Pay event silvers generation, such as gear obtained and sold from participating in the [[Duskruin]] sewers and arena
The following activities are not subject to the loot cap:
* Tips from lockpicking at the [[Locksmith pool]]
* [[Pay events|Pay event]] and [[pay quest]] treasure generation (including gear finds)
* Money exchanged hands between characters and accounts
* Tips from lockpicking at the [[locksmith pool]]
* [[Purification Song (1004)|Purifying]] gems
* [[Purification Song (1004)|Purifying]] gems
* Money exchanged between characters and accounts
* ''TBD''
* ''TBD''


Revisions regarding Loot Cap effective 1/16/26

To address the impact of automation and balance the economy - where the top 5% of earners currently account for 27% of all treasure generated - we are making the following changes:

* Monthly Treasure Cap: The soft cap is being reduced from 15 million to 10 million. Treasure gain is gradually reduced between 10 and 15 million, then set to 1% for any gain thereafter. There no longer is a hard cap. This resets monthly per account.
** Pawnshops: The maximum value for a single item is now 25,000 silver (down from 35,000).
** Cap Exemptions: Treasure from quests and paid events is no longer exempt from the cap.
** Gems: Certain gem rarities and values have been adjusted.
** Player Locksmith Pool: A fee is being added that is significantly lower than the NPC locksmith rate. Additionally, F2P characters are no longer eligible to use the player locksmith pool.
** Treasure Boxes: Box drop rates are reduced by 2/3, but the output per box is increased 3x. Finding a box will be more rewarding, and disarming/lockpicking experience will increase 3x to offset the lower frequency. Locksmith Mastery reps have also been reduced by 2/3.
** Locks and Keys: the drop rate of locks and keys have been tripled.


==Resources==
==Resources==
* [[/saved_posts|Saved posts]]
* [[/saved_posts|Saved posts]]


[[Category:Treasure System]]
[[Category:Treasure system]]

Latest revision as of 08:16, 17 March 2026

"We noticed some very specific issues where the top 5% treasure generating characters are earning significantly more than the bottom 95% of characters. As an even more significant example of the problem, one character earned more than the bottom 60% of all characters combined."
--GameMaster Estild on December 4, 2020

On January 1st, 2021, staff implemented the loot cap that had previously been announced, making a significant update to treasure gain. The primary stated motivation was to lessen the gap between the highest treasure-generating characters and the lowest treasure-generating characters.

Soft and hard caps were implemented to limit the amount of treasure an account can earn in a given month. The amounts were set to primarily impact the top 5% of income earners. The soft cap begins at 16 million with very low impact to treasure generated and progresses slowly to the hard cap at 35 million in a month. Impacts can gradually be felt while generating new silver/treasure when hunting, whereby individual return slowly decreases past the soft cap until the hard cap is achieved. If an account has hit the hard cap, they are ineligible for the Legendary Feeder.

The following activities are not subject to the loot cap:


Revisions regarding Loot Cap effective 1/16/26

To address the impact of automation and balance the economy - where the top 5% of earners currently account for 27% of all treasure generated - we are making the following changes:

  • Monthly Treasure Cap: The soft cap is being reduced from 15 million to 10 million. Treasure gain is gradually reduced between 10 and 15 million, then set to 1% for any gain thereafter. There no longer is a hard cap. This resets monthly per account.
    • Pawnshops: The maximum value for a single item is now 25,000 silver (down from 35,000).
    • Cap Exemptions: Treasure from quests and paid events is no longer exempt from the cap.
    • Gems: Certain gem rarities and values have been adjusted.
    • Player Locksmith Pool: A fee is being added that is significantly lower than the NPC locksmith rate. Additionally, F2P characters are no longer eligible to use the player locksmith pool.
    • Treasure Boxes: Box drop rates are reduced by 2/3, but the output per box is increased 3x. Finding a box will be more rewarding, and disarming/lockpicking experience will increase 3x to offset the lower frequency. Locksmith Mastery reps have also been reduced by 2/3.
    • Locks and Keys: the drop rate of locks and keys have been tripled.

Resources